User:Korgat: Difference between revisions

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| <!-- Region -->[[Goblin Camp]]
| <!-- Region -->[[Goblin Camp]]
|| <!-- Location -->[[Shattered Sanctum]]
|| <!-- Location -->[[Shattered Sanctum#Centre|Shattered Sanctum Centre]]
|| <!-- Bonus -->[[File:Absolute_symbol.png|25px]][[Absolute's Brand]]
|| <!-- Description -->Gain the use of unique special effects on [[:Category:Absolute_Equipment|Absolute Equipment]].<br>Gain unique dialogue options with followers of the [[Absolute]].
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| <!-- Region -->[[Goblin Camp]]
|| <!-- Location -->[[Shattered Sanctum#East|Shattered Sanctum East]]
|| <!-- Bonus -->{{cond|See Invisibility}}
|| <!-- Bonus -->{{cond|See Invisibility}}
|| <!-- Description -->Grants a permanent {{cond|See Invisibility}} effect from [[Volo's Ersatz Eye (passive feature)|Volo's Ersatz Eye]].
|| <!-- Description -->Grants a permanent {{cond|See Invisibility}} effect from [[Volo's Ersatz Eye (passive feature)|Volo's Ersatz Eye]].
|-
|-
| <!-- Region -->[[Goblin Camp]]
| <!-- Region -->[[Goblin Camp]]
|| <!-- Location -->[[Shattered Sanctum]]
|| <!-- Location -->[[Shattered Sanctum#East|Shattered Sanctum East]]
|| <!-- Bonus -->{{cond|Loviatar's Love}}{{note|Effect is permanently lost if the character dies and is revived.}}
|| <!-- Bonus -->{{cond|Loviatar's Love}}{{note|Effect is permanently lost if the character dies and is revived.}}
|| <!-- Description -->When you have 30% [[Hit Points]] or less, you gain a '''+2''' bonus to {{Attack Roll}}s and [[Wisdom]] {{SavingThrow}}s for 3 turns.
|| <!-- Description -->When you have 30% [[Hit Points]] or less, you gain a '''+2''' bonus to {{Attack Roll}}s and [[Wisdom]] {{SavingThrow}}s for 3 turns.
|-
| <!-- Region -->[[Goblin Camp]]
|| <!-- Location -->[[Shattered Sanctum]]
|| <!-- Bonus -->[[File:Absolute_symbol.png|25px]][[Absolute's Brand]]
|| <!-- Description -->Gain the use of unique special effects on [[:Category:Absolute_Equipment|Absolute Equipment]].<br>Gain unique dialogue options with followers of the [[Absolute]].
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| <!-- Region -->[[Sunlit Wetlands]]
| <!-- Region -->[[Sunlit Wetlands]]

Revision as of 00:02, 5 February 2024



Equipment
Helmet Icon.png
Cloak B Unfaded Icon.png
Plate Armour Icon.png Amulet Necklace A Gold A 1 Unfaded Icon.png
Metallic Gloves Icon.png Ring A Simple Gold Unfaded Icon.png
Metallic Boots Icon.png
Longsword Item Icon.png Item WPN HUM Shield D 0 Unfaded Icon.png Longbow Item Icon.png

Equipment By Act

Equipment lists separated by Act.

Act One

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Chapter 1.webp

Headwear

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Item Effects Location
Warped Headband of Intellect Icon.png
Warped Headband of Intellect
  • Set the wearer's Intelligence Intelligence score to 17. The enchantment has no effect if their Intelligence score is higher without it.
Dropped by Lump the Enlightened. If he is convinced to fight for the party, he can be called and looted later within Act One.

Cloaks

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

No results

Armour

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

No results

Handwear

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

No results


Act Two

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Chapter 2.webp


Headwear

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Item Effects Location
Wizard Hat Icon.png
Hat of Fire Acuity
Can be looted from the Strange Ox in Dammon's blacksmith in Act Two.

Cloaks

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

No results

Armour

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

No results

Handwear

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Item Effects Location
Gloves Leather G Faded.png
Swordmaster Gloves
Bought or stolen from Dammon in Act Two.
Gloves Leather E Faded.png
Poisoner's Gloves
Act Two: Found inside a chest at the back end of the House of Healing X: -199 Y: 78.


Act Three

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Chapter 3.webp


Headwear

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Item Effects Location
Scabby Pugilist Circlet Icon.png
Scabby Pugilist Circlet
Bought or stolen from Mattis near the Requisitioned Barn if he survived to Act Three.

Cloaks

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

No results

Armour

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Item Effects Location
Unwanted Masterwork Scalemail Icon.png
Unwanted Masterwork Scalemail
Bought or stolen from Dammon in Act Three.
Elven Chain Icon.png
Elven Chain
Sold by Exxvikyap in Rivington during Act Three
Armour of Persistence Icon.png
Armour of Persistence
Bought or stolen from Dammon in Act Three.
Emblazoned Plate of the Marshal Icon.png
Emblazoned Plate of the Marshal
; Fire Shield Fire Shield ()
Cast as a level 4 spell ( Recharge: Long rest.)
Can be looted from the body of Duke Ulder Ravengard if killed in Wyrm's Rock Fortress or at the Campsite (Act Three).

