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Add'ath: Difference between revisions
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{{Infobox creature | {{Infobox creature | ||
| name = Raider Add’ath | | name = Raider Add’ath | ||
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| faction = [[Crèche Y'llek]] | | faction = [[Crèche Y'llek]] | ||
| level = 5 | | level = 5 | ||
| size = Medium | | size = [[Medium]] | ||
| type = [[Humanoid]] | | type = [[Humanoid]] | ||
| archetype = [[Raider]] | | archetype = [[Raider]] | ||
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| str save prof = y | | str save prof = y | ||
| con save prof = y | | con save prof = y | ||
| passives = | | passives = Extra Attack, Crossbow Expert: Point-Blank, Crossbow Expert: Wounding, Opportunity Attack | ||
| t passives = | | t passives = Extra Attack, Crossbow Expert: Point-Blank, Crossbow Expert: Wounding, Opportunity Attack, Psionic Empowerment, Archery | ||
}} | }} | ||
'''Raider Add'ath''' is a [[githyanki]] [[raider | '''Raider Add'ath''' is a [[githyanki]] [[raider]] found in [[Act One]]. He is a member of githyanki commune residing in the Crèche Y’llek before arrival of [[Inquisitor W'wargaz|Inquisitor W'wargaz's]]. | ||
==Interactions== | ==Interactions== | ||
Add’ath can be first met when approaching the main gate of the [[Rosymorn Monastery]], where he together with {{CharLink|Ith'dul|Warrior Ith’dul}} is escorting several captured followers of [[Cult of the Absolute]] inside the Crèche for questioning. When one of the cultists (Corliss) refuses to obey and tries to run away, Add’ath shoots her in the back. | Add’ath can be first met when approaching the main gate of the [[Rosymorn Monastery]], where he together with {{CharLink|Ith'dul|Warrior Ith’dul}} is escorting several captured followers of [[Cult of the Absolute]] inside the Crèche for questioning. When one of the cultists (Corliss) refuses to obey and tries to run away, Add’ath shoots her in the back. | ||
After this cutscene, Add’ath, again in pair with | After this cutscene, Add’ath, again in pair with {{CharLink|Ith'dul}}, can be found guarding the area near the [[Crèche Y'llek#Trade Post|Trade Post]] of the Crèche. | ||
If spoken to, he will tell the player that they are lucky to not being caught nearby the Crèche, otherwise they would have been questioned already by the captain. If the player character is a Githyanki themselves, Add’ath will suggest to report to the captain as soon as possible, because her patience wanes. | If spoken to, he will tell the player that they are lucky to not being caught nearby the Crèche, otherwise they would have been questioned already by the captain. If the player character is a Githyanki themselves, Add’ath will suggest to report to the captain as soon as possible, because her patience wanes. | ||
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== Attacks and abilities == | == Attacks and abilities == | ||
{{Feature box|Misty Step}} | |||
{{Feature box|Ranged Attack|item=Githyanki Crossbow}} | {{Feature box|Ranged Attack|item=Githyanki Crossbow}} | ||
=== Manoeuvres === | === Manoeuvres === | ||
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[[Category:Characters in the Rosymorn Monastery]] | [[Category:Characters in the Rosymorn Monastery]] | ||
[[Category:Characters in Act One]] | [[Category:Characters in Act One]] | ||
[[Category:Fighters]] |
Revision as of 00:34, 8 November 2024
Raider Add'ath is a githyanki raider found in Act One. He is a member of githyanki commune residing in the Crèche Y’llek before arrival of Inquisitor W'wargaz's.
Interactions
Add’ath can be first met when approaching the main gate of the Rosymorn Monastery, where he together with Warrior Ith’dul is escorting several captured followers of Cult of the Absolute inside the Crèche for questioning. When one of the cultists (Corliss) refuses to obey and tries to run away, Add’ath shoots her in the back.
After this cutscene, Add’ath, again in pair with Ith'dul, can be found guarding the area near the Trade Post of the Crèche.
If spoken to, he will tell the player that they are lucky to not being caught nearby the Crèche, otherwise they would have been questioned already by the captain. If the player character is a Githyanki themselves, Add’ath will suggest to report to the captain as soon as possible, because her patience wanes.
He will become hostile to the party if they choose to walk back through the Crèche after speaking to the Inquisitor and start a fight.
Attacks and abilities
Manoeuvres
Add'ath can spend up to four Superiority Die on Battle Manoeuvers: