Ad placeholder

Gimblebock: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
mNo edit summary
m (Added combat-relevant skills to infobox)
(29 intermediate revisions by 8 users not shown)
Line 3: Line 3:
| description = Gimblebock is a Gnome NPC in Baldur's Gate 3. He is one of the bandits looting the Overgrown Ruins in Act One.
| description = Gimblebock is a Gnome NPC in Baldur's Gate 3. He is one of the bandits looting the Overgrown Ruins in Act One.
}}
}}
{{SpoilerWarning|act=1}}
{{Infobox creature
{{Infobox character
| name = Gimblebock
| name = Gimblebock
| class = [[Fighter]]
| class = [[Fighter]]
| image = Gimblebock.png
| image =
<gallery>
Gimblebock.png|In-game
Portrait Gimblebock.png|Portrait
</gallery>
| race = [[Gnome]]
| race = [[Gnome]]
| occupation = Bandit leader
| role = Bandit leader
| voice = Glen McCready
| va = Glen McCready
| faction = [[Overgrown Ruin Looters]]
| faction = [[Overgrown Ruin Looters]]
| level = 2
| level = 2
 
| size = [[Small]]
| modules =
| type = [[Humanoid]]
{{Infobox statistics
| ac = 14
| child = yes
| hp = 20
 
| t hp = 26
| size = Small
| e hp = 14
| type = Humanoid
| movement m = 6
| armour_class = 14
| hit_points = 20
| hit_points_tactician = 26
| movement_speed_meters = 6
| movement_speed_feet = 20
| weight_kg = 35
| weight_kg = 35
| weight_lb = 70
| hiddenlevel = 2
| str = 15
| str = 15
| dex = 11
| dex = 11
Line 34: Line 30:
| wis = 10
| wis = 10
| cha = 13
| cha = 13
| str_save_proficiency = Proficient
| str save prof = yes
| con_save_proficiency = Proficient
| con save prof = yes
| passives = Darkvision, Gnome Cunning, Opportunity Attack, Shortened Stride
| athletics = 2
| acrobatics = 0
| perception = 0
}}
'''Gimblebock''' is a [[Gnome]] bandit leader that is raiding the [[Overgrown Ruins]] in [[Act One]].
{{DiQ|....You're both twice as tall as me but have half the bloody backbone!|Gimblebock|, talking to [[Taman]]}}


| feature1_name = Darkvision
== Overview ==
| feature1_description = Can see in the dark up to 12m.
Highly aggressive and selfish, he is quick to start a fight under the assumption you're trying to steal whatever treasure is on the [[Nautiloid Wreck]] and in the ruins he is guarding.
| feature2_name = Opportunity Attack
| feature2_description = Automatically attack an enemy moving out of your reach.
| feature3_name = Gnome Cunning
| feature3_description = Advantage on Intelligence, Wisdom, and Charisma saving throws.
| feature4_name = Shortened Stride
| feature4_description = Your movement speed is 7.5m (25ft).
}} }}
'''Gimblebock''' is a [[gnome]] in ''[[Baldur's Gate 3]]''. He is one of the leaders of the bandits that are raiding the [[Overgrown Ruins]]. Highly aggressive and selfish, he is quick to start a fight under the assumption you're trying to steal whatever treasure is on the [[Nautiloid Wreck]] and in the ruins he is guarding.


== Involvement ==
== Involvement ==
=== Act One===
=== Act One===
Gimblebock can be found at the [[Chapel Entrance]] with [[Quelenna]], [[Taman]], and [[Warryn]]. When the player approaches, he will automatically engage them in conversation and ask them to leave.  
Gimblebock can be found at the [[Chapel Entrance]] with {{CharLink|Quelenna}}, {{CharLink|Taman}}, and {{CharLink|Warryn}}. When the party approaches, he will automatically engage them in conversation and ask them to leave.


The player is able to use one of several [[Ability Check]]s, including [[Persuasion]], [[Deception]], [[Intimidation]] as well as a class-specific option from the [[Monk]], [[Warlock]], [[Paladin]], and [[Fighter]] to make him and the others leave, or decide to attack them.
The party can use one of several [[Ability Check]]s, including [[Persuasion]], [[Deception]], [[Intimidation]] as well as class-specific options from [[Monk]], [[Warlock]], [[Paladin]], [[Barbarian]], and [[Fighter]] to make him and the others leave peacefully, or decide to attack them.


Resolving the situation peacefully will reward 50 [[Experience]], however fighting the bandits will be worth 70, plus getting to take all their gear as well.  
Resolving the situation peacefully will reward 50 [[Experience|XP]] and an [[Inspiration]] for those with the [[Charlatan]] background (including {{CharLink|Astarion}}). Fighting the bandits will grant 70 XP and the opportunity to take all their gear. Triggering the encounter from the balcony with Warryn will not lead to any approval increase no matter which option is chosen. It is necessary to start the encounter from the lower area near Gimblebock and Taman. It is possible to defeat the bandits after convincing them to leave, granting a total of 120 XP.


