Character creation: Difference between revisions

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m (Moved “Feats” to “Character Abilities”)
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* [[Stealth]]
* [[Stealth]]
* [[Survival]]
* [[Survival]]
== Feats ==
* Ability Score Increase
** Increase one Ability by 2, or two Abilities by 1. You can't increase an Ability above 20 using this feature.
* Athlete
** Increase Strength or Dexterity by 1, to a maximum of 20. When you are Prone, standing up uses less movement.
* Defensive Duelist
** When you are attacked with a melee attack, you use your reaction to increase your Armour Class by 2, potentially causing the attack to miss. Prerequisite: you must be wielding a Finesse Weapon with which you are Proficient.
* Dual Wielder
** Gain a +1 bonus to Armour Class while wielding a melee weapon in each hand. You can use two-weapon fighting even if your weapons aren't light.
* Great Weapon Master
** When an attack with a Melee Weapon scores a Critical Hit or kills a creature, you can make another Melee Weapon Attack as a Bonus Action.
* Heavily Armored (Requires Proficiency with Medium Armor)
** Gain Armour Proficiency with Heavy Armour and increase your Strength by 1, to a maximum of 20.
* Lightly Armored
** Gain Armour Proficiency with Light Armour and increase your Strength or Dexterity by 1, to a maximum of 20.
* Magic Initiate: Cleric
** Learn 2 Cantrips and a 1st-level Spell from the Cleric spell list. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is Wisdom.
* Magic Initiate: Druid
** Learn 2 Cantrips and a 1st-level Spell from the Druid spell list. You can cast the 1st-level Spell once pe Long Rest. Your Spellcasting Modifier for all three spells is Wisdom.
* Magic Initiate: Sorcerer
** Learn 2 Cantrips and a 1st-level Spell from the Sorcerer spell list. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is Charisma.
* Magic Initiate: Warlock
** Learn 2 Cantrips and a 1st-level Spell from the Warlock spell list. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is Charisma.
* Magic Initiate: Wizard
** Learn 2 Cantrips and a 1st-level Spell from the Wizard spell list. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is Intelligence.
* Martial Adept
** Learn two maneuvers from the Battle Master archetype and receive 1 (additional) Superiority Die to fuel them. You regain expended Superiority Dice after a Short or Long Rest.
* Mobile
** Your Movement Speed increases. When you use the Dash action, difficult terrain doesn't slow you down. Moreover, if you move after making a melee attack, you don't provoke an Opportunity Attack from your target.
* Moderately Armored (Requires Proficiency with Light Armor)
** You have Armour Proficiency with Medium Armour and shields, and your Strength or Dexterity increases by 1, to a maximum of 20.
* Shield Master
** Gain a +2 bonus to Dexterity Saving Throws when wielding a shield.
* Skilled
** You gain Proficiency in 3 Skills of your choice.
* Tough
** Hit point maximum increased by 2 for each level.
* Weapon Master
** Increase your Strength or Dexterity by 1, to a maximum of 20, and gain Proficiency with four weapons of your choice.


== Ability Scores ==
== Ability Scores ==

Revision as of 20:02, 6 January 2022

Origins

  • Custom: You’ve always felt you had a greater calling, but it has never borne fruit. Everything changes when you awaken imprisoned on an alien ship. Perhaps your time has finally come.
  • Astarion
  • Gale
  • Lae'zel
  • Wyll
  • Shadowheart

Backgrounds

Playable Races

Playable Classes

Skills

Ability Scores