Snurd: Difference between revisions

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{{Infobox character
{{Infobox creature
| name = Sharp-Eye Snurd
| name = Sharp-Eye Snurd
| image =  
| image =  
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| level = 2
| level = 2


| modules =
{{Infobox statistics
| child = yes
| size = Small
| size = Small
| type = Humanoid
| type = Humanoid
| armour_class = 13
| ac = 13
| hit_points = 12
| e hp = 8
| hit_points_tactician = 15
| hp = 12
| movement_speed_meters = 9
| t hp = 15
| movement_speed_feet = 30
| movement m = 9
| weight_kg = 35
| weight kg = 35
| weight_lb =
| hiddenlevel = 2
| str = 10
| str = 10
| dex = 14
| dex = 14
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| cha = 8
| cha = 8


| feature1_name = Darkvision
| passives = Darkvision, Opportunity Attack
| feature1_description = Can see in the dark up to 12m.
}}'''Sharp-Eye Snurd''' is a [[Goblin]] [[Goblin Sharp-Eye|Sharp-Eye]] in the [[Goblin Camp]] in [[Act One]]. He is guarding the checkpoint leading to the camp from the [[Blighted Village]], being positioned on a rocky peak that overlooks the bridge. If a battle happens, he will focus on rushing to the war drum to call in reinforcements and alert the camp.
| feature2_name = Opportunity Attack
| feature2_description = Automatically attack an enemy moving out of your reach.
}}
}}'''Snurd''' is a [[Goblin]] [[Goblin Sharp-Eye|Sharp-Eye]] in the [[Goblin Camp]] in [[Act One]]. He is guarding the checkpoint leading to the camp from the [[Blighted Village]], being positioned on a rocky peak that overlooks the bridge. If a battle happens, he will focus on rushing to the war drum to call in reinforcements and alert the camp.


==Attacks and abilities==
==Attacks and abilities==
===Ranged Attack - [[Goblin Bow]]===
{{Feature box|Ranged Attack|Goblin Bow}}
{{Action}}
{{Feature box|Ensnaring Strike (Ranged)}}
{{feature box|Nimble Escape}}
{{Feature box|Worg Companion}}


{{Attack Roll}}: +4{{DamageInfo|count=1|die=6|type=Piercing|plus=2}}{{Range|m=18|ft=60}}
*Can use [[Weapon Actions]].
*May use [[Arrow of Fire]].
===[[Ensnaring Strike (Ranged)]]===
Your attack summons thorny vines that possibly [[Ensnared (Condition)|Ensnared]] your target.
{{Action}}
{{Attack Roll}}: +4{{DamageInfo|count=1|die=6|plus=2|type=Piercing}}{{SavingThrow|STR|dc=9}}  to resist becoming {{SmallIcon|Ensnared Condition Icon.webp}} [[Ensnared (Condition)|Ensnared]] and take{{DamageInfo|count=1|die=6|type=Piercing}}at the start of each turn.{{Duration|10}}.
{{Concentration}}
===Nimble Escape===
Retreat safely: moving won't provoke [[Opportunity Attack|Opportunity Attacks]].
{{Action|Bonus}}
*Gains [[Disengage (Condition)|Disengage]] condition.
===Worg Companion===
Some Sharp-Eyes have access to the [[Worg Companion]] ability, allowing them to summon a [[Worg]]
{{Action}}


{{Goblin Camp}}
{{Goblin Camp}}
[[Category:Humanoids]]
[[Category:Goblins]]
[[Category:Characters]]
[[Category:Characters in the Goblin Camp]]
[[Category:Characters in Act One]]
[[Category:Followers of the Absolute]]

Latest revision as of 08:28, 2 June 2024

Sharp-Eye Snurd is a Goblin Sharp-Eye in the Goblin Camp in Act One. He is guarding the checkpoint leading to the camp from the Blighted Village, being positioned on a rocky peak that overlooks the bridge. If a battle happens, he will focus on rushing to the war drum to call in reinforcements and alert the camp.

Attacks and abilities[edit | edit source]

Ranged Attack.webp
Normal weapon damage

Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Ensnaring Strike Ranged.webp
Normal weapon damage

Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring Ensnaring your target.

Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.

STR Save
 Range: 18 m / 60 ft
Disengage.webp

Retreat safely: moving won't provoke Opportunity Attacks.
Summon Companion.webp

Gain a beast companion that accompanies you on your adventures and fights alongside you.
 Range: 18 m / 60 ft