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{{PageSeo
{{PageSeo
| title = The Dark Urge (Origin)
| title = The Dark Urge (origin)
| keywords = origin
| keywords = origin, durge
| description = The Dark Urge Origin has unique gameplay and content in [[Baldur's Gate 3]], and adds many new interactions and opportunities to the game.
| description = The Dark Urge Origin has unique gameplay and content in [[Baldur's Gate 3]], and adds many new interactions and opportunities to the game.
| image = The_Dark_Urge.png
| image = The_Dark_Urge.png
}}
}}
:<small class="noexcerpt navigation-not-searchable">[[File:Background HauntedOne Icon.png|20px|link=]] ''This article is about the Dark Urge Origin. You may be looking for the [[The Dark Urge|character]], which includes the full backstory.''</small>
{{About
{{CharacterInfo
| subject = origin
|title        = Special [[Origin]]
| use1 = the character and their full history
|name         = The Dark Urge
| article1 = The Dark Urge
|image       = [[File:The_Dark_Urge.png|350px]]
}}
|STR          = 8
{{Cw|article|described|violence|animal}}
|DEX          = 13
{{Infobox creature
|CON          = 15
| name = The Dark Urge
|INT          = 12
| image = The_Dark_Urge.png
|WIS          = 10
| image_alt_text = The Dark Urge promotional image.
|CHA          = 17
| class = Any / [[Storm Sorcery]] (default)
|con save    = yes
| race = Any / [[White dragonborn]] (default)
|cha save    = yes
| background = [[Haunted One]]
|level        = 1
| role = Special [[Origin]]
|race        = Any, {{Race|White Dragonborn}} (default)
| child = yes
|type         = Humanoid
| type = Humanoid
|HP          = 8
| ac = 11
|AC          = 11
| hp = 8
|speed        = 9 m / 30 ft
| weight kg = 100
|size         = Medium
| size = Medium
|weight      =
| movement m = 9
|proficiency  = 2
| str = 8
|initiative  = +1
| dex = 13
|class        = Any, {{Class|Sorcerer}} (default)
| con = 15
|alignment    = Any
| int = 12
|background  = Haunted One
| wis = 10
|location    =
| cha = 17
|alt-name    = Promotional Art
| con save prof  = yes
|alt-image    = [[File:TheDarkUrge.jpg|350px]]
| cha save prof = yes
}}
}}
{{Tab
{{Tab
|one=The Dark Urge
|one=The Dark Urge
|one-name=Story Spoiler Page
|one-name=Character
|two=The Dark Urge (Origin)
|two=The Dark Urge (Origin)
|two-name=Origin Page
|two-name=Origin
}}
}}
'''The Dark Urge''' is a special [[Origin]] in [[Baldur's Gate 3]] that can be played using any [[race]], [[class]], and gender, and will not be part of player's party if they are playing any other [[Origin]] Character.
'''The Dark Urge''' is a special [[origin]] in ''Baldur's Gate 3'' that can be played using any [[race]], [[class]], and gender, and will not be part of player's party if they are playing any other origin character.
 
The origin adds new interactions, quests and opportunities for that character, and can be played as good, evil, or anything in-between.


{{Q|My rancid blood whispers to me: kill, kill, and kill again. My ruined body yearns to reap death in this world, and when this foul Urge calls, it possesses my whole being. Injured beyond repair, I know nothing besides this; I must resist this Dark Urge, lest it consume my mind. I must discover what happened to me, and who I was. Before my twitching knife-hand writes a tragedy in blood.|The Dark Urge, fearing their dark desires in their Introduction cinematic.}}
{{Q|My rancid blood whispers to me: kill, kill, and kill again. My ruined body yearns to reap death in this world, and when this foul Urge calls, it possesses my whole being. Injured beyond repair, I know nothing besides this: I must resist the Dark Urge, lest it consume my mind. I must discover who I was, and what happened to me. Before my twitching knife-hand writes a tragedy in blood.|The Dark Urge, fearing their dark desires in their Introduction cinematic.}}


== Background ==
== Overview ==
You remember nothing of your past besides that you walked a path paved with blood. As you venture on, you find yourself inescapably drawn towards unimaginable cruelties. Where do these thoughts come from?
The Dark Urge origin adds new interactions, quests and opportunities for that character, and can be played as good, evil, or anything in-between.


