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Greymon: Difference between revisions

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== Involvement ==
== Involvement ==
=== Act One ===
=== Act One ===
After boarding the boat from the [[Underdark]] beach, a boat captained by Corsair Greymon will sail up alongside the party's boat. Greymon will come aboard, and the player character will have to pass a check or attack Greymon and his crew consisting of [[Argram|Alchemist Argram]], [[Kettel|Mind Master Kettel]], [[Bonna]], [[Hurk]], and [[Jerris]]. Passing a {{Ability Check|Athletics|15}} to push him into the water will kill Greymon, sinking his inventory to the bottom of the sea and making it permanently inaccessible, while initiating combat with the surviving Duergar; this will also garner approval from {{CharLink|Lae'zel}} and {{CharLink|Astarion}}. In a chest aboard Greymon's skiff is the {{SmRarityItem|Intransigent Warhammer}}. If pushed into the water during battle, he and his crew will wash up at the beach near the southern pier at the [[Decrepit Village]].
After boarding the boat from the [[Underdark]] beach, a boat captained by Corsair Greymon will sail up alongside the party's boat. Greymon will come aboard, and the player character will have to pass a check or attack Greymon and his crew consisting of:
 
{{div col|colwidth=20em}}
* {{CharLink|Argram|Alchemist Argram}}
* {{CharLink|Kettel|Mind Master Kettel}}
* {{CharLink|Bonna}}
* {{CharLink|Hurk}}
* {{CharLink|Jerris}}
{{div col end}}
 
Passing a {{Ability Check|Athletics|15}} to push him into the water will kill Greymon, sinking his inventory to the bottom of the sea and making it permanently inaccessible, while initiating combat with the surviving Duergar; this will also garner approval from {{CharLink|Lae'zel}} and {{CharLink|Astarion}}. In a chest aboard Greymon's skiff is the {{SmRarityItem|Intransigent Warhammer}}. If pushed into the water during battle, he and his crew will wash up at the beach near the southern pier at the [[Decrepit Village]].


If Greymon sails into the Grymforge with the party, he can later be found and traded with in the area where deep gnome slaves are digging out Nere. As a follower of [[the Absolute]], he will side with Nere if the party chooses to fight him.
If Greymon sails into the Grymforge with the party, he can later be found and traded with in the area where deep gnome slaves are digging out Nere. As a follower of [[the Absolute]], he will side with Nere if the party chooses to fight him.
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* {{FRWiki|Greymon|long}}
* {{FRWiki|Greymon|long}}


{{Grymforge}}
{{Grymforge|state=expanded}}
[[Category:Duergar]]
[[Category:Duergar]]
[[Category:Humanoids]]
[[Category:Humanoids]]

Revision as of 07:26, 12 September 2024

Corsair Greymon is a Duergar trader who can be found at the Grymforge.

Involvement

Act One

After boarding the boat from the Underdark beach, a boat captained by Corsair Greymon will sail up alongside the party's boat. Greymon will come aboard, and the player character will have to pass a check or attack Greymon and his crew consisting of:

Passing a DC 15 Athletics check to push him into the water will kill Greymon, sinking his inventory to the bottom of the sea and making it permanently inaccessible, while initiating combat with the surviving Duergar; this will also garner approval from Lae'zel Lae'zel and Astarion Astarion. In a chest aboard Greymon's skiff is the Intransigent Warhammer. If pushed into the water during battle, he and his crew will wash up at the beach near the southern pier at the Decrepit Village.

If Greymon sails into the Grymforge with the party, he can later be found and traded with in the area where deep gnome slaves are digging out Nere. As a follower of the Absolute, he will side with Nere if the party chooses to fight him.

Store

Corresponds to UND_KC_Trader_Weapons.

Notable items sold

Combat

Attacks and abilities

Disarming Attack Melee.webp
Disarming Attack (Melee) Disarming Attack (Melee) ()
Normal weapon damage + Superiority Die Damage TypesWeapon damage Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and potentially force the target to drop the weapons they are holding.
Enlarge.webp
Enlarge Enlarge ()

Grow in size to become stronger

You gain Advantage Icon.png Advantage on Ability Checks and Saving Throws using Strength, and weapon attacks deal an additional 1d4 damage.

 Range: Self
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Greataxe
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft

External links