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Drilldown: spells
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Showing below up to 132 results in range #1 to #132.
A
B
- Bad Omen
- Bane (spell)
- Benign Transposition: Teleport
- Bless
- Blight
- Blink (class action)
- Blood Frenzy
- Bloodlust (Redcap)
- Brutal Leap
- Bull Rush
- Burrow (Badger)
- Burrow (Earth Myrmidon)
- Bursting Brood
C
- Challenge to Duel
- Charge
- Charge (Minotaur)
- Charger: Shove
- Charger: Weapon Attack
- Charm Animals and Plants
- Commander's Strike
- Compelled Duel
- Concentrated Blast
- Conquering Presence
- Countercharm
- Create or Destroy Water
- Create Water
- Create Water (variant)
- Curriculum of Strategy: Artistry of War
D
- Danse Macabre
- Destroy Water
- Destructive Wave
- Destructive Wave: Necrotic
- Destructive Wave: Radiant
- Disintegrate
- Divine Guardian
- Divine Revelry
- Draining Kiss
- Draining Kiss (Haarlep)
- Dread Embrace
E
F
- Fallen Lover
- Fierce Perilous Stakes
- Fist of Unbroken Air
- Force Tunnel
- Fracture Psyche
- Fracture Psyche (Full-illithid)
- Frenzied Charge
- Friends
G
- Glyph of Warding
- Glyph of Warding: Acid
- Glyph of Warding: Cold
- Glyph of Warding: Detonation
- Glyph of Warding: Fire
- Glyph of Warding: Lightning
- Glyph of Warding: Sleep
- Glyph of Warding: Thunder
- Grasping Pull
- Grasping Vine
- Guardian of Faith
H
I
- Immolating Gaze
- Initiate Collar Detonation
- Inquisitor's Might
- Intimidating Presence
- Invoke Duplicity
L
M
- Maintain Intimidating Presence
- Mark of Putrefaction
- Mind Sanctuary
- Minor Conjuration: Create Water
- Mobile Flourish: Teleport
O
P
R
S
- See Invisibility (class action)
- Seeker Matrix
- Sethan: Reduce
- Shadow Strike
- Shadow Strike: Unarmed
- Shar's Darkness
- Shatter Psyche
- Shatter Psyche (Full-illithid)
- Shield of Thralls
- Sorrowful Lash
- Soul Branding
- Speak with Dead
- Spreading Spores
- Strengthened Force Tunnel
T
- Tadpole Charm
- Telekinetic Thrust
- Tempestuous Magic: Flight
- Thorn Whip
- Throw Stone
- Throw Stone (Kobold)
- Transfuse Health
- Turn the Faithless
- Turn the Unholy
- Tyrant's Bindings
U
V
W
- Wall of Ice
- Water Whip
- Water Whip: Knock Prone
- Wild Magic: Bolt of Light (Activate)
- Wild Magic: Intangible Spirit (Activate)
- Wild Magic: Teleport (activate)
- Wind Walk