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Character creation
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Origins
- Custom: You’ve always felt you had a greater calling, but it has never borne fruit. Everything changes when you awaken imprisoned on an alien ship. Perhaps your time has finally come.
- Astarion
- Gale
- Lae'zel
- Wyll
- Shadowheart
Backgrounds
- Acolyte
- Charlatan
- Criminal
- Entertainer
- Folk Hero
- Guild Artisan
- Hermit (not in EA)
- Noble
- Outlander
- Sage
- Sailor (not in EA)
- Soldier
- Urchin
Playable Races
- Dragonborn (not in EA)
- Drow
- Dwarf
- Elf
- Githyanki
- Gnome (not in EA)
- Half-Elf
- Halfling
- Half-Orc (not in EA)
- Human
- Tiefling
Playable Classes
- Barbarian (not in EA)
- Bard (not in EA)
- Cleric
- Druid
- Fighter
- Monk (not in EA)
- Paladin (not in EA)
- Ranger
- Rogue
- Sorcerer
- Warlock
- Wizard
Skills
- Acrobatics
- Arcana
- Athletics
- Animal Handling
- Deception
- History
- Insight
- Investigation
- Intimidation
- Medicine
- Nature
- Perception
- Performance
- Persuasion
- Religion
- Sleight Of Hand
- Stealth
- Survival
Feats
- Ability Score Increase
- Increase one Ability by 2, or two Abilities by 1. You can't increase an Ability above 20 using this feature.
- Athlete
- Increase Strength or Dexterity by 1, to a maximum of 20. When you are Prone, standing up uses less movement.
- Defensive Duelist
- When you are attacked with a melee attack, you use your reaction to increase your Armour Class by 2, potentially causing the attack to miss. Prerequisite: you must be wielding a Finesse Weapon with which you are Proficient.
- Dual Wielder
- Gain a +1 bonus to Armour Class while wielding a melee weapon in each hand. You can use two-weapon fighting even if your weapons aren't light.
- Great Weapon Master
- When an attack with a Melee Weapon scores a Critical Hit or kills a creature, you can make another Melee Weapon Attack as a Bonus Action.
- Heavily Armored (Requires Proficiency with Medium Armor)
- Gain Armour Proficiency with Heavy Armour and increase your Strength by 1, to a maximum of 20.
- Lightly Armored
- Gain Armour Proficiency with Light Armour and increase your Strength or Dexterity by 1, to a maximum of 20.
- Magic Initiate: Cleric
- Learn 2 Cantrips and a 1st-level Spell from the Cleric spell list. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is Wisdom.
- Magic Initiate: Druid
- Learn 2 Cantrips and a 1st-level Spell from the Druid spell list. You can cast the 1st-level Spell once pe Long Rest. Your Spellcasting Modifier for all three spells is Wisdom.
- Magic Initiate: Sorcerer
- Learn 2 Cantrips and a 1st-level Spell from the Sorcerer spell list. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is Charisma.
- Magic Initiate: Warlock
- Learn 2 Cantrips and a 1st-level Spell from the Warlock spell list. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is Charisma.
- Magic Initiate: Wizard
- Learn 2 Cantrips and a 1st-level Spell from the Wizard spell list. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is Intelligence.
- Martial Adept
- Learn two maneuvers from the Battle Master archetype and receive 1 (additional) Superiority Die to fuel them. You regain expended Superiority Dice after a Short or Long Rest.
- Mobile
- Your Movement Speed increases. When you use the Dash action, difficult terrain doesn't slow you down. Moreover, if you move after making a melee attack, you don't provoke an Opportunity Attack from your target.
- Moderately Armored (Requires Proficiency with Light Armor)
- You have Armour Proficiency with Medium Armour and shields, and your Strength or Dexterity increases by 1, to a maximum of 20.
- Shield Master
- Gain a +2 bonus to Dexterity Saving Throws when wielding a shield.
- Skilled
- You gain Proficiency in 3 Skills of your choice.
- Tough
- Hit point maximum increased by 2 for each level.
- Weapon Master
- Increase your Strength or Dexterity by 1, to a maximum of 20, and gain Proficiency with four weapons of your choice.