== Gameplay ==
=== Background ===
:''See Also: [[The Urge]]''
The player character remembers nothing of their past besides that they walked a path paved with blood. As they venture on, they find themselves inescapably drawn towards unimaginable cruelties. Where do these thoughts come from?


=== Personal quest ===
{{main|The Urge}}
The Dark Urge's primary personal quest is called [[The Urge]], and adds a unique storyline that surfaces over time as the true nature of The Dark Urge is revealed.
The Dark Urge's primary personal quest is called [[The Urge]], and adds a unique storyline that surfaces over time as the true nature of The Dark Urge is revealed.


A character with the Dark Urge [[origin|Origin]] remembers nothing of their past and are plagued with dark urges of violence and cruelty. Over the course of the game, the player can choose to resist or indulge in their character's urges, as they slowly learn more about their past and their nature, and will be presented with unique opportunities regardless of which path they follow.
A character with the Dark Urge [[origin|Origin]] remembers nothing of their past and are plagued with dark urges of violence and cruelty. Over the course of the game, the player can choose to resist or indulge in their character's urges, as they slowly learn more about their past and their nature, and will be presented with unique opportunities regardless of which path they follow.


== The Urge ==
=== Act One ===
=== Act One ===
{{SpoilerBox|Act=1|
During Act One, the Dark Urge will eventually have a long rest event where they murder a camp follower. If she is available, this will always be {{CharLink|Alfira}}. Otherwise, it will be {{CharLink|Quil}}. Soon after, in a separate long rest event, their butler, {{CharLink|Sceleritas Fel}} will introduce himself, and gift the party the {{SmRarityItem|The Deathstalker Mantle|Deathstalker Mantle}}.
During Act One, the Dark Urge will eventually have a long rest event where they murder a camp follower. If she is available, this will always be [[Alfira]]. Otherwise, it will be [[Quil]]. Soon after, in a separate long rest event, their [[Sceleritas Fel|butler]] will introduce himself, and gift the player [[the Deathstalker Mantle]].


