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Drilldown: weapons
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uid:
1d4 (31) ·
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95 (2) ·
960 (2)
weapon passives:
None (127) ·
Bloodletting (1) ·
Corrosive Strike (1) ·
Dueller's Enthusiasm (1) ·
Edge of Darkness (1) ·
Electrified Flail (1) ·
Grand Slam (1) ·
Inject Nostrum (1) ·
Mellow Harmony (1) ·
Part the Flesh (1) ·
Poison Mist (1) ·
Revitalising Strike (1) ·
Searing Blood (1) ·
Shadowsoaked Blow (1) ·
Steadfast Strike (1) ·
Trephination (1)
Showing below up to 146 results in range #1 to #146.
A
- Ambusher
- Arcane Absorption Dagger
- Argument Solver
- Artificial Leech
- Artificial Leech (+1)
- Assassin's Shortsword
- Assassin's Touch
B
C
- Cemetery-Blue Torch
- Chaos Flail
- Cleaver
- Club
- Club +1
- Club of Hill Giant Strength
- Cold Snap
- Comeback Handaxe
- Corpsegrinder
- Corrosive Flail
- Crimson Mischief
- Cultist Brand
D
- Dad's Axe
- Dagger
- Dagger
- Dagger +1
- Dagger +2
- Dagger of Shar
- Deep Delver
- Defender Flail
- Dolor Amarus
- Doom Hammer
- Dragon's Grasp
- Dread Iron Dagger
- Drunk-Purple Torch
- Duellist's Prerogative
E
F
G
- Githyanki Shortsword
- Githyanki Shortsword (+1)
- Gleamdance Dagger
- Goblinbane Dagger
- Greatclub
- Greatclub +1
H
I
J
K
L
M
N
P
- Pactbound Rapier
- Pelorsun Blade
- Plague-Green Torch
- Planeslayer Flail
- Polished Dagger
- Poo-Scraper
- Promise
- Punch-Drunk Bastard
R
S
- Salami
- Sanguine Blade
- Scalpel
- Scalpel
- Shadow Blade (weapon)
- Shadow Lantern
- Shar's Sting
- Shining Staver-of-Skulls
- Shortsword
- Shortsword (Yurgir)
- Shortsword +1
- Shortsword +2
- Shortsword of First Blood
- Sickle
- Sickle (Redcap)
- Sickle of BOOOAL
- Skybreaker
- Slicing Shortsword
- Steadfast Maul
- Steelforged Sword
- Stillmaker
- Sussur Dagger
- Sussur Sickle
- Sword of Clutching Umbra
- Sword of Life Stealing
- Sword of Screams
- Syringe
- Syringe (+1)