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Sunlit Wetlands: Difference between revisions

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This location is also known as the ''Putrid Bog''.
This location is also known as the ''Putrid Bog''.


==Area Information==
==Area information==
{{SpoilerWarning}}
{{SpoilerWarning}}
[[File:Sunlit Wetland.jpg|thumb|The Putrid Bog once the illusion has broken.]]
[[File:Sunlit Wetland.jpg|thumb|The Putrid Bog once the illusion has broken.]]
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The Sunlit Wetlands is actually an illusion; this location is really the '''Putrid Bog''', a foul bog laden with traps, poisoned food, [[Redcap]]s, and is the home of the hag, [[Auntie Ethel]].
The Sunlit Wetlands is actually an illusion; this location is really the '''Putrid Bog''', a foul bog laden with traps, poisoned food, [[Redcap]]s, and is the home of the hag, [[Auntie Ethel]].


=== Breaking the Illusion ===
=== Breaking the illusion ===


There are several ways to break the illusion and reveal the true appearance of this location:
There are several ways to break the illusion and reveal the true appearance of this location:
* Upon entering the area, the character will be given the option to make an [[Investigation]] check to see through and break the illusion. [[Monk|Monks]], [[Sorcerer|Sorcerers]], [[Warlock|Warlocks]], [[Wizard|Wizards]], and Oath of the Ancients [[Paladin|Paladins]] will have an additional class-based option they can select which will reduce the difficulty of breaking the illusion.
* Upon entering the area, the character will be given the option to make an [[Investigation]] check to see through and break the illusion. [[Monk]]s, [[Sorcerer]]s, [[Warlock]]s, [[Wizard]]s, and Oath of the Ancients [[Paladin]]s will have an additional class-based option they can select which will reduce the difficulty of breaking the illusion.
*By speaking to one of the sheep in the area, which is really a [[Redcap]] or [[Redcap Blood Sage]] in disguise. If successful on an [[Animal Handling]] check, the character will realize the sheep is an illusion, causing the location's illusion to fail.
*By speaking to one of the sheep in the area, which is really a [[Redcap]] or [[Redcap Blood Sage]] in disguise. If successful on an [[Animal Handling]] check, the character will realize the sheep is an illusion, causing the location's illusion to fail.
*Attacking one of the sheep, which will force the character into combat with the [[Redcap]]s, breaking the illusion.
*Attacking one of the sheep, which will force the character into combat with the [[Redcap]]s, breaking the illusion.
*Having [[Auntie Ethel]] reveal her true hag form.
*Having [[Auntie Ethel]] reveal her true hag form.


===Spike Traps===
===Spike traps===
Spread throughout the deeper water are spike traps that when triggered will inflict {{Cond|Bleeding}} and {{Cond|Open Wound}} with no [[Saving Throw]]. A {{SavingThrow|CON|dc=15}} is needed to overcome the Open Wound, which will progress to {{Cond|Rotting}} and lastly {{Cond|Flesh Rot}} which have the same saving throw requirements. Any form of healing will cure the Open wound condition, preventing it from getting worse. Activating these traps doesn't remove the illusion on the wetlands.  
Spread throughout the deeper water are spike traps that when triggered will inflict {{Cond|Bleeding}} and {{Cond|Open Wound}} with no [[Saving Throw]]. A {{SavingThrow|CON|dc=15}} is needed to overcome the Open Wound, which will progress to {{Cond|Rotting}} and lastly {{Cond|Flesh Rot}} which have the same saving throw requirements. Any form of healing will cure Open Wound, preventing it from getting worse. Activating these traps doesn't remove the illusion on the wetlands.  


The traps also aren't removed when triggered, allowing them cause harm constantly unless disabled with a [[Sleight of Hand]] check with a [[Trap Disarm Toolkit]] at a [[Difficulty Class|DC]] 10. Considering how many traps there are, it is better to avoid them by staying away from deep water instead of wasting toolkits which are hard to come by for now.
The traps also aren't removed when triggered, allowing them cause harm constantly unless disabled with a {{ability check|Sleight of Hand|10}}. Considering how many traps there are, it is better to avoid them by staying away from deep water instead of wasting toolkits.


===Barbed Bulrush===
===Barbed Bulrush===
Scattered around the wetlands are a bulrushs that hold poisonous apples. When the plants are interacted, the character will automatically do a [[Sleight of Hand]] check at [[Difficulty Class|DC]] 10 or risk getting an [[Open Wound (Condition)|Open Wound]] which can progressively become infected as detailed in the spike traps. It is best to avoid touching these plants as all.
Scattered around the wetlands are a bulrushs that hold poisonous apples. When the plants are interacted, the character will automatically do a {{ability check|Sleight of Hand|10}} or risk getting {{Cond|Open Wound}} which can progressively become infected as detailed in the spike traps. It is best to avoid touching these plants as all.