==== Unique Interactions ====
==== Unique Interactions ====
* Long resting early in the act can give hints at the character's true nature. The hints given are dependent on the character's race and class, providing a lore-friendly explanation of each.
* Long resting early in the act can give hints at the character's true nature. The hints given are dependent on the character's race and class, providing a lore-friendly explanation of each.
* Eating the [[Noblestalk]] mushroom as Dark Urge will unlock one of two memories:
* Eating the {{SmRarityItem|Noblestalk}} mushroom as Dark Urge will unlock one of two memories:
** If eaten before meeting [[Sceleritas Fel]]. they remember acts of cannibalism.
** If eaten before meeting Sceleritas Fel, they remember acts of cannibalism.
** If eaten after meeting Sceleritas Fel, they remember the torture and murder of one of their victims.
** If eaten after meeting Sceleritas Fel, they remember the torture and murder of one of their victims.
* Tearing off [[Gale]]'s arm when first meeting him. This prevents you from recruiting him.  
* Tearing off {{CharLink|Gale|Gale's}} arm through the portal when first meeting him. This prevents you from recruiting him.  
* On meeting [[Timber]] the Squirrel at the [[Druid Grove]], the Dark Urge will punt the squirrel with no input. The player can only control this choice if they have [[Speak with Animals]] active.
* On meeting {{CharLink|Timber}} the Squirrel at the [[Druid Grove]], the Dark Urge will punt the squirrel with no input. The player can only control this choice if they have {{SAI|Speak with Animals}} active.
* Encourage [[Arabella]] to leave by flicking your eyes towards the exit, leading to her death.
* Breaking {{CharLink|Pandirna|Pandirna's}} legs in the storage room in the Druid Grove
* Tear off the Wings from the Wounded Bird that is being treated by [[Nettie]] ((Has to be done before prodding it))
* Encourage {{CharLink|Arabella}} to leave by flicking your eyes towards the exit, leading to her death.
* Killing [[Alfira]] while she is visiting the camp (Or a [[Dragonborn]] [[bard]] named [[Quil]] if [[Alfira]] is unavailable for any reason), leading to the first meeting of [[Sceleritas Fel]]. The player can not control this choice.
* Biting off {{CharLink|Crusher|Crusher's}} toe when he demands you kiss his feet.
* Killing [[Minthara]] after sleeping with her if the Dark Urge sided with the Goblin Camp against the Grove.
* Tear off the Wings from the Wounded Bird that is being treated by {{CharLink|Nettie}} ((Has to be done before prodding it))
}}
*During one of the gnoll encounters at Risen Road, the Dark Urge will be very excited about a gnoll being born.
* Killing {{CharLink|Alfira}} while she is visiting the camp or {{CharLink|Quil}} if Alfira is unavailable for any reason, leading to the first meeting of Sceleritas Fel. The player character can not control this choice.
* Killing {{CharLink|Minthara}} after sleeping with her if the Dark Urge sided with the Goblin Camp against the Grove.
 
=== Act Two ===
=== Act Two ===
{{SpoilerBox|act=2|
During a long rest event, The Dark Urge will be given the task of killing {{CharLink|Isobel Thorm|Isobel}} at the [[Last Light Inn]].
During a long rest event, The Dark Urge will be given the task of killing [[Isobel]] at the [[Last Light Inn]].


If the player kills either Isobel or their companion, they are they are granted the [[Slayer]] form, a gift from their father.
If the player kills either Isobel or their companion, they are granted the {{CharLink|Slayer}} form, a gift from their father.


Should the player forego killing [[Isobel]], at a later long rest they will be informed that they will kill their closest companion, usually their lover. The player can choose to wake their companion up, if they pass a Wisdom check. If they fail the check, choose to go back to sleep, or choose to kill their companion, they must pass a separate check, or the camp will turn hostile.
Should the player character forego killing Isobel, at a later long rest they will be informed that they will kill their closest companion, usually their lover. The player character can choose to wake their companion up, if they pass a Wisdom check. If they fail the check, choose to go back to sleep, or choose to kill their companion, they must pass a separate check, or the camp will turn hostile. If they kill a companion this way, all the companion's equipment is lost.


==== Unique Interactions ====
==== Unique Interactions ====
* The Dark Urge has unique dialogue and interactions with multiple characters at and around Moonrise Towers.
* The Dark Urge has unique dialogue and interactions with multiple characters at and around Moonrise Towers.
* Killing [[Isobel]]. The player can choose whether or not to do this, but will lead to a different event. Killing Isobel rewards the Dark Urge with the [[Slayer]] form.
* Killing Isobel. The player character can choose whether or not to do this, but will lead to a different event. Killing Isobel rewards the Dark Urge with the Slayer form.
* Killing your lover or closest companion. The player can choose to warn their companion of this, or choose to simply kill them. Doing this rewards the Dark Urge with the [[Slayer]] form.
* Killing the player character's lover or closest companion. The player character can choose to warn their companion of this, or choose to kill them. Doing this rewards the Dark Urge with the Slayer form.
* After freeing the trapped fairy from the [[Moonlantern]], the player can choose to crush it.
* After freeing the trapped fairy from the {{SmRarityItem|Moonlantern}}, the player character can choose to crush it.
* The player can torture a group of goblins in a variety of ways at the [[Moonrise Towers]].
* The player can torture a group of goblins in a variety of ways at the [[Moonrise Towers]].
* Walking by the graves of the [[Last Light Inn]] will reveal that it was once the Dark Urge's hunting grounds.
* Walking by the graves of the [[Last Light Inn]] is supposed to trigger a voiceline, but due to a bug, a Tav line plays instead. In the past, the voiceline meant to play at Lower City's Graveyard would play instead.
}}
* The player character can confront and murder the {{CharLink|Strange Ox}} while taunting it for keeping its docile ox form.
* The Dark Urge can kill the cat {{CharLink|Steelclaw}} when trying to remember what was forgotten.
*At Moonrise Towers' kitchen, the gnolls recognise the Dark Urge and no check is needed for them to become friendly. They will not show up during the Assault on Moonrise, however.
*Some guards at Moonrise will remark that the Dark Urge seems familiar.
*{{CharLink|The Warden}} really dislikes the Dark Urge.
 
