Ad placeholder
Sunlit Wetlands: Difference between revisions
HiddenDragon (talk | contribs) |
m (minor formatting) |
||
Line 12: | Line 12: | ||
This location is also known as the ''Putrid Bog''. | This location is also known as the ''Putrid Bog''. | ||
==Area | ==Area information== | ||
{{SpoilerWarning}} | {{SpoilerWarning}} | ||
[[File:Sunlit Wetland.jpg|thumb|The Putrid Bog once the illusion has broken.]] | [[File:Sunlit Wetland.jpg|thumb|The Putrid Bog once the illusion has broken.]] | ||
Line 19: | Line 19: | ||
The Sunlit Wetlands is actually an illusion; this location is really the '''Putrid Bog''', a foul bog laden with traps, poisoned food, [[Redcap]]s, and is the home of the hag, [[Auntie Ethel]]. | The Sunlit Wetlands is actually an illusion; this location is really the '''Putrid Bog''', a foul bog laden with traps, poisoned food, [[Redcap]]s, and is the home of the hag, [[Auntie Ethel]]. | ||
=== Breaking the | === Breaking the illusion === | ||
There are several ways to break the illusion and reveal the true appearance of this location: | There are several ways to break the illusion and reveal the true appearance of this location: | ||
* Upon entering the area, the character will be given the option to make an [[Investigation]] check to see through and break the illusion. [[Monk | * Upon entering the area, the character will be given the option to make an [[Investigation]] check to see through and break the illusion. [[Monk]]s, [[Sorcerer]]s, [[Warlock]]s, [[Wizard]]s, and Oath of the Ancients [[Paladin]]s will have an additional class-based option they can select which will reduce the difficulty of breaking the illusion. | ||
*By speaking to one of the sheep in the area, which is really a [[Redcap]] or [[Redcap Blood Sage]] in disguise. If successful on an [[Animal Handling]] check, the character will realize the sheep is an illusion, causing the location's illusion to fail. | *By speaking to one of the sheep in the area, which is really a [[Redcap]] or [[Redcap Blood Sage]] in disguise. If successful on an [[Animal Handling]] check, the character will realize the sheep is an illusion, causing the location's illusion to fail. | ||
*Attacking one of the sheep, which will force the character into combat with the [[Redcap]]s, breaking the illusion. | *Attacking one of the sheep, which will force the character into combat with the [[Redcap]]s, breaking the illusion. | ||
*Having [[Auntie Ethel]] reveal her true hag form. | *Having [[Auntie Ethel]] reveal her true hag form. | ||
===Spike | ===Spike traps=== | ||
Spread throughout the deeper water are spike traps that when triggered will inflict {{Cond|Bleeding}} and {{Cond|Open Wound}} with no [[Saving Throw]]. A {{SavingThrow|CON|dc=15}} is needed to overcome the Open Wound, which will progress to {{Cond|Rotting}} and lastly {{Cond|Flesh Rot}} which have the same saving throw requirements. Any form of healing will cure | Spread throughout the deeper water are spike traps that when triggered will inflict {{Cond|Bleeding}} and {{Cond|Open Wound}} with no [[Saving Throw]]. A {{SavingThrow|CON|dc=15}} is needed to overcome the Open Wound, which will progress to {{Cond|Rotting}} and lastly {{Cond|Flesh Rot}} which have the same saving throw requirements. Any form of healing will cure Open Wound, preventing it from getting worse. Activating these traps doesn't remove the illusion on the wetlands. | ||
The traps also aren't removed when triggered, allowing them cause harm constantly unless disabled with a | The traps also aren't removed when triggered, allowing them cause harm constantly unless disabled with a {{ability check|Sleight of Hand|10}}. Considering how many traps there are, it is better to avoid them by staying away from deep water instead of wasting toolkits. | ||
===Barbed Bulrush=== | ===Barbed Bulrush=== | ||
Scattered around the wetlands are a bulrushs that hold poisonous apples. When the plants are interacted, the character will automatically do a | Scattered around the wetlands are a bulrushs that hold poisonous apples. When the plants are interacted, the character will automatically do a {{ability check|Sleight of Hand|10}} or risk getting {{Cond|Open Wound}} which can progressively become infected as detailed in the spike traps. It is best to avoid touching these plants as all. | ||
==Related | ==Related quests== | ||
*[[Remove the Parasite]] | *[[Remove the Parasite]] | ||
**[[Get Help from Auntie Ethel]] | **[[Get Help from Auntie Ethel]] | ||
Line 43: | Line 43: | ||
**[[Investigate Kagha]] | **[[Investigate Kagha]] | ||
==Related | ==Related locations== | ||
*[[Riverside Teahouse]] | *[[Riverside Teahouse]] | ||
