Resistances: Difference between revisions

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(Changed back to individual entries for each item, but still primarily linking to the spell)
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==={{DamageColor|Fire|Fire Resistance}}===
==={{DamageColor|Fire|Fire Resistance}}===
* {{RarityItem|Elixir of Fire Resistance|40}}
* {{LgRarityItem|Elixir of Fire Resistance}}
* {{RarityItem|Elixir of Dragonborn Prowess: Fire|40}}
* {{LgRarityItem|Elixir of Dragonborn Prowess: Fire}}
* {{RarityItem|Gloves of Fire Resistance|40}} ''when the wearer has 50% [[Hit Points]] or less''
* {{LgRarityItem|Gloves of Fire Resistance}} ''when the wearer has 50% [[Hit Points]] or less''
* {{RarityItem|Reverse Rain Cloak|40}}
* {{LgRarityItem|Reverse Rain Cloak}}
* {{RarityItem|Darkfire Shortbow|40}}
* {{LgRarityItem|Darkfire Shortbow}}
* {{RarityItem|Obsidian Laced Robe|40}}
* {{LgRarityItem|Obsidian Laced Robe}}
* {{RarityItem|Shield of Scorching Reprisal|40}}
* {{LgRarityItem|Shield of Scorching Reprisal}}
* {{RarityItem|Unwanted Masterwork Scalemail|40}}
* {{LgRarityItem|Unwanted Masterwork Scalemail}}
* {{RarityItem|Wavemother's Cloak|40}} ''once per turn until the wearer takes damage''
* {{LgRarityItem|Wavemother's Cloak}} ''once per turn until the wearer takes damage''
* {{RarityItem|Emblazoned Plate of the Marshal|40}}
* {{LgRarityItem|Emblazoned Plate of the Marshal}}
* {{RarityItem|Flame Enamelled Armour|40}}
* {{LgRarityItem|Flame Enamelled Armour}}
* {{RarityItem|Grymskull Helm|40}}
* {{LgRarityItem|Grymskull Helm}}
* {{RarityItem|Incandescent Staff|40}}
* {{LgRarityItem|Incandescent Staff}}
* {{RarityItem|Infernal Robe|40}}
* {{LgRarityItem|Infernal Robe}}
* {{RarityItem|Wavemother's Robe|40}}
* {{LgRarityItem|Wavemother's Robe}}
* {{RarityItem|Helldusk Armour|40}}
* {{LgRarityItem|Helldusk Armour (Heavy Armour)|Helldusk Armour}}


==={{DamageColor|Cold|Cold Resistance}}===
==={{DamageColor|Cold|Cold Resistance}}===

Revision as of 10:33, 17 November 2023

Template:Up to date Every source of damage in the game, such as attacks, spells, or traps, has an associated damage type. The target may have resistances or weaknesses that affect how much damage it takes from this source of damage.

Damage types

There are 13 different types of damage in Baldur's Gate 3. They are:

Damage Types/damage* Damage Types/damage Damage Types/damage Damage Types/damage Damage Types/damage Damage Types/damage
Damage Types/damage* Damage Types/damage Damage Types/damage Damage Types/damage Damage Types/damage Damage Types/damage
Damage Types/damage*

*Sometimes, the term Physical Damage (stylized as Damage TypesPhysical on the wiki) is used in ability or item descriptions, such as the Rage ability of Barbarians. When you use such an ability, you deal whatever damage type your weapon would deal.

Damage vulnerability, resistance and immunity

Vulnerability, resistance, and immunity are properties that modify how much damage a target takes from specific types of damage.

Vulnerability

Vulnerability means the total damage taken from a type of damage is doubled. Vulnerability is indicated by a downwards red arrow on the corresponding element when inspecting an entity.

Example: Fire V.png

Resistance

For the cantrip, see Resistance (Cantrip).

Resistance means the total damage taken from a type of damage is halved. Resistance is indicated by an upwards blue or grey arrow on the corresponding element when inspecting an entity. Grey indicates that non-magical sources of damage are reduced, and blue indicates that magical sources of damage are reduced.

Example: Fire NM.png or Fire M.png or Fire R.png

Immunity

Immunity means the total damage taken from a type of damage is reduced to 0. It is indicated by a yellow outline shaped like a shield on the corresponding element when inspecting an entity.

Example: Fire Immunity.png

Toughness

Toughness is a special property of some doors, chests, and breakable walls that requires a hit to exceed a certain damage threshold in order to deal any damage. The possible levels of Toughness are:

  • Sturdy Sturdy: Only a hit that deals at least 10 damage can damage this material.
  • Medium Toughness Medium Toughness: Only a hit that deals at least 22 damage can damage this material.
  • Greater Toughness Greater Toughness: Only a hit that deals at least 50 damage can damage this material.

All modifiers of the hit and vulnerabilities/resistances of the object are calculated first and then checked against the Toughness damage threshold.

There are several ways to beat the Toughness threshold of an object. Here are some common methods:

Related items

Slashing Resistance

Piercing Resistance

None

Bludgeoning Resistance

None

Fire Resistance

Cold Resistance

Lightning Resistance

Thunder Resistance

Acid Resistance

Poison Resistance

Radiant Resistance

Necrotic Resistance

Force Resistance

Psychic Resistance

Vulnerability

Other