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List of 3rd level spells

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This is a list of all third level spells in Baldur's Gate 3.

Level 3 spells[edit | edit source]

Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Animate DeadAnimate Dead 3 Action
-
 3 m / 10ft
-
-
Beacon of HopeBeacon of Hope 3 Action  10 turns  Self
 9m / 30ft (Radius)
-
-
Bestow CurseBestow Curse 3 Action
-
 1.5 m / 5 ft
-
Blinding SmiteBlinding Smite 3 Action  10 turns  Weapon Range Attack rollAttack roll Normal weapon damage
3d8RadiantRadiant
BlinkBlink 3 Action  10 turns  Self
-
-
Call LightningCall Lightning 3 Action  10 turns  18 m / 60ft
 2m / 7ft (Radius)
3d10LightningLightning
Conjure BarrageConjure Barrage 3 Action
-
 Self
 9m / 30ft (Cone)
Normal weapon damage
2d8WeaponWeapon
CounterspellCounterspell 3 Reaction
-
-
-
-
Crusader's MantleCrusader's Mantle 3 Action  10 turns  Self
 9m / 30ft (Radius)
-
1d4RadiantRadiant
DaylightDaylight 3 Action  Long Rest  18 m / 60 ft
-
-
Elemental WeaponElemental Weapon 3 Action
-
 18 m / 60 ft
-
-
FearFear 3 Action  2 turns  Self
 9m / 30ft (Cone)
-
Feign DeathFeign Death 3 Action  10 turns  1.5 m / 5ft
-
-
FireballFireball 3 Action
-
 18 m / 60ft
 4m / 13ft (Radius)
8d6FireFire
Gaseous FormGaseous Form 3 Action  Long Rest  1.5 m / 5 ft
-
-
Glyph of WardingGlyph of Warding 3 Action
-
 9 m / 30ft
 4m / 13ft (Radius)
-
Grant FlightGrant Flight 3 Action  10 turns  1.5 m / 5 ft
-
-
HasteHaste 3 Action  10 turns  9 m / 30ft
-
-
Hunger of HadarHunger of Hadar 3 Action
-
 18 m / 60 ft
 6m / 20ft (Radius)
2d6ColdCold
2d6AcidAcid
Hypnotic PatternHypnotic Pattern 3 Action  2 turns  18 m / 60 ft
 9m / 30ft (Radius)
-
Lightning ArrowLightning Arrow 3 Action
-
 18 m / 60 ft
 3m / 10ft (Radius)
Attack rollAttack roll 4d8LightningLightning
2d8LightningLightning
Lightning BoltLightning Bolt 3 Action
-
 Self
 30m / 100ft
8d6LightningLightning
Mass Healing WordMass Healing Word 3 Bonus Action
-
 Self
 18m / 60ft (Radius)
-
1d4 + Spellcasting modifierHealingHealing
Plant GrowthPlant Growth 3 Action
-
 18 m / 60 ft
-
-
Protection from EnergyProtection from Energy 3 Action
-
 1.5 m / 5 ft
-
-
Remove CurseRemove Curse 3 Action
-
 1.5 m / 5 ft
-
-
RevivifyRevivify 3 Action
-
 9 m / 30ft
 9m / 30ft (Radius)
-
-
Sleet StormSleet Storm 3 Action
-
 18 m / 60ft
-
SlowSlow 3 Action  10 turns  18 m / 60 ft
-
Speak with DeadSpeak with Dead 3 Action  Long Rest  9 m / 30ft
-
-
Spirit GuardiansSpirit Guardians 3 Action
-
 Self
 3m / 10ft (Radius)
-
Stinking CloudStinking Cloud 3 Action
-
 18 m / 60 ft
-
Vampiric TouchVampiric Touch 3 Action  10 turns  1.5 m / 5 ft Attack rollAttack roll 3d6NecroticNecrotic
Warden of VitalityWarden of Vitality 3 Action  10 turns  Self
-
-


Item or variant spells[edit | edit source]

Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Activate Call LightningActivate Call Lightning 3 Action
-
 18 m / 60ft
 2m / 7ft (Radius)
3d10LightningLightning
Animate Dead: SkeletonAnimate Dead: Skeleton 3 Action
-
 3 m / 10ft
-
-
Animate Dead: ZombieAnimate Dead: Zombie 3 Action
-
 3 m / 10ft
-
-
Bestow Curse: Additional DamageBestow Curse: Additional Damage 3 Action  10 turns  1.5 m / 5 ft 1d8NecroticNecrotic
Bestow Curse: Attack DisadvantageBestow Curse: Attack Disadvantage 3 Action  10 turns  1.5 m / 5 ft
-
Bestow Curse: Charisma DisadvantageBestow Curse: Charisma Disadvantage 3 Action  10 turns  1.5 m / 5 ft
-
Bestow Curse: Constitution DisadvantageBestow Curse: Constitution Disadvantage 3 Action  10 turns  1.5 m / 5 ft
-
Bestow Curse: Dexterity DisadvantageBestow Curse: Dexterity Disadvantage 3 Action  10 turns  1.5 m / 5 ft
-
Bestow Curse: DreadBestow Curse: Dread 3 Action  10 turns  1.5 m / 5 ft
-
Bestow Curse: Intelligence DisadvantageBestow Curse: Intelligence Disadvantage 3 Action  10 turns  1.5 m / 5 ft
-
Bestow Curse: Strength DisadvantageBestow Curse: Strength Disadvantage 3 Action  10 turns  1.5 m / 5 ft
-
Bestow Curse: Wisdom DisadvantageBestow Curse: Wisdom Disadvantage 3 Action  10 turns  1.5 m / 5 ft
-
Burning AgeBurning Age 3 Bonus Action  Long Rest
-
-
-
Celestial HasteCelestial Haste 3 Action  5 turns  Self
-
-
Cheesy SmellCheesy Smell 3 Action
-
 Self
-
Conjure Barrage: Melee WeaponConjure Barrage: Melee Weapon 3 Action
-
 Self
 9m / 30ft (Cone)
Normal weapon damage
2d8WeaponWeapon
Conjure Barrage: Ranged WeaponConjure Barrage: Ranged Weapon 3 Action
-
 Self
 9m / 30ft (Cone)
Normal weapon damage
2d8WeaponWeapon
Corrosive AgeCorrosive Age 3 Bonus Action  Long Rest  Self
-
-
Daylight: Enchant ItemDaylight: Enchant Item 3 Action
-
 18 m / 60 ft
 15m / 50ft (Radius)
-
-
Daylight: SphereDaylight: Sphere 3 Action
-
 18 m / 60 ft
 15m / 50ft (Radius)
-
-
Dispel MagicDispel Magic 3 Action
-
 36 m / 120ft
-
Draconic Elemental WeaponDraconic Elemental Weapon 3 Action
-
 1.5 m / 5 ft
-
-
Draconic Elemental Weapon: AcidDraconic Elemental Weapon: Acid 3 Action  Long Rest  1.5 m / 5 ft
-
-
Draconic Elemental Weapon: ColdDraconic Elemental Weapon: Cold 3 Action  Long Rest  1.5 m / 5 ft
-
-
Draconic Elemental Weapon: FireDraconic Elemental Weapon: Fire 3 Action  Long Rest  1.5 m / 5 ft
-
-
Draconic Elemental Weapon: LightningDraconic Elemental Weapon: Lightning 3 Action  Long Rest  1.5 m / 5 ft
-
-
Draconic Elemental Weapon: ThunderDraconic Elemental Weapon: Thunder 3 Action  Long Rest  1.5 m / 5 ft
-
-
Elemental AgeElemental Age 3 Bonus Action
-
 Self
-
-
Elemental Weapon: AcidElemental Weapon: Acid 3 Action  Long Rest  18 m / 60 ft
-
-
Elemental Weapon: ColdElemental Weapon: Cold 3 Action  Long Rest  18 m / 60 ft
-
-
Elemental Weapon: FireElemental Weapon: Fire 3 Action  Long Rest  18 m / 60 ft
-
-
Elemental Weapon: LightningElemental Weapon: Lightning 3 Action  Long Rest  18 m / 60 ft
-
-
Elemental Weapon: ThunderElemental Weapon: Thunder 3 Action  Long Rest  18 m / 60 ft
-
-
FlyFly 3 Bonus Action  10 turns  Self