Handwear

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Item Effects Location
Gloves Leather F Faded.png
Stalker Gloves
Sold by Exxvikyap in Rivington during Act Three
Gloves Metal C Faded.png
Legacy of the Masters
Bought or stolen from Dammon in Act Three.

High Utility Permanent Bonuses

See Permanent Bonuses or Permanent bonus table for a complete list of bonuses.

Act One

Region Location Bonus Description
Blighted Village Apothecary's Cellar Forbidden Knowledge Forbidden Knowledge Gain the Forbidden Knowledge Forbidden Knowledge passive feature from Necromancy of Thay.
Blighted Village Apothecary's Cellar Speak with Dead Speak with Dead Gain Speak with Dead Speak with Dead spell once per long rest from Necromancy of Thay.
Goblin Camp Shattered Sanctum Centre Absolute symbol.pngAbsolute's Brand Gain the use of unique special effects on Absolute Equipment.
Gain unique dialogue options with followers of the Absolute.
Goblin Camp Shattered Sanctum East See Invisibility See Invisibility Grants a permanent See Invisibility See Invisibility effect from Volo's Ersatz Eye.
Goblin Camp Shattered Sanctum East Loviatar's Love Loviatar's Love[note 1] When you have 30% Hit Points or less, you gain a +2 bonus to Attack rolls and Wisdom Saving throws for 3 turns.
Sunlit Wetlands Riverside Teahouse Paid the Price Paid the Price Gain +1 bonus to Intimidation checks.
Gain Disadvantage Icon.png Disadvantage on Perception checks.
Gain Disadvantage Icon.png Disadvantage when attacking Hags.
Sunlit Wetlands Riverside Teahouse Generic Feature Icon.webpAuntie Ethel's Boon Gain +1 to an Ability Score of choice. Can be raised above 20.
Underdark Myconid Colony Survival Instinct Survival Instinct Gain the additional illithid power Survival InstinctSurvival Instinct
Underdark The Festering Cove BOOOAL's Blessing BOOOAL's Blessing Gain Advantage Icon.png Advantage on Attack rolls against Bleeding Bleeding targets.
Rosymorn Monastery Crèche Y'llek Infirmary Awakened Awakened You can use all of your Illithid powers as a Bonus Action.

Act Two

Region Location Bonus Description
Ruined Battlefield Kar'niss Pixie Blessing Pixie Blessing The Shadow Curse Shadow Curse cannot affect this creature thanks to a pixie's protective magic.
Moonrise Towers Main Floor POT Potion of Everlasting Vigour Faded.pngPotion of Everlasting Vigour Gain +2 Strength.
Moonrise Towers Mind Flayer Colony Githzerai Mind Barrier Githzerai Mind Barrier[note 2] Gain Advantage Icon.png Advantage on Intelligence Saving throws.
Moonrise Towers Improved Bardic Inspiration Improved Bardic Inspiration Gain a charge of Bardic Inspiration that is stronger than usual (D12 Slashing.png1d12).
Reithwin Town Arabella Arabella's Shadow Entangle Arabella's Shadow Entangle Entangle an Undead or shadow creature until long rest.

Act Three

Region Location Bonus Description
Wyrm's Lookout Astral Plane Partial Ceremorphosis Partial Ceremorphosis Gain all Tier 1 Illithid Powers.
Gain access to Tier 3 Illithid Powers.
Gain Fly Fly.
Rivington Circus of the Last Days Sweet Stone Features Sweet Stone Features Gain a D4 Slashing.png +1d4 bonus to Attack rolls and Saving throws.
Lower City Crimson Draughts Unstable Blood Unstable Blood Your blood is now highly flammable and will explode on contact with fire.
Lower City House of Grief Patriar's Memory Gain +1 Charisma.
Lower City House of Grief <Stolen> Memory Gain +2 to an Ability Score of your choice.
Lower City Ramazith's Tower Danse Macabre Danse Macabre Create 4 ghouls that fight alongside you.
Lower City Ramazith's Tower Tharchiate Withering Tharchiate Withering Gain -5 Constitution and a sickly green aura. Can be negated by Amulet of Greater Health.
Lower City Ramazith's Tower Tharchiate Codex: Blessing Tharchiate Codex: Blessing Gain Tharchiate Vigour Tharchiate Vigour immediately and also once after every Long Rest.
Lower City Steel Watch Foundry Slayer Knowledge Grants Advantage Icon.png Advantage on Saving Throws against being Frightened Frightened by a Bhaalspawn Slayer
  1. Effect is permanently lost if the character dies and is revived.
  2. Effect is permanently lost if the character dies and is revived.