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Abandoned Cistern

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Undercity
Abandoned Cistern Lower City Sewers
The Abandoned Cistern is a Location within the Undercity in Act Three of Baldur's Gate 3.
Finish the others, but spare Minsc - your Prism can still save him!
Jaheira, when confronting the Stone Lord

Overview[edit section | visual editor]

The Abandoned Cistern lies underneath Baldur's Gate and is part of its Undercity. It is directly connected to the Lower City Sewers and shares a similar aesthetic. Its main purpose is a showdown with the Stone LordStone Lord while he is making a deal with the ZhentarimZhentarim.

Access[edit section | visual editor]

The cistern can be accessed in two ways:

  • From the Lower City Sewers:
    • From the northern side of the Treasure Room on a 'ramp' towards a broken stone wall, at roughly X: -167 Y: 864
    • Further to the west of the Treasure Room going through a broken gate inside the streaming sewage
    • From the western side of Undercity Ruins Entryway through a door, with caustic brine on the ground on the other side, near X: -155 Y: 877
  • From the basement of a gardener's storage at Lady Jannath's Estate, the door is labeled "Keep Out", near X: -250 Y: -90

Locations[edit section | visual editor]

The area is divided in roughly two parts, one on the east is accessible via the sewers, the one on the west via the basement. Between the two is a tunnel with locked gates on either side blocking access from one room to the other. On the eastern side the gate is called Sluice Gate and can be unlocked using valves. On the western side the gate is called Vault Door and even though there are two valves next to it, it cannot be opened in any way except together with the sluice gate from the other side.

Sluice Gate[edit section | visual editor]

The valves that open the sluice gate

Entering the area from the sewer entrance, a group of Bhaalist Cultists consisting of BarnzBarnz, CilareaCilarea and Kevo PhoggeKevo Phogge stands guard on a wooden platform close to several valves and indicators.

A locked Sluice Gate must be opened to access the second half of the area. It cannot be lockpicked. The Sluice Valve is highlighted if a party member passes a DC 7 Perception Check DC 7 Perception Check. A pinned Note to Sanitation Workers will always be highlighted, giving instructions on how to use the valves to open the sluice gate.

Going from the left to the right while standing in front of the valves and indicators[1]:

  • Sluice Valve - interacting causes a DC 25 Athletics Check DC 25 Athletics Check which if successful opens the gate immediately
  • A blue water level indicator - indicates the water level, a small green stroke indicates the optimal level
  • Water Level Valve - increases the water level when spun
  • Temperature Valve - increases the temperature when spun
  • A red temperature indicator - indicates the temperature level, a small green stroke indicates the optimal level
  • Emergency Release Valve - releases both the water and the heat, lowering their levels

To open the gate, either succeed the Athletics check on the Sluice Valve, or turn the Water Level Valve and Temperature Valve until they are both at the perfect level. Use the Emergency Release Valve if either level gets too high. Both the water level and temperature valves display their state when hovered over indicating Increasing temperature for instance.

To open the door in one attempt, the water level valve must be hit first, then after five seconds the temperature valve must be hit, too. This should open the door.

Once the door is opened, the party can continue towards the western room, where the Stone Lord has his hideout.

Stone Lord Hideout[edit section | visual editor]

Overview of the Stone Lord's hideout.

The hideout is an open space with a pool and some pipes in the center. On the southern part is a locked Rustic Chest (DC 7 Sleight of Hand Check DC 7 Sleight of Hand Check) containing Gold Pile Single Item Image.png gold and a Silver Ingot.

Inside an alcove in the wall in the southwest at X: -279 Y: 858 is a book titled Murder, Be My Muse from Invoker GrimlarkInvoker Grimlark, who can be found in the Temple of Bhaal.

At the northwestern side of the room is a pile of treasure.

On a nearby desk there lies The Stone Lord's Sketches.

A Ladder X: -283 Y: 878 is on the western side of the room in a stone alcove and leads to the Lower City, to an area called "Gardener's Basement." This has another exit that leads to a door labeled "Keep Out" in the Lower City. See access for more details.

Depending on if the party has visited the vaults of the Counting House already, MinscMinsc can be found here as part of the quest The High HarperThe High Harper, along with various hostile dopplegangers and Bhaalists.

Hidden Rooms[edit section | visual editor]

Once two walls are broken through, Boo can be found

The northern wall of the hideout has loose stones, but they cannot be destroyed by conventional methods.

If Minsc is saved, he will break through a wall to a hidden area to the north, earnestly seeking BooBoo, his animal companion. The first room in this area has a set of artifacts, presumably mementos of the heroes who accompanied Gorion's WardGorion's Ward during the events of Baldur's Gate I and II. These include a halfling-sized warhammer, representing Mazzy FentanMazzy Fentan; a turnip for Jan JansenJan Jansen; a mailed fist for Keldorn FirecamKeldorn Firecam; a pair of carved wooden wings for AerieAerie and a cracked wooden mask, representing DynaheirDynaheir. Unlike the first four, the last cannot be taken. Companions will comment on these artifacts.

Involvement[edit section | visual editor]

The Abandoned Cistern serves as a place where the quest The High HarperThe High Harper is resolved and significant events occur for both Aid the UnderdukeAid the Underduke as well as Return Rakath's GoldReturn Rakath's Gold. The state of the hideout depends on whether the party has visited the Counting House already and is aware MinscMinsc is being controlled by his tadpole.

  • If the Counting House has not been visited yet, all enemies will be in the hideout with the exception of Minsc, 'Jaheira''Jaheira' and the leader of the Zhentarim (either Roah MoonglowRoah Moonglow or FriolFriol[2]).
  • If the Counting House has been visited, entering the hideout triggers a cutscene where Minsc and 'Jaheira' are making a deal with the leader of the Zhentarim. A tadpole-controlled Minsc notices the party (although depending on how the hideout is entered the party can remain unnoticed).

After approaching Minsc, his tadpole prevents him from seeing reason and he immediately attacks the party, along with a number of DoppelgangerDoppelgangers and cultists. Meanwhile, Roah (or Friol) immediately flees to take on the Guildhall. The party must defeat the cultists and knock out Minsc using non-lethal attacks if they want to recruit him. Once all enemies have been defeated, he rises up and panics at the loss of the doppelganger he believes is Jaheira.

The EmperorThe Emperor initially refuses to bring Minsc under his protection, stating that he is too unpredictable to help. However, he can be convinced to bring him under his protection. Jaheira must be present to advocate for Minsc. If she enters alone or is dead, then Minsc cannot be recruited.

If Minsc is successfully freed from the Absolute's control, he runs off to find his friend BooBoo smashing into several walls in the process. If Minsc dies, Boo spawns next to him, mourning the loss of his companion.

Agreeing with the Emperor when it insists on killing Minsc, or attacking and killing him directly is an Oath-breaking action for the Paladin characters with Oath of the AncientsOath of the Ancients, Oath of the CrownOath of the Crown and Oath of DevotionOath of Devotion subclasses[3].

Related locations[edit section | visual editor]

Related quests[edit section | visual editor]

Characters[edit section | visual editor]

Bhaal Cultists[edit section | visual editor]

In the room before the sluice[edit section | visual editor]

Related literature[edit section | visual editor]

Notes[edit section | visual editor]

  1. As shown on the picture of the puzzle.
  2. 2.0 2.1 2.2 Roah is in the sewers if she survives Act Two. If she does not, Friol takes her place.
  3. Vengeance PaladinsVengeance Paladins do not break their Oath doing this.
  4. Possibly summoned by Kevo PhoggeKevo Phogge.

External links[edit section | visual editor]