== Combat ==
== Combat ==
=== Attacks and abilities ===
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Longsword}}
{{Feature box|Main Hand Attack|item=Longsword}}
{{Feature box|Second Wind}}


=== Loot ===
=== Notable loot ===
*[[Gold|10-13 Gold Pieces]]
*{{MdRarityItem|Longsword}}
*[[Shovel (item)|Shovel]]
*{{MdRarityItem|Scale Mail}}
*[[Longsword]]
*{{MdRarityItem|Shovel (item)|Shovel}}
*[[Scale Mail]]
*{{MdRarityItem|Gold}}
*Random gemstone
*Random [[Valuables#Gemstones|Gemstone]]
*[[Dried Pork Sausage]]
*Random [[Camp_Supplies|Camp Supply]]


==Companion approval==
==Companion approval==
When approaching from outside:
Selecting any of these options grants: {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|-1}}
*(Dark Urge) {{Ability Check|Strength|5}} "I don't want to hurt you, but provoke me, and I'll keep stabbing long after you're dead."
 
* {{Ability Check|Persuasion|10}} "That ship is full of monsters. I wouldn't go near it."
* {{Dialogue option|I don't want to hurt you, but provoke me, and I'll keep stabbing long after you're dead.|tags=Dark Urge|roll=Strength|dc=5}}
*{{Ability Check|Deception|12}} "I think that ship's an invasion force. Run while you can!"
* {{Dialogue option|That ship is full of monsters. I wouldn't go near it.|roll=Persuasion|dc=10}}
*{{Ability Check|Intimidation|10}} "The only thing you own is your life. Leave before I take that, too."
* {{Dialogue option|I think that ship's an invasion force. Run while you can!|roll=Deception|dc=12}}
** {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|-1}}
* {{Dialogue option|The only thing you own is your life. Leave before I take that, too.|roll=Intimidation|dc=10}}
When exiting from the crypt itself:
* {{Dialogue option|'''MINE.'''|tags=Berserker|roll=Intimidation|dc=10|advantage=y}}
*{{SAI|Detect Thoughts}} > "Leave, before I gut you like I gutted [[Mari]] and [[Barton]]."
* {{Dialogue option|Not yours - mine. Leave. '''Now.'''|tags=Barbarian|roll=Intimidation|dc=10|advantage=y}}
*{{Ability Check|Deception|12}} "You have awoken me from my slumber - now I crave your blood!"
* {{Dialogue option|''Just grin, baring your fangs.|tags=Astarion|roll=Intimidation|dc=10|advantage=y}}
*{{Ability Check|Intimidation|10}} "It's mine now. Leave, before things get ugly."
* {{Dialogue option|Selfish cur - there might be survivors, yet you think only of loot. Leave before I ''make'' you leave.|tags=Paladin|roll=Intimidation|dc=10}}
** {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}}
* {{Dialogue option|Your words hide fear, confusion. Looting that ship will bring you no peace.|tags=Monk|roll=Insight|dc=10}}
* {{Dialogue option|That ship's full of poisonous vapours. Probably demonic. I'd stay away.|tags=Warlock}}
* {{Dialogue option|''Attack''}} {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
 
When exiting from the crypt itself: {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}}
* {{Dialogue option|''Read the gnome's mind.''|tags=Detect Thoughts|roll=Wisdom}}
** {{Dialogue option|Leave, before I gut you like I gutted [[Mari]] and [[Barton]].}}
* {{Dialogue option|You have awoken me from my slumber - now I crave your blood!|roll=Deception|dc=12}}
* {{Dialogue option|You have awoken me from my slumber - now I crave your blood!|tags=Astarion|roll=Deception|dc=5}}
* {{Dialogue option|Mine now. ''Leave.''|tags=Barbarian|roll=Intimidation|dc=10}}
* {{Dialogue option|It's mine now. Leave before things get ugly.|roll=Intimidation|dc=10}}
* {{Dialogue option|''Attack''}} {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Wyll|+1}}


==Speak with Dead==
==Speak with Dead==
Gimblebock can be spoken to with [[Speak with Dead]].
Gimblebock can be spoken to with {{SAI|Speak with Dead}}.
 
'''Player:''' Who are you?


{{Dialogue start}}
'''Party member:''' Who are you?
*'''Gimblebock:''' Gimblebock...
*'''Gimblebock:''' Gimblebock...


'''Player:''' What is your profession?
'''Party member:''' What is your profession?
 