=== Act Three ===
=== Act Three ===
{{SpoilerBox|act=3|
During a long rest in [[Rivington]], a dream sequence reveals that the Dark Urge is a [[Bhaalspawn]], and was once the leader of the Cult of {{CharLink|Bhaal}}, before being betrayed and murdered by {{CharLink|Orin}}.  
If the player refused to kill either Isobel or their companion, after arriving at [[Wyrm's Crossing]], it is revealed that the Dark Urge is a [[Bhaalspawn]], and was once the leader of the Cult of [[Bhaal]], before being betrayed and murdered by their [[Orin|sister]]. Further conversation with [[Gortash]] reveals they were one of the original members of the Chosen of the Dead Three, and alongside Gortash, had originally schemed to use the [[Crown of Karsus]] on the Elder Brain to falsify the religion of the [[Absolute]]. In this sense, the Dark Urge is very well the catalyst for the main story's events.
 
Further conversation with {{CharLink|Enver Gortash}} during his coronation reveals they were one of the original members of the Chosen of the Dead Three, and alongside Gortash, had originally schemed to use the {{IconLink|size=20|Crown of Karsus Faded.png|Crown of Karsus}} on the Elder Brain to falsify the religion of the [[Absolute]]. In this sense, the Dark Urge is the catalyst for the main story's events.
 
The only reason the Dark Urge is not still in this position is because Orin the Red, envious of the Dark Urge's power and control over the cult, betrayed them, inflicted brain damage and amnesia while tadpoling them, and took control of the cult herself.
 
After confronting Orin, the Dark Urge may restore themselves as Bhaals's Chosen, or refuse the title.


The only reason the Dark Urge is not within this position is because [[Orin the Red]], envious of the Dark Urge's power and control over the cult, betrayed them, inflicted amnesia upon them, and took control of the cult herself.  
Should they refuse to become Bhaal's chosen, the Dark Urge will be drained of their father's blood and essence, immediately dying, dooming them to be lost in the Fugue Plane for eternity. However, {{CharLink|Withers}} intervenes by investing a portion of his remaining power into the Dark Urge, bringing them back to life. Reborn anew, the Dark Urge is free of the Urge, and able to determine their own path in life. Because of this, they will also lose access to the Slayer form if they had previously obtained it in Act Two.


After confronting Orin, the Dark Urge may restore themselves as [[Bhaal]]'s Chosen, or refuse the title.
Should they agree to become Bhaal's chosen once more, they will instead be given the task to control the Netherbrain in the name of Bhaal, and will gain access the Slayer form if they did not already.


Should they refuse to become [[Bhaal]]'s chosen, the Dark Urge will be drained of their father's blood, immediately dying, dooming them the to be lost in the Fugue Plane for eternity. However, soon after [[Withers]] invests a portion of his power into the Dark Urge, entwining their fates. The Dark Urge is reborn as Wither's champion, free from the Urge.
After rejecting Bhaal, the player may still select Dark Urge options in dialogue. Additionally, the special Dark Urge voicelines on selecting the character, attacking etc will still play.


