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List of 3rd level spells

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Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Animate Dead Animate Dead 3 Action
-
 3m / 10ft
-
-
Beacon of Hope Beacon of Hope 3 Action  10 turns  Self
 9m / 30ft (Radius)
-
-
Bestow Curse Bestow Curse 3 Action
-
 1.5 m / 5 ft
-
Blinding Smite Blinding Smite 3 Action  10 turns  Weapon Range Attack roll weaponDamage TypesWeapon
3d8Damage TypesRadiant
Blink Blink 3 Action  10 turns  Self
-
-
Call Lightning Call Lightning 3 Action  10 turns  18m / 60ft
 2m / 7ft (Radius)
3d10Damage TypesLightning
Conjure Barrage Conjure Barrage 3 Action
-
 Self
 9m / 30ft (Cone)
weaponDamage TypesWeapon
2d8Damage TypesPhysical
Counterspell Counterspell 3 Reaction
-
 m / ft
-
-
Crusader's Mantle Crusader's Mantle 3 Action  10 turns  Self
 9m / 30ft (Radius)
-
-
Daylight Daylight 3 Action  Long Rest  18 m / 60 ft
-
-
Elemental Weapon Elemental Weapon 3 Action
-
 18 m / 60 ft
-
-
Fear Fear 3 Action  2 turns  Self
 9m / 30ft (Cone)
-
Feign Death Feign Death 3 Action  10 turns  1.5m / 5ft
-
-
Fireball Fireball 3 Action
-
 18m / 60ft
 4m / 13ft (Radius)
8d6Damage TypesFire
Gaseous Form Gaseous Form 3 Action  Long Rest  1.5 m / 5 ft
-
-
Glyph of Warding Glyph of Warding 3 Action
-
 9m / 30ft
 4m / 13ft (Radius)
-
Grant Flight Grant Flight 3 Action  10 turns  1.5 m / 5 ft
-
-
Haste Haste 3 Action  10 turns  9m / 30ft
-
-
Hunger of Hadar Hunger of Hadar 3 Action
-
 18 m / 60 ft
 6m / 20ft (Radius)
2d6Damage TypesCold
2d6Damage TypesAcid
Hypnotic Pattern Hypnotic Pattern 3 Action  2 turns  18 m / 60 ft
 9m / 30ft (Radius)
-
Lightning Arrow Lightning Arrow 3 Action
-
 18 m / 60 ft
 3m / 10ft (Radius)
Attack roll 4d8Damage TypesLightning
2d8Damage TypesLightning
Lightning Bolt Lightning Bolt 3 Action
-
 Self
 30m / 100ft
8d6Damage TypesLightning
Mass Healing Word Mass Healing Word 3 Bonus Action
-
 Self
 18m / 60ft (Radius)
-
1d4hit points
Plant Growth Plant Growth 3 Action
-
 18 m / 60 ft
-
-
Protection from Energy Protection from Energy 3 Action
-
 1.5 m / 5 ft
-
-
Remove Curse Remove Curse 3 Action
-
 1.5 m / 5 ft
-
-
Revivify Revivify 3 Action
-
 9m / 30ft
 9m / 30ft (Radius)
-
-
Sleet Storm Sleet Storm 3 Action
-
 18m / 60ft
-
Slow Slow 3 Action  10 turns  18 m / 60 ft
-
Speak with Dead Speak with Dead 3 Action  Long Rest  9m / 30ft
-
-
Spirit Guardians Spirit Guardians 3 Action
-
 Self
 3m / 10ft (Radius)
-
Stinking Cloud Stinking Cloud 3 Action
-
 18 m / 60 ft
-
Vampiric Touch Vampiric Touch 3 Action  10 turns  1.5 m / 5 ft Attack roll 3d6Damage TypesNecrotic
Warden of Vitality Warden of Vitality 3 Action  10 turns  Self
-
-