*'''Gimblebock:''' Thieving. Looting. Cutting throats... wherever there's gold...
*'''Gimblebock:''' Thieving. Looting. Cutting throats... wherever there's gold...


'''Player: Do you have any valables?'''
'''Party member:''' Do you have any valables?
 
*'''Gimblebock:''' ''Looking'' for valuables... chapel...
*'''Gimblebock:''' ''Looking'' for valuables... chapel...


'''Player:''' What were you doing here?
'''Party member:''' What were you doing here?
 
*'''Gimblebock:''' Looting... chapel ruins...  
*'''Gimblebock:''' Looting... chapel ruins...  
** '''Player:''' Did you find valuables in the ruins?
** '''Party member:''' Did you find valuables in the ruins?
***'''Gimblebock:''' Some... but lower crypt locked...
***'''Gimblebock:''' Some... but lower crypt locked...
****'''Player:''' How do I get into the crypt?
****'''Party member:''' How do I get into the crypt?
*****'''Gimblebock:''' Door sealed... can't break it... can't pick it... must be something.
*****'''Gimblebock:''' Door sealed... can't break it... can't pick it... must be something.


'''Player:''' What's inside this place?
'''Party member:''' What's inside this place?
 
*'''Gimblebock:''' The others, searching... chapel ruins. Can't get into lower crypt...
*'''Gimblebock:''' The others, searching... chapel ruins. Can't get into lower crypt...


'''Player:''' Do you have many people inside?  
'''Party member:''' Do you have many people inside?  
 
*'''Gimblebock:''' Handful... [[Andorn]] guarding the door. The rest searching...
*'''Gimblebock:''' Handful... [[Andorn]] guarding the door. The rest searching...


'''(If you successfully identify the statue in the [[Dank Crypt]].) Player:''' Did you know you were breaking into a chapel dedicated to [[Jergal]]?
'''(If you successfully identify the statue in the [[Dank Crypt]].) Party member:''' Did you know you were breaking into a chapel dedicated to [[Jergal]]?


*'''Gimblebock:''' No. Doesn't matter...if his loot's good...
*'''Gimblebock:''' No. Doesn't matter...if his loot's good...
{{Dialogue end}}


==Gallery==  
==Gallery==  
<gallery heights="250px" mode="packed">
<gallery heights="250px">
Gimblebock Early Access.webp|Gimblebock, during early development of Baldur's Gate III.
Gimblebock Model.png|Gimblebock's model
Gimblebock Model.png|Gimblebock's model.
Gimblebock Early Access.webp|Gimblebock, during early development of Baldur's Gate III
</gallery>
</gallery>


Line 125: Line 128:
{{notebegin}}
{{notebegin}}
* As of [https://store.steampowered.com/news/app/1086940/view/3669924544085723479 Patch 1], Gimblebock's race is simply "Gnome", without having a subrace specified (unlike his fellow bandit Warryn who is listed as a Rock Gnome). This may be a bug.
* As of [https://store.steampowered.com/news/app/1086940/view/3669924544085723479 Patch 1], Gimblebock's race is simply "Gnome", without having a subrace specified (unlike his fellow bandit Warryn who is listed as a Rock Gnome). This may be a bug.
*Gimblebock has chosen an unfortunate place to stand and talk. If the player could get close enough without being seen they could snap the '''Coiled Rope''' holding the '''Foundation Block''' above him.
*Gimblebock chose an unfortunate place to stand and talk. If the party get close enough without being seen, they could snap the coiled rope holding the foundation block above him.
*Gimblebock grants 25 XP when killed.
{{noteend}}
{{noteend}}


Line 131: Line 135:
*{{FRWiki|Gimblebock|long}}
*{{FRWiki|Gimblebock|long}}


 
{{Ravaged Beach}}
{{Overgrown Ruins}}
[[Category:Humanoids]]
[[Category: Humanoids]]
[[Category:Gnomes]]
[[Category: Gnomes]]
[[Category:Characters]]
[[Category:Characters in the Ravaged Beach]]
[[Category:Characters in Act One]]
[[Category: Fighters]]
[[Category: Fighters]]
[[Category:Available to Speak with Dead]]
[[Category:Available to Speak with Dead]]

Revision as of 07:12, 11 November 2024

Gimblebock is a Gnome bandit leader that is raiding the Overgrown Ruins in Act One.

Portrait Gimblebock.png
....You're both twice as tall as me but have half the bloody backbone!
Gimblebock, talking to Taman

Overview

Highly aggressive and selfish, he is quick to start a fight under the assumption you're trying to steal whatever treasure is on the Nautiloid Wreck and in the ruins he is guarding.

