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Add'ath: Difference between revisions
(Created page with "{{UnderConstruction}} {{Infobox creature | name = Raider Add’ath | image = <gallery> PAS Add'ath.png|In-game Portrait Add'ath.png|Portrait </gallery> | race = Githyanki | faction = Crèche Y'llek | level = 5 | size = Medium | type = Humanoid | archetype = Raider | ac = 15 | e hp = 22 | hp = 32 | t hp = 41 | weight kg = 75 | level = 5 | str = 10 | dex = 17 | con = 14 | int = 10 | wis = 12 | cha = 10 | str save prof = y | con save prof = y | passives = Op...") |
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Revision as of 10:11, 10 August 2024
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Raider Add'ath is a githyanki raider NPC found in Act One. He is a member of githyanki commune residing in the Crèche Y’llek before arrival of Inquisitor W'wargaz's.
Interactions
Add’ath can be first met when approaching the main gate of the Rosymorn Monastery, where he together with Warrior Ith’dul is escorting several captured followers of Cult of the Absolute inside the Crèche for questioning. When one of the cultists (Corliss) refuses to obey and tries to run away, Add’ath shoots her in the back.
After this cutscene, Add’ath, again in pair with Ith'dul, can be found guarding the area near the Trade Post of the Crèche.
If spoken to, he will tell the player that they are lucky to not being caught nearby the Crèche, otherwise they would have been questioned already by the captain. If the player character is a Githyanki themselves, Add’ath will suggest to report to the captain as soon as possible, because her patience wanes.
He will become hostile to the party if they choose to walk back through the Crèche after speaking to the Inquisitor and start a fight.
Attacks and abilities
Manoeuvres
Add'ath can spend up to four Superiority Die on Battle Manoeuvers: