List of 3rd level spells: Difference between revisions

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{{SpellsTab}}
{{SpellsTab}}
{{Spell table
{{Spell table
|where=spell_level = "3"
|where=spell_level="3" AND (classes HOLDS "Wizard" OR classes HOLDS "Sorcerer" OR classes HOLDS "Cleric" OR classes HOLDS "Bard" OR classes HOLDS "Ranger" OR classes HOLDS "Druid" OR classes HOLDS "Paladin" OR classes HOLDS "Warlock") AND (is_npc = false OR is_npc IS NULL)
}}
 
=== Item/Variant spells ===
{{Spell table
|where=spell_level="3" AND classes HOLDS NOT "Wizard" AND classes HOLDS NOT "Sorcerer" AND classes HOLDS NOT "Cleric" AND classes HOLDS NOT "Bard" AND classes HOLDS NOT "Ranger" AND classes HOLDS NOT "Druid" AND classes HOLDS NOT "Paladin" AND classes HOLDS NOT "Warlock" AND (is_npc = false OR is_npc IS NULL)
}}
 
=== NPC Only ===
{{Spell table
|where=spell_level="3" AND is_npc = true
}}
}}


{{NavSpells}}
{{NavSpells}}

Revision as of 20:29, 20 December 2023

Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Animate Dead Animate Dead 3 Action
-
 3m / 10ft
-
-
Beacon of Hope Beacon of Hope 3 Action  10 turns  Self
 9m / 30ft (Radius)
-
-
Bestow Curse Bestow Curse 3 Action
-
 1.5 m / 5 ft
-
Blinding Smite Blinding Smite 3 Action  10 turns  Weapon Range Attack roll weaponDamage TypesWeapon
3d8Damage TypesRadiant
Blink Blink 3 Action  10 turns  Self
-
-
Call Lightning Call Lightning 3 Action  10 turns  18m / 60ft
 2m / 7ft (Radius)
3d10Damage TypesLightning
Conjure Barrage Conjure Barrage 3 Action
-
 Self
 9m / 30ft (Cone)
weaponDamage TypesWeapon
2d8Damage TypesPhysical
Counterspell Counterspell 3 Reaction
-
 18 m / 60 ft
-
-
Crusader's Mantle Crusader's Mantle 3 Action  10 turns  Self
 9m / 30ft (Radius)
-
-
Daylight Daylight 3 Action  Long Rest  18 m / 60 ft
-
-
Elemental Weapon Elemental Weapon 3 Action
-
 18 m / 60 ft
-
-
Fear Fear 3 Action  2 turns  Self
 9m / 30ft (Cone)
-
Feign Death Feign Death 3 Action  10 turns  1.5m / 5ft
-
-
Fireball Fireball 3 Action
-
 18m / 60ft
 4m / 13ft (Radius)
8d6Damage TypesFire
Gaseous Form Gaseous Form 3 Action  Long Rest  1.5 m / 5 ft
-
-
Glyph of Warding Glyph of Warding 3 Action
-
 9m / 30ft
 4m / 13ft (Radius)
-
Grant Flight Grant Flight 3 Action  10 turns  1.5 m / 5 ft
-
-
Haste Haste 3 Action  10 turns  9m / 30ft
-
-
Hunger of Hadar Hunger of Hadar 3 Action
-
 18 m / 60 ft
 6m / 20ft (Radius)
2d6Damage TypesCold
2d6Damage TypesAcid
Hypnotic Pattern Hypnotic Pattern 3 Action  2 turns  18 m / 60 ft
 9m / 30ft (Radius)
-
Lightning Arrow Lightning Arrow 3 Action
-
 18 m / 60 ft
 3m / 10ft (Radius)
Attack roll 4d8Damage TypesLightning
2d8Damage TypesLightning
Lightning Bolt Lightning Bolt 3 Action
-
 Self
 30m / 100ft
8d6Damage TypesLightning
Mass Healing Word Mass Healing Word 3 Bonus Action
-
 Self
 18m / 60ft (Radius)
-
1d4hit points
Plant Growth Plant Growth 3 Action
-
 18 m / 60 ft
-
-
Protection from Energy Protection from Energy 3 Action
-
 1.5 m / 5 ft
-
-
Remove Curse Remove Curse 3 Action
-
 1.5 m / 5 ft
-
-
Revivify Revivify 3 Action
-
 9m / 30ft
 9m / 30ft (Radius)
-
-
Sleet Storm Sleet Storm 3 Action
-
 18m / 60ft
-
Slow Slow 3 Action  10 turns  18 m / 60 ft
-
Speak with Dead Speak with Dead 3 Action  Long Rest  9m / 30ft
-
-
Spirit Guardians Spirit Guardians 3 Action
-
 Self
 3m / 10ft (Radius)
-
Stinking Cloud Stinking Cloud 3 Action
-
 18 m / 60 ft
-
Vampiric Touch Vampiric Touch 3 Action  10 turns  1.5 m / 5 ft Attack roll 3d6Damage TypesNecrotic
Warden of Vitality Warden of Vitality 3 Action  10 turns  Self
-
-