==Related Quests==
==Related quests==
*[[Remove the Parasite]]
*[[Remove the Parasite]]
**[[Get Help from Auntie Ethel]]
**[[Get Help from Auntie Ethel]]
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**[[Investigate Kagha]]
**[[Investigate Kagha]]


==Related Locations==
==Related locations==
*[[Riverside Teahouse]]
*[[Riverside Teahouse]]
**[[Entrance Gallery]] /  [[Riverside Teahouse|Overgrown Tunnel]] / [[Riverside Teahouse|Ancient Abode]] / [[Riverside Teahouse|Acrid Workshop]]
**[[Entrance Gallery]] /  [[Riverside Teahouse|Overgrown Tunnel]] / [[Riverside Teahouse|Ancient Abode]] / [[Riverside Teahouse|Acrid Workshop]]
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*[[Blighted Village]]
*[[Blighted Village]]


==Notable Loot==
==Notable loot==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:


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* {{MdRarityItem|Wood Woad Shield}} - On one of the [[Wood Woad|Wood Woads]] guarding the Decrepit Sanctuary.
* {{MdRarityItem|Wood Woad Shield}} - On one of the [[Wood Woad|Wood Woads]] guarding the Decrepit Sanctuary.


==Hidden Treasure==
==Hidden treasure==
A buried chest on the beach just south of the [[Riverside Teahouse]] [[Waypoint]].   
A buried chest on the beach just south of the [[Riverside Teahouse]] [[Waypoint]].   


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*[[Wood Woad]]
*[[Wood Woad]]


==Notes and Trivia ==  
==Notes ==  
*Once the illusion has been broken, the map name changes from '''Sunlit Wetlands''' to '''Putrid Bog'''. The music also changes.
*Once the illusion has been broken, the map name changes from '''Sunlit Wetlands''' to '''Putrid Bog'''. The music also changes.



Revision as of 22:15, 3 November 2023

Template:Up to date

The Sunlit Wetlands.
Wilderness
Blighted Village
Sunlit Wetlands Nautiloid Wreck
River Chionthar

The Sunlit Wetlands is a Location within the Wilderness in Chapter One. It is south of the Blighted Village, and consists of the Riverside Teahouse and the Decrepit Sanctuary.

This location is also known as the Putrid Bog.

Area information

The Putrid Bog once the illusion has broken.

The Sunlit Wetlands is a peaceful and picturesque location south of the Blighted Village.

The Sunlit Wetlands is actually an illusion; this location is really the Putrid Bog, a foul bog laden with traps, poisoned food, Redcaps, and is the home of the hag, Auntie Ethel.

Breaking the illusion

There are several ways to break the illusion and reveal the true appearance of this location:

  • Upon entering the area, the character will be given the option to make an Investigation check to see through and break the illusion. Monks, Sorcerers, Warlocks, Wizards, and Oath of the Ancients Paladins will have an additional class-based option they can select which will reduce the difficulty of breaking the illusion.
  • By speaking to one of the sheep in the area, which is really a Redcap or Redcap Blood Sage in disguise. If successful on an Animal Handling check, the character will realize the sheep is an illusion, causing the location's illusion to fail.
  • Attacking one of the sheep, which will force the character into combat with the Redcaps, breaking the illusion.
  • Having Auntie Ethel reveal her true hag form.

Spike traps

Spread throughout the deeper water are spike traps that when triggered will inflict Bleeding Bleeding and Open Wound Open Wound with no Saving Throw. A DC 15  Constitution saving throw is needed to overcome the Open Wound, which will progress to Rotting Rotting and lastly Flesh Rot Flesh Rot which have the same saving throw requirements. Any form of healing will cure Open Wound, preventing it from getting worse. Activating these traps doesn't remove the illusion on the wetlands.

The traps also aren't removed when triggered, allowing them cause harm constantly unless disabled with a DC 10 Sleight of Hand check. Considering how many traps there are, it is better to avoid them by staying away from deep water instead of wasting toolkits.

Barbed Bulrush

Scattered around the wetlands are a bulrushs that hold poisonous apples. When the plants are interacted, the character will automatically do a DC 10 Sleight of Hand check or risk getting Open Wound Open Wound which can progressively become infected as detailed in the spike traps. It is best to avoid touching these plants as all.

Related quests

Related locations

Notable loot

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Hidden treasure

A buried chest on the beach just south of the Riverside Teahouse Waypoint.

X: 2 Y: 215

A buried chest on the east most end of the beach, just past a bloody camp site just north of the Decrepit Sanctuary.

X: 90 Y: 281

Notable NPCs

Creatures

Notes

  • Once the illusion has been broken, the map name changes from Sunlit Wetlands to Putrid Bog. The music also changes.

External links