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Drilldown: spells
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spells > spell range
:
9/30
or
melee
& damage
:
1d4
or
8d8
or
None
& recharge
:
Long Rest
or
Per turn
or
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Use the filters below to narrow your results.
name:
None (162) ·
Bludgeoning (4) ·
Cold (1) ·
Fire (1) ·
Force (1) ·
Piercing (1) ·
Poison (3) ·
Slashing (1)
None (152) ·
CON (1) ·
Constitution (1) ·
DEX (1) ·
Dexterity (2) ·
INT (2) ·
STR (3) ·
Strength (2) ·
WIS (9) ·
Wisdom (1)
None (72) ·
1 (9) ·
10 (30) ·
2 (12) ·
3 (14) ·
4 (1) ·
5 (2) ·
Long Rest (3) ·
Until Long Rest (31)
Showing below up to 174 results in range #1 to #174.
A
B
- Bane (Spell)
- Barkskin
- Bear's Endurance
- Benign Transposition: Teleport
- Bestow Curse
- Bestow Curse: Additional Damage
- Bestow Curse: Attack Disadvantage
- Bestow Curse: Charisma Disadvantage
- Bestow Curse: Constitution Disadvantage
- Bestow Curse: Dexterity Disadvantage
- Bestow Curse: Dread
- Bestow Curse: Intelligence Disadvantage
- Bestow Curse: Strength Disadvantage
- Bestow Curse: Wisdom Disadvantage
- Bite (Bat)
- Bite (Gnoll)
- Bite (Gremishka)
- Bite (Phase Spiderling)
- Bite (Tiny Spider)
- Bless
- Blight
- Bolstering Magic: Boon
- Bolstering Magic: Level 1 Spell Slot
- Bolstering Magic: Level 2 Spell Slot
- Bolstering Magic: Level 3 Spell Slot
- Brutal Leap
- Bull Rush
- Bull's Strength
- Burning Claws
C
- Cat's Grace
- Challenge to Duel
- Charger: Shove
- Charm Animals and Plants
- Claws (Imp)
- Claws (Quasit)
- Cocoon
- Commander's Strike
- Compelled Duel
- Conquering Presence
- Contagion
- Contagion: Blinding Sickness
- Contagion: Filth Fever
- Contagion: Flesh Rot
- Contagion: Mindfire
- Contagion: Seizure
- Contagion: Slimy Doom
- Countercharm
- Create or Destroy Water
- Create Water
- Create Water (variant)
D
- Dismiss Arcane Lock
- Dispel Evil And Good: Break Enchantment
- Draconic Elemental Weapon
- Draconic Elemental Weapon: Acid
- Draconic Elemental Weapon: Cold
- Draconic Elemental Weapon: Fire
- Draconic Elemental Weapon: Lightning
- Draconic Elemental Weapon: Thunder
- Draining Kiss (Haarlep)
E
F
- Fierce Perilous Stakes
- Fire Shield: Chill
- Fire Shield: Warm
- Flurry of Blows
- Flurry of Blows: Push
- Flurry of Blows: Stagger
- Flurry of Blows: Topple
- Fox's Cunning
- Freedom of Movement
- Freezing Claws
- Friends
G
- Gaseous Form
- Ghoulish Touch
- Glyph of Warding
- Glyph of Warding: Detonation
- Glyph of Warding: Sleep
- Goodberry
- Grant Flight
- Grasping Pull
- Grasping Vine
- Greater Restoration
- Guardian of Faith
- Guidance
H
- Hand Me My Leech
- Hand Me My Saw
- Hand Me My Syringe
- Hand Me My Trepan
- Haste
- Have Nice Gift!
- Hellfire Curse
- Heroism
- Horrific Visage
- Hypnotic Gaze
I
J
K
L
M
- Mage Armour
- Magic Weapon
- Maintain Hypnotic Gaze
- Maintain Intimidating Presence
- Mind Sanctuary
- Mobile Flourish: Teleport
- Multiattack (Slayer)
O
P
- Pacifying Spores
- Perilous Stakes
- Primal Stampede
- Protection from Energy
- Protection from Energy: Acid
- Protection from Energy: Cold
- Protection from Energy: Fire
- Protection from Energy: Lightning
- Protection from Energy: Thunder
- Protection from Evil and Good
- Protection from Poison
- Psionic Backlash
R
S
- See Invisibility (Class Action)
- Sethan: Reduce
- Shadow Arts: Darkvision
- Shatter Psyche (Full-illithid)
- Shield Blow
- Sorrowful Lash
- Speak with Dead
- Sting
- Stoneskin
T
- Tadpole Charm
- Teleport to Submersible
- Tempestuous Magic: Flight
- Throw Stone
- Throw Stone (Kobold)
- Tiny Claws
- Transfuse Health
- Turn the Faithless
- Turn the Unholy
- Tyrant Tongue (Class Action)