Item/Variant spells

Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Activate Call Lightning Activate Call Lightning 3 Action
-
 18m / 60ft
 2m / 7ft (Radius)
3d10Damage TypesLightning
Animate Dead: Skeleton Animate Dead: Skeleton 3 Action
-
 3m / 10ft
-
-
Animate Dead: Zombie Animate Dead: Zombie 3 Action
-
 3m / 10ft
-
-
Bestow Curse: Additional Damage Bestow Curse: Additional Damage 3 Action  10 turns  1.5 m / 5 ft
-
Bestow Curse: Attack Disadvantage Bestow Curse: Attack Disadvantage 3 Action  10 turns  1.5 m / 5 ft
-
Bestow Curse: Charisma Disadvantage Bestow Curse: Charisma Disadvantage 3 Action  10 turns  1.5 m / 5 ft
-
Bestow Curse: Constitution Disadvantage Bestow Curse: Constitution Disadvantage 3 Action  10 turns  1.5 m / 5 ft
-
Bestow Curse: Dexterity Disadvantage Bestow Curse: Dexterity Disadvantage 3 Action  10 turns  1.5 m / 5 ft
-
Bestow Curse: Dread Bestow Curse: Dread 3 Action  10 turns  1.5 m / 5 ft
-
Bestow Curse: Intelligence Disadvantage Bestow Curse: Intelligence Disadvantage 3 Action  10 turns  1.5 m / 5 ft
-
Bestow Curse: Strength Disadvantage Bestow Curse: Strength Disadvantage 3 Action  10 turns  1.5 m / 5 ft
-
Bestow Curse: Wisdom Disadvantage Bestow Curse: Wisdom Disadvantage 3 Action  10 turns  1.5 m / 5 ft
-
Burning Age Burning Age 3 Bonus Action  Long Rest  m / ft
-
-
Call of the Crustacean Call of the Crustacean 3 Bonus Action
-
 18m / 60ft
-
-
Celestial Haste Celestial Haste 3 Action  5 turns  Self
-
-
Conjure Barrage: Melee Weapon Conjure Barrage: Melee Weapon 3 Action
-
 Self
 9m / 30ft (Cone)
weaponDamage TypesWeapon
2d8Damage TypesPhysical
Conjure Barrage: Ranged Weapon Conjure Barrage: Ranged Weapon 3 Action
-
 Self
 9m / 30ft (Cone)
weaponDamage TypesWeapon
2d8Damage TypesPhysical
Corrosive Age Corrosive Age 3 Bonus Action  Long Rest  m / ft
-
-
Daylight: Enchant Item Daylight: Enchant Item 3 Action  20 turns  18 m / 60 ft
 15m / 50ft (Radius)
-
-
Daylight: Sphere Daylight: Sphere 3 Action
-
 18 m / 60 ft
 15m / 50ft (Radius)
-
-
Dispel Magic Dispel Magic 3 Action
-
 36m / 118ft
-
Draconic Elemental Weapon Draconic Elemental Weapon 3 Action
-
 1.5 m / 5 ft
-
-
Draconic Elemental Weapon: Acid Draconic Elemental Weapon: Acid 3 Action  Long Rest  1.5 m / 5 ft
-
-
Draconic Elemental Weapon: Cold Draconic Elemental Weapon: Cold 3 Action  Long Rest  1.5 m / 5 ft
-
-
Draconic Elemental Weapon: Fire Draconic Elemental Weapon: Fire 3 Action  Long Rest  1.5 m / 5 ft
-
-
Draconic Elemental Weapon: Lightning Draconic Elemental Weapon: Lightning 3 Action  Long Rest  1.5 m / 5 ft
-
-
Draconic Elemental Weapon: Thunder Draconic Elemental Weapon: Thunder 3 Action  Long Rest  1.5 m / 5 ft
-
-
Elemental Age Elemental Age 3 Bonus Action
-
 m / ft
-
-
Elemental Weapon: Acid Elemental Weapon: Acid 3 Action  Long Rest  18 m / 60 ft
-
-
Elemental Weapon: Cold Elemental Weapon: Cold 3 Action  Long Rest  18 m / 60 ft
-
-
Elemental Weapon: Fire Elemental Weapon: Fire 3 Action  Long Rest  18 m / 60 ft
-
-