The player may still select Dark Urge options in dialogue, with the implications that it is now their character's choice to engage with those desires.
==== Unique Interactions ====
==== Unique Interactions ====
* The Dark Urge has unique throughout the entirety of Act three.
* The Dark Urge has unique interactions throughout the main plot of Act Three:
** They may re-establish their partnership with Gortash.
** They may re-establish their partnership with Gortash.
** They have unique interactions with Orin and the Cult of Bhaal.
** They have unique interactions with Orin and the Cult of Bhaal.
** The Dark Urge has unique dialogue with the [[Netherbrain]].
** The Dark Urge has unique dialogue with the {{CharLink|The Netherbrain|Netherbrain}}.
** The Dark Urge has unique dialogue and interactions in the majority of quests in Act three.
** The Dark Urge has unique dialogue and interactions in the majority of quests in Act Three
* After learning of their true self, Oathbreaker Paladins can confront the Oathbreaker Knight, and learn that it isn't the first time they've broken their oath.
* After learning of their true self, Oathbreaker Paladins can confront the {{CharLink|Oathbreaker Knight}}, and learn that it isn't the first time they've broken their oath.
* If [[Heal]] is cast on the Dark Urge, they unlock one of two memories:
* When encountering {{CharLink|Bugthimble}} in the [[Graveyard (Lower City)|Lower City Graveyard]], the Dark Urge has the option to ponder whether they've ever buried anyone alive before. Doing so will cause them to bury Bugthimble and the treasure she found.
** If cast prior to killing [[Orin]], they remember that they killed their foster parents.
*There is a cut interaction at the graveyard. When unearthing one of the graves, other characters would be horrified about the state of the dug up body, while Dark Urge would remark on it being a victim of theirs from before the game.
** If cast after killing Orin, they remember playing with friends in childhood, after being taken in by their foster parents.
*The Dark Urge is supposed to remark that the gate was their hunting ground when entering the lower city graveyard. However, that interaction is bugged and a voiceline meant to play at Last Light's Graveyard plays instead.
** While Heal could, theoretically, be cast earlier than Act three, it will only become available to the player at level 11 and above, which is typically only reached after Act two.
* When speaking to {{CharLink|Tarhun Mnemonis}} about {{CharLink|Firellia Jannath|Lady Jannath}}'s art festival, the Dark Urge can ask whether they have any art depicting Bhaal.
}}
* {{CharLink|Helsik}} will recognize the Dark Urge from when they and Gortash dealt with her before, and gives them {{SmRarityItem|Gibus of the Worshipful Servant}} which Sceleritas Fel left behind. For the price of 100 or 1000 gold she will reveal some of their past, including the fact that she helped them break into Mephistopheles' vault to steal the Crown of Karsus.
* If {{SAI|Heal}} is cast on the Dark Urge, they unlock one of two memories:
** If cast after rejecting Bhaal, they remember playing with friends in childhood, after being taken in by their foster parents.
** Otherwise, they remember that they killed their foster parents.
** While Heal could, theoretically, be cast earlier than Act Three, it will only become available to the player character at level 11 and above, which is typically only reached after Act two.


==Achievements==
==Achievements==
{{SpoilerBox|
{{Achievement|Embrace Your Urge}}
{{Achievement|Embrace Your Urge}}
{{Achievement|Sins of the Father}}
{{Achievement|Sins of the Father}}
}}


==See also==
==See also==
Line 123: Line 136:


==Notes==
==Notes==
{{notebegin}}
* The final origin character was revealed through [https://bloodinbaldursgate.larian.com/ Blood in Baldur's Gate ARG]. The players controlled a detective investigating a chain of murders. On the final day of the ARG, The Dark Urge was revealed, along with [[Sceleritas Fel]]. The ARG ends with the white-scaled dragonborn killing the detective.
* The final origin character was revealed through [https://bloodinbaldursgate.larian.com/ Blood in Baldur's Gate ARG]. The players controlled a detective investigating a chain of murders. On the final day of the ARG, The Dark Urge was revealed, along with [[Sceleritas Fel]]. The ARG ends with the white-scaled dragonborn killing the detective.
* The Dark Urge is nicknamed '''Durge''' by the community.
* During a playthrough with any other origin, you can find within the depths of the Temple of Bhaal the killed and tortured body of the default Dark Urge figure on the floor of Orin's chambers.
{{noteend}}


== Gallery ==
== Gallery ==
<gallery heights="200" mode="packed">
<gallery heights="200" mode="packed">
Dark Urge Model.png|Default model.
Dark Urge Model Camp.png|Default camp model.
Dark Urge Model Underwear.png|Default underwear model.
File:Dark Urge Headshot.webp|The origin's default appearance
File:Dark Urge Headshot.webp|The origin's default appearance
File:Sceleritas Fel.jpg|Sceleritas Fel, The Dark Urge's guide
File:Sceleritas Fel.jpg|Sceleritas Fel, The Dark Urge's guide
File: Preview The Dark Urge.png|The origin's default appearance in Larian's Release Showcase.
File: Preview The Dark Urge.png|The origin's default appearance in Larian's Release Showcase.
File:BIBG The Dark Urge.png|The origin's appearance in Blood in Baldur's Gate.
File:BIBG The Dark Urge.png|The origin's appearance in Blood in Baldur's Gate.
TheDarkUrge.jpg|Promotional art.
</gallery>
</gallery>


{{NavCompanions}}
{{NavCompanions}}

Latest revision as of 23:04, 28 October 2024

This article is about origin. For the character and their full history, see The Dark Urge.

The Dark Urge is a special origin in Baldur's Gate 3 that can be played using any race, class, and gender, and will not be part of player's party if they are playing any other origin character.

My rancid blood whispers to me: kill, kill, and kill again. My ruined body yearns to reap death in this world, and when this foul Urge calls, it possesses my whole being. Injured beyond repair, I know nothing besides this: I must resist the Dark Urge, lest it consume my mind. I must discover who I was, and what happened to me. Before my twitching knife-hand writes a tragedy in blood.
The Dark Urge, fearing their dark desires in their Introduction cinematic.


Overview[edit | edit source]

The Dark Urge origin adds new interactions, quests and opportunities for that character, and can be played as good, evil, or anything in-between.

Background[edit | edit source]

The player character remembers nothing of their past besides that they walked a path paved with blood. As they venture on, they find themselves inescapably drawn towards unimaginable cruelties. Where do these thoughts come from?

Personal quest[edit | edit source]

Main article: The Urge

The Dark Urge's primary personal quest is called The Urge, and adds a unique storyline that surfaces over time as the true nature of The Dark Urge is revealed.

A character with the Dark Urge Origin remembers nothing of their past and are plagued with dark urges of violence and cruelty. Over the course of the game, the player can choose to resist or indulge in their character's urges, as they slowly learn more about their past and their nature, and will be presented with unique opportunities regardless of which path they follow.

The Urge[edit | edit source]

Act One[edit | edit source]

During Act One, the Dark Urge will eventually have a long rest event where they murder a camp follower. If she is available, this will always be Alfira Alfira. Otherwise, it will be Quil Quil. Soon after, in a separate long rest event, their butler, Sceleritas Fel Sceleritas Fel will introduce himself, and gift the party the Deathstalker Mantle.

