Drilldown: spells
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spells > is npc:
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or
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or
30/100
or
6/20
or
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& damage
:
2d8+2
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Permanent (13) ·
Until Long Rest (18)
Showing below up to 242 results in range #1 to #242.
A
- A Coven of Hags
- A Mother's Desperation
- Absorb Elements
- Arcane Ammunition
- Astral Knowledge
- Auntie's Trickery
- Awaken
B
- Bardic Attack
- Bardic Defence
- Bhaal's Edict
- Blind Terror
- Blink (Class Action)
- Blink: Teleport
- Blood Frenzy
- Brace (Melee)
- Brace (Ranged)
- Break Illusion
- Brutal Servitude
- Burning Age
- Burning Avarice
- Burrow (Badger)
C
- Caitiff's Restoration
- Call for Help
- Calling for Help
- Choking Wail
- Confusion Ray
- Control Undead
- Controlled Chaos
- Corrosive Age
D
- Damsel in Distress
- Darkness Cloak
- Dash
- Dash (Bonus Action)
- Defensive Duellist
- Defensive Protocol: Bulwark
- Deflect Missiles
- Destructive Wrath
- Digestive Sap
- Dismiss Blink
- Dismiss Construct Mode
- Dismiss Pact Weapon
- Dismiss Shapechanger
- Displacer Beast Shape
- Divine Intervention: Arm Thy Servant
- Divine Retaliation
- Divine Revelry
- Dreadful Glare
E
- Echoes in the Dark
- Elemental Age
- Enough, Wretches!
- Enrage
- Entangle (Wood Woad)
- Enthrall
- Extraplanar Summons
F
- Fear Ray
- Fiendish Ascension
- Fiendish Resilience
- Fiendish Resilience: Acid
- Fiendish Resilience: Bludgeoning
- Fiendish Resilience: Cold
- Fiendish Resilience: Fire
- Fiendish Resilience: Force
- Fiendish Resilience: Lightning
- Fiendish Resilience: Necrotic
- Fiendish Resilience: Piercing
- Fiendish Resilience: Poison
- Fiendish Resilience: Psychic
- Fiendish Resilience: Radiant
- Fiendish Resilience: Slashing
- Fiendish Resilience: Thunder
- Fluffy Memory
- Fly (Dragons)
- Friends Until The End
G
- Gale (class action)
- Gather Power
- Gather Your Allies (Class Action)
- Githborn: Flying Boots
- Glacial Age
- Goading Roar
- Greasy Discharge
H
I
- Illusory Copy
- Illusory Self
- Improved Warding Flare
- Inciting Howl
- Inspect Moonlantern
- Inspiring Leader
- Instinctive Charm
- Invisibility (Imp)
- Invisibility (Quasit)
- Invoke the Black Hand
J
K
L
- Leave Ethereal Plane
- Legendary Protection
- Let the Slaughter Begin
- Lucky: Reroll Attacker's Die
- Lucky: Reroll with Advantage
- Lunar Blessing
- Luring Song
M
- Menacing Howl
- Meow
- Mind-Claw of Tu'narath (Class Action)
- Mist Stance
- Misty Escape
- Misty Escape (Cazador Szarr)
- Misty Escape (Vampire Ascendant)
- Moral Confinement
- Mortal Uncoiling
- Mud Breath
- Murderous Retort
N
O
P
- Pact of the Blade: Battleaxe
- Pact of the Blade: Glaive
- Pact of the Blade: Greatsword
- Pact of the Blade: Rapier
- Pact of the Blade: Trident
- Pact of the Blade: Warhammer
- Paralysing Critical
- Paralysing Ray
- Perform (Drum)
- Perform (Flute)
- Perform (Lute)
- Perform (Lyre)
- Perform (Violin)
- Perform (Whistle)
- Permit Passage
- Phalar Aluve: Melody
- Phalar Aluve: Shriek
- Phalar Aluve: Sing
- Polma's Wrath
- Polymorph: Dire Raven
- Potent Misty Escape
- Prowl
- Psionic Dominance
- Punish Divinity
R
- Radiant Shockwave
- Read Thoughts
- Reckless Roar
- Reckless Warcry
- Restore Bardic Inspiration
- Ride the Wind
- Ride the Winds
- Rush of the Gale Spirits
S
T
- Terminate Bulwark Protocol
- Terrifying Howl
- Third Eye: Darkvision
- Third Eye: See Invisibility
- Tides of Chaos
- Tightening Orbit
- Transmuter's Stone
- Transmuter's Stone: Acid Resistance
- Transmuter's Stone: Cold Resistance
- Transmuter's Stone: Constitution
- Transmuter's Stone: Darkvision
- Transmuter's Stone: Fire Resistance
- Transmuter's Stone: Lightning Resistance
- Transmuter's Stone: Speed
- Transmuter's Stone: Thunder Resistance
- Tyrannical Branding
U
V
W
- Wail of Loss
- War God's Blessing
- Warding Flare
- Weird Magic Surge
- Wholeness of Body
- Whossa Large Fellow?
- Wild Magic: Action Surge
- Wild Magic: Blur
- Wild Magic: Bolt of Light
- Wild Magic: Burning
- Wild Magic: Cambion
- Wild Magic: Cats and Dogs
- Wild Magic: Enchant Weapons
- Wild Magic: Enlarge/Reduce
- Wild Magic: Entangle
- Wild Magic: Explosive Healing
- Wild Magic: Flight
- Wild Magic: Fog
- Wild Magic: Intangible Spirit
- Wild Magic: Magic Retribution
- Wild Magic: Polymorph
- Wild Magic: Protective Lights
- Wild Magic: Resilient Sphere
- Wild Magic: Shield
- Wild Magic: Slow
- Wild Magic: Sorcery Points
- Wild Magic: Speak with Animals
- Wild Magic: Spike Growth
- Wild Magic: Summon Mephit
- Wild Magic: Swap
- Wild Magic: Telekinesis
- Wild Magic: Teleport
- Wild Magic: Teleport (Barbarian)
- Wild Magic: Turn Magic
- Wild Magic: Vine Growth
- Wild Magic: Weapon Infusion
- Wild Shape
- Wild Shape: Air Myrmidon
- Wild Shape: Badger
- Wild Shape: Bear
- Wild Shape: Boar
- Wild Shape: Cat
- Wild Shape: Cave Bear
- Wild Shape: Deep Rothé
- Wild Shape: Dilophosaurus
- Wild Shape: Dire Raven
- Wild Shape: Earth Myrmidon
- Wild Shape: Fire Myrmidon
- Wild Shape: Owlbear
- Wild Shape: Panther
- Wild Shape: Sabre-Toothed Tiger
- Wild Shape: Spider
- Wild Shape: Water Myrmidon
- Wild Shape: Wolf