**[[Entrance Gallery]] / [[Riverside Teahouse|Overgrown Tunnel]] / [[Riverside Teahouse|Ancient Abode]] / [[Riverside Teahouse|Acrid Workshop]] | **[[Entrance Gallery]] / [[Riverside Teahouse|Overgrown Tunnel]] / [[Riverside Teahouse|Ancient Abode]] / [[Riverside Teahouse|Acrid Workshop]] | ||
Line 49: | Line 49: | ||
*[[Blighted Village]] | *[[Blighted Village]] | ||
==Notable | ==Notable loot== | ||
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: | Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: | ||
Line 57: | Line 57: | ||
* {{MdRarityItem|Wood Woad Shield}} - On one of the [[Wood Woad|Wood Woads]] guarding the Decrepit Sanctuary. | * {{MdRarityItem|Wood Woad Shield}} - On one of the [[Wood Woad|Wood Woads]] guarding the Decrepit Sanctuary. | ||
==Hidden | ==Hidden treasure== | ||
A buried chest on the beach just south of the [[Riverside Teahouse]] [[Waypoint]]. | A buried chest on the beach just south of the [[Riverside Teahouse]] [[Waypoint]]. | ||
Line 80: | Line 80: | ||
*[[Wood Woad]] | *[[Wood Woad]] | ||
==Notes | ==Notes == | ||
*Once the illusion has been broken, the map name changes from '''Sunlit Wetlands''' to '''Putrid Bog'''. The music also changes. | *Once the illusion has been broken, the map name changes from '''Sunlit Wetlands''' to '''Putrid Bog'''. The music also changes. | ||
Revision as of 22:15, 3 November 2023
Wilderness | ||||
Blighted Village | ||||
↑ | ||||
Sunlit Wetlands | → | Nautiloid Wreck | ||
↓ | ||||
River Chionthar |
The Sunlit Wetlands is a Location within the Wilderness in Chapter One. It is south of the Blighted Village, and consists of the Riverside Teahouse and the Decrepit Sanctuary.
This location is also known as the Putrid Bog.
Area information
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
The Sunlit Wetlands is a peaceful and picturesque location south of the Blighted Village.
The Sunlit Wetlands is actually an illusion; this location is really the Putrid Bog, a foul bog laden with traps, poisoned food, Redcaps, and is the home of the hag, Auntie Ethel.
Breaking the illusion
There are several ways to break the illusion and reveal the true appearance of this location:
- Upon entering the area, the character will be given the option to make an Investigation check to see through and break the illusion. Monks, Sorcerers, Warlocks, Wizards, and Oath of the Ancients Paladins will have an additional class-based option they can select which will reduce the difficulty of breaking the illusion.
- By speaking to one of the sheep in the area, which is really a Redcap or Redcap Blood Sage in disguise. If successful on an Animal Handling check, the character will realize the sheep is an illusion, causing the location's illusion to fail.
- Attacking one of the sheep, which will force the character into combat with the Redcaps, breaking the illusion.
- Having Auntie Ethel reveal her true hag form.
Spike traps
Spread throughout the deeper water are spike traps that when triggered will inflict and with no Saving Throw. A DC 15 Constitution saving throw is needed to overcome the Open Wound, which will progress to and lastly which have the same saving throw requirements. Any form of healing will cure Open Wound, preventing it from getting worse. Activating these traps doesn't remove the illusion on the wetlands.
The traps also aren't removed when triggered, allowing them cause harm constantly unless disabled with a DC 10 Sleight of Hand check. Considering how many traps there are, it is better to avoid them by staying away from deep water instead of wasting toolkits.
Barbed Bulrush
Scattered around the wetlands are a bulrushs that hold poisonous apples. When the plants are interacted, the character will automatically do a DC 10 Sleight of Hand check or risk getting which can progressively become infected as detailed in the spike traps. It is best to avoid touching these plants as all.
Related quests
Related locations
Notable loot
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
- Letter to Kagha - In a hidden wooden crevice on the southern side of the massive tree stump in the Decrepit Sanctuary.X: 85 Y: 212
- The Sparkle Hands - In a chest at the base of the giant tree stump in the Decrepit Sanctuary.X: 93 Y: 211
- Wood Woad Shield - On one of the Wood Woads guarding the Decrepit Sanctuary.
Hidden treasure
A buried chest on the beach just south of the Riverside Teahouse Waypoint.
X: 2 Y: 215
A buried chest on the east most end of the beach, just past a bloody camp site just north of the Decrepit Sanctuary.
X: 90 Y: 281
Notable NPCs
Creatures
Notes
- Once the illusion has been broken, the map name changes from Sunlit Wetlands to Putrid Bog. The music also changes.