Unique Interactions[edit | edit source]

  • Long resting early in the act can give hints at the character's true nature. The hints given are dependent on the character's race and class, providing a lore-friendly explanation of each.
  • Eating the Noblestalk mushroom as Dark Urge will unlock one of two memories:
    • If eaten before meeting Sceleritas Fel, they remember acts of cannibalism.
    • If eaten after meeting Sceleritas Fel, they remember the torture and murder of one of their victims.
  • Tearing off Gale Gale's arm through the portal when first meeting him. This prevents you from recruiting him.
  • On meeting Timber Timber the Squirrel at the Druid Grove, the Dark Urge will punt the squirrel with no input. The player can only control this choice if they have Speak with Animals Speak with Animals active.
  • Breaking Pandirna Pandirna's legs in the storage room in the Druid Grove
  • Encourage Arabella Arabella to leave by flicking your eyes towards the exit, leading to her death.
  • Biting off Crusher Crusher's toe when he demands you kiss his feet.
  • Tear off the Wings from the Wounded Bird that is being treated by Nettie Nettie ((Has to be done before prodding it))
  • During one of the gnoll encounters at Risen Road, the Dark Urge will be very excited about a gnoll being born.
  • Killing Alfira Alfira while she is visiting the camp or Quil Quil if Alfira is unavailable for any reason, leading to the first meeting of Sceleritas Fel. The player character can not control this choice.
  • Killing Minthara Minthara after sleeping with her if the Dark Urge sided with the Goblin Camp against the Grove.

Act Two[edit | edit source]

During a long rest event, The Dark Urge will be given the task of killing Isobel Thorm Isobel at the Last Light Inn.

If the player kills either Isobel or their companion, they are granted the Slayer Slayer form, a gift from their father.

Should the player character forego killing Isobel, at a later long rest they will be informed that they will kill their closest companion, usually their lover. The player character can choose to wake their companion up, if they pass a Wisdom check. If they fail the check, choose to go back to sleep, or choose to kill their companion, they must pass a separate check, or the camp will turn hostile. If they kill a companion this way, all the companion's equipment is lost.

Unique Interactions[edit | edit source]

  • The Dark Urge has unique dialogue and interactions with multiple characters at and around Moonrise Towers.
  • Killing Isobel. The player character can choose whether or not to do this, but will lead to a different event. Killing Isobel rewards the Dark Urge with the Slayer form.
  • Killing the player character's lover or closest companion. The player character can choose to warn their companion of this, or choose to kill them. Doing this rewards the Dark Urge with the Slayer form.
  • After freeing the trapped fairy from the Moonlantern, the player character can choose to crush it.
  • The player can torture a group of goblins in a variety of ways at the Moonrise Towers.
  • Walking by the graves of the Last Light Inn is supposed to trigger a voiceline, but due to a bug, a Tav line plays instead. In the past, the voiceline meant to play at Lower City's Graveyard would play instead.
  • The player character can confront and murder the Strange Ox Strange Ox while taunting it for keeping its docile ox form.
  • The Dark Urge can kill the cat Steelclaw Steelclaw when trying to remember what was forgotten.
  • At Moonrise Towers' kitchen, the gnolls recognise the Dark Urge and no check is needed for them to become friendly. They will not show up during the Assault on Moonrise, however.
  • Some guards at Moonrise will remark that the Dark Urge seems familiar.
  • The Warden The Warden really dislikes the Dark Urge.

Act Three[edit | edit source]

During a long rest in Rivington, a dream sequence reveals that the Dark Urge is a Bhaalspawn, and was once the leader of the Cult of Bhaal Bhaal, before being betrayed and murdered by Orin Orin.

Further conversation with Enver Gortash Enver Gortash during his coronation reveals they were one of the original members of the Chosen of the Dead Three, and alongside Gortash, had originally schemed to use the Crown of Karsus Crown of Karsus on the Elder Brain to falsify the religion of the Absolute. In this sense, the Dark Urge is the catalyst for the main story's events.

The only reason the Dark Urge is not still in this position is because Orin the Red, envious of the Dark Urge's power and control over the cult, betrayed them, inflicted brain damage and amnesia while tadpoling them, and took control of the cult herself.

