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Gravedigger Karcen

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Gravedigger Karcen is a human fighter and Zhentarim mercenary that can be found in the Guildhall, during Act Three. He guards and patrols the southern half of the Guildhall in the event of a possible Stone LordStone Lord attack.

Involvement[edit | edit source]

Protecting the Guildhall[edit | edit source]

Karcen can be seen patrolling the southern and southwestern half of the Guildhall, as well as the central pit. Him and the rest of the Zhents in the Guildhall having been hired by Nine-Fingers KeeneNine-Fingers Keene in order to deter and resist any future Stone Lord intrusions, he nevertheless makes his displeasure for the boring posting known to the party and that he'd prefer it if they attacked the Harpers instead.[1][2] If Jaheira is in the party and rebukes him, Karcen will be intimidated and uncertain, not realizing that Jaheira was one until she spoke up.[3]

On his patrol route, Karcen will often stop by Carlorina the WolfCarlorina the Wolf, scheming and telling her to be sharp and to be ready for a signal.[4]

Battle for the Guildhall[edit | edit source]

When Roah MoonglowRoah Moonglow, Boss FriolBoss Friol, or TrinodaTrinoda attempts to take over the Guildhall, Karcen will join the fight alongside his Zhentarim allies against the Guild on the south-western side, facing against Lady FluxLady Flux. Siding against the Zhentarim will end in Karcen's demise, or in his disappearance if he's knocked out.

Provided the party aids the Zhentarim win the battle, and he survives the fight in Guildhall, Karcen will stand at the door leading into the guildmaster's office. Talking with him afterwards will have him mention that he'd actually like to stay here, and will request a posting in the Guildhall as there is good money to be made.[5]

If either Fishbait ArnoFishbait Arno or Slick InatraSlick Inatra perished during the battle in the Guildhall, Gravedigger Karcen can take their place and be summoned with Gather Your AlliesGather Your Allies variant Black Fist EnforcersBlack Fist Enforcers, if the party completed Aid the Underduke and sided with the Zhentarim.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand AttackMain Hand Attack (Action)   –  Longsword +1
Damage: 7~14
1d8 + 6SlashingSlashing

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
LacerateLacerate (Action)   –  Longsword +1
Damage: 7~14
1d8 + 6SlashingSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Rush AttackRush Attack (Action)   –  Longsword +1
Damage: 6~9
1d4 + 5PiercingPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR SaveSTR Save
Range: 9 m / 30 ft Range: 9 m / 30 ft
Recharge: Short rest Recharge: Short rest
Pommel StrikePommel Strike (Bonus Action)   –  Longsword +1
Damage: 1~4

Make a non-lethal attack against an enemy and possibly Daze Daze them.

CON SaveCON Save
Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Recharge: Short rest Recharge: Short rest
Trip Attack (Melee)Trip Attack (Melee) (Action + Superiority Die)   –  Longsword +1
Damage: 7~14 + modifiers

A powerful attack that possibly knocks the target Prone Prone.

STR SaveSTR Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Per turn Recharge: Per turn
Versatile Sneak AttackVersatile Sneak Attack (Action)   –  Longsword +1
Damage: 13~50
1d8 + 6SlashingSlashing
+ 6d6WeaponWeapon

Deal extra damage to a foe you have Advantage Icon.png Advantage against.

Also works if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Recharge: Per turn Recharge: Per turn
Cunning Action: DashCunning Action: Dash (Bonus Action)
Cover more distance this turn: double your movement speed.
Range: Self Range: Self
Action SurgeAction Surge
Immediately gain an extra Action to use this turn.
Range: Self Range: Self
Recharge: Short rest Recharge: Short rest

Loot[edit | edit source]

Related quests[edit | edit source]

Notes[edit | edit source]

  • Carlorina the Wolf and Gravedigger Karcen are seemingly meant to be on alert for an unexplained signal, potentially the one to turn on the Guild, even though their local leader Slick Inatra seem to be unaware.
  • If sided with, Gravedigger Karcen is one of the most powerful Zhents during the battle, and is the Zhentarim' biggest damage-dealer. However, his damage is off-set as he usually battles Lady Flux, whose Rage: Wolf HeartRage: Wolf Heart diminishes his slashing damage.
  • Unlike most Fighter NPCs in the game, Gravedigger Karcen doesn't rely on the NPC variants of Superiority Die attacks that allow them to use their Manoeuvres once per round without needing or expending a Superiority Die. Instead, he uses the player variant that allows him to use Manoeuvres as much as he wants, at the cost of Superiority Die resources.

References[edit | edit source]

  1. "D'you hear the Harpers were half wiped out? We should be sticking the last of their bleeding hearts, 'stead of guarding this place." - Gravedigger Karcen
    "The mood I am in, boy, I urge you to try." - Jaheira (if present)
    "Eh. No disrespect meant - ma'am?" - Gravedigger Karcen
  2. "Zhentarim babysitting thugs. We're in Baldur's Gate - we should be out bullying Harpers and the like!"
  3. Devnotes.
  4. Dialogue with Carlorina the Wolf:
    "Stay alert, 'Lorina." - Gravedigger Karcen
    "Any news, 'Digger?" - Carlorina the Wolf
    "No. Watch for the signal."
  5. "Reckon I'll ask to keep a posting here. Good money-racket down in this old ruin."