Item/Variant spells

Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Activate Call Lightning Activate Call Lightning 3 Action
-
 18m / 60ft
 2m / 7ft (Radius)
3d10Damage TypesLightning
Animate Dead: Skeleton Animate Dead: Skeleton 3 Action
-
 3m / 10ft
-
-
Animate Dead: Zombie Animate Dead: Zombie 3 Action
-
 3m / 10ft
-
-
Bestow Curse: Additional Damage Bestow Curse: Additional Damage 3 Action  10 turns  1.5 m / 5 ft
-
Bestow Curse: Attack Disadvantage Bestow Curse: Attack Disadvantage 3 Action  10 turns  1.5 m / 5 ft
-
Bestow Curse: Charisma Disadvantage Bestow Curse: Charisma Disadvantage 3 Action  10 turns  1.5 m / 5 ft
-
Bestow Curse: Constitution Disadvantage Bestow Curse: Constitution Disadvantage 3 Action  10 turns  1.5 m / 5 ft
-
Bestow Curse: Dexterity Disadvantage Bestow Curse: Dexterity Disadvantage 3 Action  10 turns  1.5 m / 5 ft
-
Bestow Curse: Dread Bestow Curse: Dread 3 Action  10 turns  1.5 m / 5 ft
-
Bestow Curse: Intelligence Disadvantage Bestow Curse: Intelligence Disadvantage 3 Action  10 turns  1.5 m / 5 ft
-
Bestow Curse: Strength Disadvantage Bestow Curse: Strength Disadvantage 3 Action  10 turns  1.5 m / 5 ft
-
Bestow Curse: Wisdom Disadvantage Bestow Curse: Wisdom Disadvantage 3 Action  10 turns  1.5 m / 5 ft
-
Burning Age Burning Age 3 Bonus Action  Long Rest  m / ft
-
-
Call of the Crustacean Call of the Crustacean 3 Bonus Action
-
 18m / 60ft
-
-
Celestial Haste Celestial Haste 3 Action  5 turns  Self
-
-
Conjure Barrage: Melee Weapon Conjure Barrage: Melee Weapon 3 Action
-
 Self
 9m / 30ft (Cone)
weaponDamage TypesWeapon
2d8Damage TypesPhysical
Conjure Barrage: Ranged Weapon Conjure Barrage: Ranged Weapon 3 Action
-
 Self
 9m / 30ft (Cone)
weaponDamage TypesWeapon
2d8Damage TypesPhysical
Corrosive Age Corrosive Age 3 Bonus Action  Long Rest  m / ft
-
-
Daylight: Enchant Item Daylight: Enchant Item 3 Action
-
 18 m / 60 ft
 15m / 50ft (Radius)
-
-
Daylight: Sphere Daylight: Sphere 3 Action
-
 18 m / 60 ft
 15m / 50ft (Radius)
-
-
Dispel Magic Dispel Magic 3 Action
-
 36m / 118ft
-
Draconic Elemental Weapon Draconic Elemental Weapon 3 Action
-
 1.5 m / 5 ft
-
-
Draconic Elemental Weapon: Acid Draconic Elemental Weapon: Acid 3 Action  Long Rest  1.5 m / 5 ft
-
-
Draconic Elemental Weapon: Cold Draconic Elemental Weapon: Cold 3 Action  Long Rest  1.5 m / 5 ft
-
-
Draconic Elemental Weapon: Fire Draconic Elemental Weapon: Fire 3 Action  Long Rest  1.5 m / 5 ft
-
-
Draconic Elemental Weapon: Lightning Draconic Elemental Weapon: Lightning 3 Action  Long Rest  1.5 m / 5 ft
-
-
Draconic Elemental Weapon: Thunder Draconic Elemental Weapon: Thunder 3 Action  Long Rest  1.5 m / 5 ft
-
-
Elemental Age Elemental Age 3 Bonus Action
-
 m / ft
-
-
Elemental Weapon: Acid Elemental Weapon: Acid 3 Action  Long Rest  18 m / 60 ft
-
-
Elemental Weapon: Cold Elemental Weapon: Cold 3 Action  Long Rest  18 m / 60 ft
-
-
Elemental Weapon: Fire Elemental Weapon: Fire 3 Action  Long Rest  18 m / 60 ft
-
-
