List of 2nd level spells

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This is a list of all second level spells in Baldur's Gate 3.

Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Aid Aid 2 Action  Long Rest  Self
 9m / 30ft (Radius)
-
-
Arcane Lock Arcane Lock 2 Action  10 turns  1.5 m / 5 ft
-
-
Barkskin Barkskin 2 Action  Long Rest  1.5 m / 5 ft
-
-
Blindness Blindness 2 Action  10 turns  18 m / 60 ft
-
Blur Blur 2 Action  10 turns  Self
-
-
Branding Smite Branding Smite 2 Action  10 turns  Weapon Range Attack roll weaponDamage TypesWeapon
2d6Damage TypesRadiant
Calm Emotions Calm Emotions 2 Action  10 turns  18 m / 60 ft
 6m / 20ft (Radius)
-
-
Cloud of Daggers Cloud of Daggers 2 Action
-
 18 m / 60 ft
-
4d4Damage TypesSlashing
Crown of Madness Crown of Madness 2 Action  3 turns  18m / 60ft
-
Darkness Darkness 2 Action
-
 18 m / 60 ft
-
-
Darkvision Darkvision 2 Action  Long Rest  1.5 m / 5 ft
-
-
Detect Thoughts Detect Thoughts 2 Action  Long Rest  Self
-
-
Enhance Ability Enhance Ability 2 Action
-
 1.5 m / 5 ft
-
-
Enlarge/Reduce Enlarge/Reduce 2 Action
-
 9m / 30ft
-
-
Enthrall Enthrall 2 Action  10 turns  6m / 20ft
-
Flame Blade Flame Blade 2 Bonus Action
-
 Self
-
-
Flaming Sphere Flaming Sphere 2 Action
-
 18 m / 60 ft
 2m / 7ft (Radius)
2d6Damage TypesFire
Gust of Wind Gust of Wind 2 Action  1 turn  Self
 12m / 40ft
-
-
Heat Metal Heat Metal 2 Action  10 turns  18 m / 60 ft 2d8Damage TypesFire
Hold Person Hold Person 2 Action  10 turns  18 m / 60 ft
-
Invisibility Invisibility 2 Action  10 turns  1.5 m / 5 ft
-
-
Knock Knock 2 Action
-
 18 m / 60 ft
-
-
Lesser Restoration Lesser Restoration 2 Action
-
 1.5 m / 5 ft
-
-
Magic Weapon Magic Weapon 2 Action  Long Rest  1.5 m / 5 ft
-
-
Melf's Acid Arrow Melf's Acid Arrow 2 Action  1 turn  18 m / 60 ft Attack roll 4d4Damage TypesAcid
Mirror Image Mirror Image 2 Action  10 turns  Self
-
-
Misty Step Misty Step 2 Bonus Action
-
 18m / 60ft
-
-
Moonbeam Moonbeam 2 Action
-
 18 m / 60 ft
 1m / 3ft
2d10Damage TypesRadiant
Pass Without Trace Pass Without Trace 2 Action  Long Rest  Self
 9m / 30ft (Radius)
-
-
Phantasmal Force Phantasmal Force 2 Action  10 turns  18 m / 60 ft
-
Prayer of Healing Prayer of Healing 2 Action
-
 Self
 9m / 30ft (Radius)
-
2d8hit points
Protection from Poison Protection from Poison 2 Action  Long Rest  1.5 m / 5 ft
-
-
Ray of Enfeeblement Ray of Enfeeblement 2 Action  10 turns  18 m / 60 ft Attack roll
-
Scorching Ray Scorching Ray 2 Action
-
 18 m / 60 ft Attack roll 2d6Damage TypesFire
See Invisibility See Invisibility 2 Action  Long Rest  Self
-
Shatter Shatter 2 Action
-
 18 m / 60 ft
 3m / 10ft
3d8Damage TypesThunder
Silence Silence 2 Action
-
 18m / 60ft
-
-
Spike Growth Spike Growth 2 Action
-
 18 m / 60 ft
-
2d4Damage TypesPiercing
Spiritual Weapon Spiritual Weapon 2 Bonus Action
-
 18 m / 60 ft
-
1d8+1Damage TypesForce
Warding Bond Warding Bond 2 Action  Long Rest  1.5 m / 5 ft
-
-
Web Web 2 Action  1 turn  18 m / 60 ft
 4m / 13ft
-