After confronting Orin, the Dark Urge may restore themselves as Bhaals's Chosen, or refuse the title.

Should they refuse to become Bhaal's chosen, the Dark Urge will be drained of their father's blood and essence, immediately dying, dooming them to be lost in the Fugue Plane for eternity. However, Withers Withers intervenes by investing a portion of his remaining power into the Dark Urge, bringing them back to life. Reborn anew, the Dark Urge is free of the Urge, and able to determine their own path in life. Because of this, they will also lose access to the Slayer form if they had previously obtained it in Act Two.

Should they agree to become Bhaal's chosen once more, they will instead be given the task to control the Netherbrain in the name of Bhaal, and will gain access the Slayer form if they did not already.

After rejecting Bhaal, the player may still select Dark Urge options in dialogue. Additionally, the special Dark Urge voicelines on selecting the character, attacking etc will still play.

Unique Interactions[edit | edit source]

  • The Dark Urge has unique interactions throughout the main plot of Act Three:
    • They may re-establish their partnership with Gortash.
    • They have unique interactions with Orin and the Cult of Bhaal.
    • The Dark Urge has unique dialogue with the The Netherbrain Netherbrain.
    • The Dark Urge has unique dialogue and interactions in the majority of quests in Act Three
  • After learning of their true self, Oathbreaker Paladins can confront the Oathbreaker Knight Oathbreaker Knight, and learn that it isn't the first time they've broken their oath.
  • When encountering Bugthimble Bugthimble in the Lower City Graveyard, the Dark Urge has the option to ponder whether they've ever buried anyone alive before. Doing so will cause them to bury Bugthimble and the treasure she found.
  • There is a cut interaction at the graveyard. When unearthing one of the graves, other characters would be horrified about the state of the dug up body, while Dark Urge would remark on it being a victim of theirs from before the game.
  • The Dark Urge is supposed to remark that the gate was their hunting ground when entering the lower city graveyard. However, that interaction is bugged and a voiceline meant to play at Last Light's Graveyard plays instead.
  • When speaking to Tarhun Mnemonis Tarhun Mnemonis about Firellia Jannath Lady Jannath's art festival, the Dark Urge can ask whether they have any art depicting Bhaal.
  • Helsik Helsik will recognize the Dark Urge from when they and Gortash dealt with her before, and gives them Gibus of the Worshipful Servant which Sceleritas Fel left behind. For the price of 100 or 1000 gold she will reveal some of their past, including the fact that she helped them break into Mephistopheles' vault to steal the Crown of Karsus.
  • If Heal Heal is cast on the Dark Urge, they unlock one of two memories:
    • If cast after rejecting Bhaal, they remember playing with friends in childhood, after being taken in by their foster parents.
    • Otherwise, they remember that they killed their foster parents.
    • While Heal could, theoretically, be cast earlier than Act Three, it will only become available to the player character at level 11 and above, which is typically only reached after Act two.

Achievements[edit | edit source]

A-Embrace Your Urge.jpg

Embrace Your Urge
Become Bhaal's ultimate weapon - become his Slayer.


A-Sins of the Father.jpg

Sins of the Father
Claim your Throne of Blood: take control of the Netherbrain for Bhaal and break the world.


See also[edit | edit source]

  • The Dark Urge page for a more thorough overview of this character. Warning: this page contains unhidden major spoilers.

Notes[edit | edit source]

  • The final origin character was revealed through Blood in Baldur's Gate ARG. The players controlled a detective investigating a chain of murders. On the final day of the ARG, The Dark Urge was revealed, along with Sceleritas Fel. The ARG ends with the white-scaled dragonborn killing the detective.
  • The Dark Urge is nicknamed Durge by the community.
  • During a playthrough with any other origin, you can find within the depths of the Temple of Bhaal the killed and tortured body of the default Dark Urge figure on the floor of Orin's chambers.

Gallery[edit | edit source]