Involvement

Act One

Gimblebock can be found at the Chapel Entrance with Quelenna Quelenna, Taman Taman, and Warryn Warryn. When the party approaches, he will automatically engage them in conversation and ask them to leave.

The party can use one of several Ability Checks, including Persuasion, Deception, Intimidation as well as class-specific options from Monk, Warlock, Paladin, Barbarian, and Fighter to make him and the others leave peacefully, or decide to attack them.

Resolving the situation peacefully will reward 50 XP and an Inspiration for those with the Charlatan background (including Astarion Astarion). Fighting the bandits will grant 70 XP and the opportunity to take all their gear. Triggering the encounter from the balcony with Warryn will not lead to any approval increase no matter which option is chosen. It is necessary to start the encounter from the lower area near Gimblebock and Taman. It is possible to defeat the bandits after convincing them to leave, granting a total of 120 XP.

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Longsword
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Second Wind.webp
Second Wind Second Wind ()
D10 Healing.png 1d10 (1~10) hit points
+
Fighter Level hit points

Draw on your stamina to protect yourself. You regain 1d10 + Fighter Levelhit points.

 Range: Self
Recharge: Short rest

Notable loot

Companion approval

Selecting any of these options grants: Gale approves +1 Shadowheart approves +1 Wyll approves +1 Karlach disapproves -1

  • [DARK URGE] [STRENGTH] I don't want to hurt you, but provoke me, and I'll keep stabbing long after you're dead. (DC 5)
  • [PERSUASION] That ship is full of monsters. I wouldn't go near it. (DC 10)
  • [DECEPTION] I think that ship's an invasion force. Run while you can! (DC 12)
  • [INTIMIDATION] The only thing you own is your life. Leave before I take that, too. (DC 10)
  • [BERSERKER] [INTIMIDATION] MINE. (DC 10 Advantage Icon.png)
  • [BARBARIAN] [INTIMIDATION] Not yours - mine. Leave. Now. (DC 10 Advantage Icon.png)
  • [ASTARION] [INTIMIDATION] Just grin, baring your fangs. (DC 10 Advantage Icon.png)
  • [PALADIN] [INTIMIDATION] Selfish cur - there might be survivors, yet you think only of loot. Leave before I make you leave. (DC 10)
  • [MONK] [INSIGHT] Your words hide fear, confusion. Looting that ship will bring you no peace. (DC 10)
  • [WARLOCK] That ship's full of poisonous vapours. Probably demonic. I'd stay away.
  • Attack Astarion approves +1 Lae'zel approves +1 Wyll approves +1 Karlach approves +1

When exiting from the crypt itself: Gale approves +1 Karlach approves +1 Shadowheart approves +1 Wyll approves +1

  • [DETECT THOUGHTS] [WISDOM] Read the gnome's mind.
    • Leave, before I gut you like I gutted Mari and Barton.
  • [DECEPTION] You have awoken me from my slumber - now I crave your blood! (DC 12)
  • [ASTARION] [DECEPTION] You have awoken me from my slumber - now I crave your blood! (DC 5)
  • [BARBARIAN] [INTIMIDATION] Mine now. Leave. (DC 10)
  • [INTIMIDATION] It's mine now. Leave before things get ugly. (DC 10)
  • Attack Astarion approves +1 Lae'zel approves +1 Wyll approves +1

Speak with Dead

Gimblebock can be spoken to with Speak with Dead Speak with Dead.

Party member: Who are you?

  • Gimblebock: Gimblebock...

Party member: What is your profession?

  • Gimblebock: Thieving. Looting. Cutting throats... wherever there's gold...

Party member: Do you have any valables?

  • Gimblebock: Looking for valuables... chapel...

Party member: What were you doing here?

  • Gimblebock: Looting... chapel ruins...
    • Party member: Did you find valuables in the ruins?
      • Gimblebock: Some... but lower crypt locked...
        • Party member: How do I get into the crypt?
          • Gimblebock: Door sealed... can't break it... can't pick it... must be something.

Party member: What's inside this place?

  • Gimblebock: The others, searching... chapel ruins. Can't get into lower crypt...

Party member: Do you have many people inside?

  • Gimblebock: Handful... Andorn guarding the door. The rest searching...

(If you successfully identify the statue in the Dank Crypt.) Party member: Did you know you were breaking into a chapel dedicated to Jergal?

  • Gimblebock: No. Doesn't matter...if his loot's good...

Gallery

Notes

  • As of Patch 1, Gimblebock's race is simply "Gnome", without having a subrace specified (unlike his fellow bandit Warryn who is listed as a Rock Gnome). This may be a bug.
  • Gimblebock chose an unfortunate place to stand and talk. If the party get close enough without being seen, they could snap the coiled rope holding the foundation block above him.
  • Gimblebock grants 25 XP when killed.

External links