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Drilldown: weapons
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weapon passives:
Showing below up to 160 results in range #1 to #160.
A
- Adamantine Mace
- Ambusher
- Arcane Absorption Dagger
- Argument Solver
- Artificial Leech
- Artificial Leech (+1)
- Assassin's Shortsword
- Assassin's Touch
B
C
- Cacophony
- Caitiff Staff
- Cemetery-Blue Torch
- Ceremonial Mace
- Chessa's Practice Sword
- Cleaver
- Club
- Club +1
- Club of Hill Giant Strength
- Cold Snap
- Comeback Handaxe
- Corellon's Grace
- Creation's Echo
- Crude Mace
- Cultist Brand
D
- Dad's Axe
- Dagger
- Dagger
- Dagger +1
- Dagger +2
- Dagger of Shar
- Despair of Athkatla
- Deva Mace
- Devotee's Mace
- Dolor Amarus
- Dragon's Grasp
- Dread Iron Dagger
- Druid Quarterstaff
- Drunk-Purple Torch
E
F
G
H
I
J
K
L
M
- Mace
- Mace +1
- Mace +2
- Makeshift Spear
- Markoheshkir
- Melf's First Staff
- Mind Sundering Dagger
- Moonlantern
- Mourning Frost
- Murderous Cut
N
P
Q
R
- Rain Dancer
- Rhapsody
- Ritual Axe
- Ritual Dagger
- Ritual Dagger of Shar
- Ritual Staff
- Rod of Resurrection
- Rusted Blade
- Rusty Dagger
- Rusty Handaxe
- Rusty Mace
- Rusty Sickle
- Rusty Spear
S
- Salami
- Scalpel
- Scalpel
- Selûne's Spear of Night
- Shadow Blade (weapon)
- Shadow Lantern
- Shar's Spear of Evening
- Shar's Sting
- Shattered Flail
- Shining Staver-of-Skulls
- Sickle
- Sickle (Redcap)
- Sickle of BOOOAL
- Skybreaker
- Spear
- Spear +1
- Spear +2
- Spear of Night
- Spiderstep Staff
- Staff
- Staff of a Mumbling Wizard
- Staff of Accretion
- Staff of Arcane Blessing
- Staff of Cherished Necromancy
- Staff of Crones
- Staff of Interruption
- Staff of Spellpower
- Staff of the Emperor
- Staff of the Moonmaiden
- Staff of the Ram
- Stillmaker
- Sussur Dagger
- Sussur Sickle
- Syringe
- Syringe (+1)
T
- The Blood of Lathander
- The Sparky Points
- The Spellsparkler
- The Watcher's Guide
- Torch
- Torch of Revocation
- Trepan
- Trepan (+1)
- Twisted Oak Crook
- Twisting Branch