Elemental Weapon: Lightning Elemental Weapon: Lightning 3 Action  Long Rest  18 m / 60 ft
-
-
Elemental Weapon: Thunder Elemental Weapon: Thunder 3 Action  Long Rest  18 m / 60 ft
-
-
Fly Fly 3 Bonus Action  10 turns  Self
-
-
Githborn: Flying Boots Githborn: Flying Boots 3 Bonus Action  10 turns  m / ft
-
-
Glacial Age Glacial Age 3 Bonus Action  Long Rest  m / ft
-
-
Glyph of Warding: Acid Glyph of Warding: Acid 3 Action
-
 9m / 30ft
 4m / 13ft (Radius)
5d8Damage TypesAcid
Glyph of Warding: Cold Glyph of Warding: Cold 3 Action
-
 9m / 30ft
 4m / 13ft (Radius)
5d8Damage TypesCold
Glyph of Warding: Detonation Glyph of Warding: Detonation 3 Action
-
 9m / 30ft
 4m / 13ft (Radius)
-
Glyph of Warding: Fire Glyph of Warding: Fire 3 Action
-
 9m / 30ft
 4m / 13ft (Radius)
5d8Damage TypesFire
Glyph of Warding: Lightning Glyph of Warding: Lightning 3 Action
-
 9m / 30ft
 4m / 13ft (Radius)
5d8Damage TypesLightning
Glyph of Warding: Sleep Glyph of Warding: Sleep 3 Action  2 turns  9m / 30ft
 4m / 13ft (Radius)
-
Glyph of Warding: Thunder Glyph of Warding: Thunder 3 Action
-
 9m / 30ft
 4m / 13ft (Radius)
5d8Damage TypesThunder
Khalid's Gift: Aid Khalid's Gift: Aid 3 Action  Long Rest  Self
-
10hit points
Paralyzing Ray Paralyzing Ray 3 Action  2 turns  18m / 60ft
-
Protection from Energy: Acid Protection from Energy: Acid 3 Action  Long Rest  1.5 m / 5 ft
-
-
Protection from Energy: Cold Protection from Energy: Cold 3 Action  Long Rest  1.5 m / 5 ft
-
-
Protection from Energy: Fire Protection from Energy: Fire 3 Action  Long Rest  1.5 m / 5 ft
-
-
Protection from Energy: Lightning Protection from Energy: Lightning 3 Action  Long Rest  1.5 m / 5 ft
-
-
Protection from Energy: Thunder Protection from Energy: Thunder 3 Action  Long Rest  1.5 m / 5 ft
-
-
Ray of Fear Ray of Fear 3 Action  2 turns  18 m / 60 ft
-
Recast Speak with Dead Recast Speak with Dead 3 Action
-
 9m / 30ft
-
-
Shield of Devotion: Aid Shield of Devotion: Aid 3 Action  Long Rest  Self
-
10hit points
Soul Offering Soul Offering 3 Bonus Action  2 turns  8m / 26ft
-
Spirit Guardians: Necrotic Spirit Guardians: Necrotic 3 Action  10 turns  Self
 3m / 10ft (Radius)
3d8Damage TypesNecrotic
Spirit Guardians: Radiant Spirit Guardians: Radiant 3 Action  10 turns  Self
 3m / 10ft (Radius)
3d8Damage TypesRadiant
Summon Quothe the Raven Summon Quothe the Raven 3 Action
-
 18m / 60ft
-
-
Wounding Ray Wounding Ray 3 Action
-
 18 m / 60 ft 2d8Damage TypesNecrotic


NPC Only

Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Astral Rift Astral Rift 3 Action
-
 9m / 20ft
-
-
Fanatic Retaliation Fanatic Retaliation 3 Action  2 turns  18m / 60ft 6d10Damage TypesPsychic
Mind Mastery Mind Mastery 3 Action  2 turns  18 m / 60 ft
-
No Rest for the Wicked No Rest for the Wicked 3 Bonus Action
-
 3m / 10ft
-
-
Shield of Screams Shield of Screams 3 Bonus Action  2 turns  18 m / 60 ft
-
2d6Damage TypesPsychic
The Dead Wastes The Dead Wastes 3 Action
-
 18 m / 60 ft
-
4d6Damage TypesNecrotic
4d6hit points