Item or variant spells[edit | edit source]

Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Absolute's Talisman: Aid Absolute's Talisman: Aid 2 Action  Long Rest  Self
-
5hit points
Bear's Endurance Bear's Endurance 2 Action  Long Rest  1.5 m / 5 ft
-
-
Branding Smite (Melee) Branding Smite (Melee) 2 Action  10 turns  1.5 m / 5 ft Attack roll weaponDamage TypesWeapon
2d6Damage TypesRadiant
Branding Smite (Ranged) Branding Smite (Ranged) 2 Action  10 turns  18 m / 60 ft Attack roll weaponDamage TypesWeapon
2d6Damage TypesRadiant
Bull's Strength Bull's Strength 2 Action  Long Rest  1.5 m / 5 ft
-
-
Cat's Grace Cat's Grace 2 Action  Long Rest  1.5 m / 5 ft
-
-
Eagle's Splendour Eagle's Splendour 2 Action  Long Rest  1.5 m / 5 ft
-
-
Enlarge Enlarge 2 Action  10 turns  9m / 30ft
-
-
Fleeting Dream Fleeting Dream 2 Bonus Action
-
 18m / 60ft
-
-
Fox's Cunning Fox's Cunning 2 Action  Long Rest  1.5 m / 5 ft
-
-
Lunar Flare Lunar Flare 2 Action  2 turns  18m / 60ft Attack roll 5d6Damage TypesRadiant
Move Moonbeam Move Moonbeam 2 Action
-
 18 m / 60 ft
 1m / 3ft
2d10Damage TypesRadiant
Owl's Wisdom Owl's Wisdom 2 Action  Long Rest  1.5 m / 5 ft
-
-
Protection from Missiles Protection from Missiles 2 Action  10 turns  Self
-
-
Reapply Heat Metal Reapply Heat Metal 2 Action  10 turns  18 m / 60 ft 2d8Damage TypesFire
Reduce Reduce 2 Action  10 turns  9m / 30ft
-
Sethan: Reduce Sethan: Reduce 2 Action  5 turns  9m / 30ft
-
Shadow Blade Shadow Blade 2 Bonus Action
-
 1.5 m / 5 ft
-
2d8Damage TypesPsychic
Shar's Darkness Shar's Darkness 2 Action
-
 18m / 54ft
-
-
Spiritual Weapon: Greataxe Spiritual Weapon: Greataxe 2 Bonus Action  2 turns  18 m / 60 ft
-
1d8 + 1Damage TypesForce
Spiritual Weapon: Greatsword Spiritual Weapon: Greatsword 2 Bonus Action  2 turns  18 m / 60 ft
-
1d8 + 1Damage TypesForce
Spiritual Weapon: Halberd Spiritual Weapon: Halberd 2 Bonus Action  2 turns  18 m / 60 ft
-
1d8 + 1Damage TypesForce
Spiritual Weapon: Maul Spiritual Weapon: Maul 2 Bonus Action  2 turns  18 m / 60 ft
-
1d8 + 1Damage TypesForce
Spiritual Weapon: Spear Spiritual Weapon: Spear 2 Bonus Action  2 turns  18 m / 60 ft
-
1d8 + 1Damage TypesForce
Spiritual Weapon: Trident Spiritual Weapon: Trident 2 Bonus Action  2 turns  18 m / 60 ft
-
1d8 + 1Damage TypesForce
Whossa Large Fellow? Whossa Large Fellow? 2 Action  10 turns  m / ft
-
-


Non-player character only[edit | edit source]

Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Mind Spike Mind Spike 2 Action  3 turns  18 m / 60 ft 2d8Damage TypesPsychic
Rays of Fire Rays of Fire 2 Action
-
 18 m / 60 ft Attack roll 3d6Damage TypesFire