Elemental Weapon: Lightning Elemental Weapon: Lightning 3 Action  Long Rest  18 m / 60 ft
-
-
Elemental Weapon: Thunder Elemental Weapon: Thunder 3 Action  Long Rest  18 m / 60 ft
-
-
Fly Fly 3 Bonus Action  10 turns  Self
-
-
Githborn: Flying Boots Githborn: Flying Boots 3 Bonus Action  10 turns  m / ft
-
-
Glacial Age Glacial Age 3 Bonus Action  Long Rest  m / ft
-
-
Glyph of Warding: Acid Glyph of Warding: Acid 3 Action
-
 9m / 30ft
 4m / 13ft (Radius)
5d8Damage TypesAcid
Glyph of Warding: Cold Glyph of Warding: Cold 3 Action
-
 9m / 30ft
 4m / 13ft (Radius)
5d8Damage TypesCold
Glyph of Warding: Detonation Glyph of Warding: Detonation 3 Action
-
 9m / 30ft
 4m / 13ft (Radius)
-
Glyph of Warding: Fire Glyph of Warding: Fire 3 Action
-
 9m / 30ft
 4m / 13ft (Radius)
5d8Damage TypesFire
Glyph of Warding: Lightning Glyph of Warding: Lightning 3 Action
-
 9m / 30ft
 4m / 13ft (Radius)
5d8Damage TypesLightning
Glyph of Warding: Sleep Glyph of Warding: Sleep 3 Action  2 turns  9m / 30ft
 4m / 13ft (Radius)
-
Glyph of Warding: Thunder Glyph of Warding: Thunder 3 Action
-
 9m / 30ft
 4m / 13ft (Radius)
5d8Damage TypesThunder
Khalid's Gift: Aid Khalid's Gift: Aid 3 Action  Long Rest  Self
-
10hit points
Paralyzing Ray Paralyzing Ray 3 Action  2 turns  18m / 60ft
-
Protection from Energy: Acid Protection from Energy: Acid 3 Action  Long Rest  1.5 m / 5 ft
-
-
Protection from Energy: Cold Protection from Energy: Cold 3 Action  Long Rest  1.5 m / 5 ft
-
-
Protection from Energy: Fire Protection from Energy: Fire 3 Action  Long Rest  1.5 m / 5 ft
-
-
Protection from Energy: Lightning Protection from Energy: Lightning 3 Action  Long Rest  1.5 m / 5 ft
-
-
Protection from Energy: Thunder Protection from Energy: Thunder 3 Action  Long Rest  1.5 m / 5 ft
-
-
Ray of Fear Ray of Fear 3 Action  2 turns  18 m / 60 ft
-
Recast Speak with Dead Recast Speak with Dead 3 Action
-
 9m / 30ft
-
-
Shield of Devotion: Aid Shield of Devotion: Aid 3 Action  Long Rest  Self
-
10hit points
Spirit Guardians: Necrotic Spirit Guardians: Necrotic 3 Action  10 turns  Self
 3m / 10ft (Radius)
3d8Damage TypesNecrotic
Spirit Guardians: Radiant Spirit Guardians: Radiant 3 Action  10 turns  Self
 3m / 10ft (Radius)
3d8Damage TypesRadiant
Summon Quothe the Raven Summon Quothe the Raven 3 Action
-
 18m / 60ft
-
-
Wounding Ray Wounding Ray 3 Action
-
 18 m / 60 ft 2d8Damage TypesNecrotic


NPC Only

Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Astral Rift Astral Rift 3 Action
-
 9m / 20ft
-
-
Fanatic Retaliation Fanatic Retaliation 3 Action  2 turns  18m / 60ft 6d10Damage TypesPsychic
Mind Mastery Mind Mastery 3 Action  2 turns  18 m / 60 ft
-
No Rest for the Wicked No Rest for the Wicked 3 Bonus Action
-
 3m / 10ft
-
-
Shield of Screams Shield of Screams 3 Bonus Action  2 turns  18 m / 60 ft
-
2d6Damage TypesPsychic
Soul Offering Soul Offering 3 Bonus Action  2 turns  8m / 26ft
-
The Dead Wastes The Dead Wastes 3 Action
-
 18 m / 60 ft
-
4d6Damage TypesNecrotic
4d6hit points