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Khunaruth

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Revision as of 07:39, 11 November 2024 by NtCarlson (talk | contribs) (Added combat-relevant skills to infobox)
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Warrior Khunaruth is a githyanki warrior found in Act One. He is a member of githyanki commune residing in the Crèche Y’llek before arrival of Inquisitor W'wargaz's.

Involvement[edit | edit source]

Khunaruth together with Far'aag Gish Far'aag and Ra'gur Raider Ra'gur guards the entrance to the Crèche from Rosymorn Monastery Basement. They are accompanied by Lin'a'an Ardent Lin'a'an, a member of the retinue of W'wargaz Inquisitor W'wargaz, who was sent to the Crèche to locate and retrieve mystical ultimate weapon against ghaik. As the party enters the Crèche, they might hear Khunaruth arguing with Lin’a’an about the Inquisition’s presence and activities within the Crèche and its surroundings, the latter scolding the warrior for negligence they notice almost everywhere and for lack of efforts to find the weapon.

Khunaruth himself has little to say to the party. However, if for some reason Far'aag is dead by the time the party approaches the entrance for the first time, he will halt them and lead the questioning in her stead, with mostly the same options and possible outcomes.

He will become hostile to the party if they fail to explain their attempt to infiltrate the Crèche, or if they choose to walk back through the Crèche after speaking to the Inquisitor and starting a fight.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Githyanki Greatsword
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Disarming Attack Melee.webp
Disarming Attack (Melee) Disarming Attack (Melee) ()
Normal weapon damage + Superiority Die Damage TypesWeapon damage Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and potentially force the target to drop the weapons they are holding.
Second Wind.webp
Second Wind Second Wind ()
D10 Healing.png 1d10 (1~10) hit points
+
Fighter Level hit points

Draw on your stamina to protect yourself. You regain 1d10 + Fighter Levelhit points.

 Range: Self
Recharge: Short rest