-
-
Githborn: Flying BootsGithborn: Flying Boots 3 Bonus Action  10 turns
-
-
-
Glacial AgeGlacial Age 3 Bonus Action  Long Rest
-
-
-
Glyph of Warding: AcidGlyph of Warding: Acid 3 Action
-
 9 m / 30ft
 4m / 13ft (Radius)
5d8AcidAcid
Glyph of Warding: ColdGlyph of Warding: Cold 3 Action
-
 9 m / 30ft
 4m / 13ft (Radius)
5d8ColdCold
Glyph of Warding: DetonationGlyph of Warding: Detonation 3 Action
-
 9 m / 30ft
 4m / 13ft (Radius)
-
Glyph of Warding: FireGlyph of Warding: Fire 3 Action
-
 9 m / 30ft
 4m / 13ft (Radius)
5d8FireFire
Glyph of Warding: LightningGlyph of Warding: Lightning 3 Action
-
 9 m / 30ft
 4m / 13ft (Radius)
5d8LightningLightning
Glyph of Warding: SleepGlyph of Warding: Sleep 3 Action  2 turns  9 m / 30ft
 4m / 13ft (Radius)
-
Glyph of Warding: ThunderGlyph of Warding: Thunder 3 Action
-
 9 m / 30ft
 4m / 13ft (Radius)
5d8ThunderThunder
Khalid's Gift: AidKhalid's Gift: Aid 3 Action  Long Rest  Self
-
10HealingHealing
Paralyzing RayParalyzing Ray 3 Action  2 turns  18 m / 60ft
-
Protection from Energy: AcidProtection from Energy: Acid 3 Action  Long Rest  1.5 m / 5 ft
-
-
Protection from Energy: ColdProtection from Energy: Cold 3 Action  Long Rest  1.5 m / 5 ft
-
-
Protection from Energy: FireProtection from Energy: Fire 3 Action  Long Rest  1.5 m / 5 ft
-
-
Protection from Energy: LightningProtection from Energy: Lightning 3 Action  Long Rest  1.5 m / 5 ft
-
-
Protection from Energy: ThunderProtection from Energy: Thunder 3 Action  Long Rest  1.5 m / 5 ft
-
-
Ray of FearRay of Fear 3 Action  2 turns  18 m / 60 ft
-
Recast Speak with DeadRecast Speak with Dead 3 Action
-
 9 m / 30ft
-
-
Restore VitalityRestore Vitality 3 Bonus Action
-
 9 m / 30ft
-
2d6HealingHealing
Ride the WindsRide the Winds 3 Action  Long Rest  Self
-
-
Shield of Devotion: AidShield of Devotion: Aid 3 Action  Long Rest  Self
-
10HealingHealing
Spirit Guardians: NecroticSpirit Guardians: Necrotic 3 Action  10 turns  Self
 3m / 10ft (Radius)
3d8NecroticNecrotic
Spirit Guardians: RadiantSpirit Guardians: Radiant 3 Action  10 turns  Self
 3m / 10ft (Radius)
3d8RadiantRadiant
Summon Quothe the RavenSummon Quothe the Raven 3 Action
-
 18 m / 60ft
-
-
Tightening OrbitTightening Orbit 3 Action
-
 9m / 30ft (Radius)
-
-
Wounding RayWounding Ray 3 Action
-
 18 m / 60 ft 2d8NecroticNecrotic


Non-player character only[edit | edit source]

Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Astral RiftAstral Rift 3 Action
-
 9 m / 30ft
-
-
Call of the CrustaceanCall of the Crustacean 3 Bonus Action
-
 18 m / 60ft
-
-
Fanatic RetaliationFanatic Retaliation 3 Action  2 turns  18 m / 60ft 6d10PsychicPsychic
Mind MasteryMind Mastery 3 Action  2 turns  18 m / 60 ft
-
No Rest for the WickedNo Rest for the Wicked 3 Bonus Action
-
 3 m / 10ft
-
-
Shield of ScreamsShield of Screams 3 Bonus Action  2 turns  18 m / 60 ft
-
2d6PsychicPsychic
Soul OfferingSoul Offering 3 Bonus Action  2 turns  8 m / 27ft
-
The Dead WastesThe Dead Wastes 3 Action
-
 18 m / 60 ft
-
4d6NecroticNecrotic
4d6HealingHealing
Umbral AllyUmbral Ally 3 Bonus Action
-
 3 m / 10ft
-
-