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List of Eldritch Knight spells

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A lists of spells available to be prepared by the Eldritch Knight subclass of Fighter.

Overview[edit | edit source]

The spell list is the same as the Wizard's, but with only non-cantrip spells from the schools of Abjuration or Evocation plus every wizard cantrip. However, Eldritch Knights may learn a spell from the entire wizard spell list at levels 3 and 8. The Replacement Spell Feature also allows an Eldritch Knight to swap any known spell with any spell from the full wizard spell list, once per level starting at class level 4.

Eldritch Knight spells will use the caster's Intelligence modifier for Spell Save DC and Spell Attack rolls.

The following spell list is the limited version. For the full list of Wizard spells from every spell school, see the Wizard Spell List.

Eldritch Knight spell list[edit | edit source]

Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Acid SplashAcid Splash C Action
-
 18 m / 60ft
 2m / 7ft (Radius)
1d6AcidAcid
Blade WardBlade Ward C Action  2 turns  Self
-
-
Bone ChillBone Chill C Action  1 turn  18 m / 60ft Attack rollAttack roll 1d8NecroticNecrotic
Booming BladeBooming Blade C Action  1 turn  Weapon Range Attack rollAttack roll Normal weapon damage
1d8ThunderThunder
Bursting SinewBursting Sinew C Action
-
 18 m / 60 ft
 3m / 10ft (Radius)
1d10PiercingPiercing
Dancing LightsDancing Lights C Action  10 turns  18 m / 60ft
 9m / 30ft (Radius)
-
-
Fire BoltFire Bolt C Action
-
 18 m / 60ft Attack rollAttack roll 1d10FireFire
FriendsFriends C Action  10 turns  9 m / 30ft
-
-
LightLight C Action  Long Rest  1.5 m / 5 ft
-
-
Mage HandMage Hand C Action
-
 18 m / 60ft
-
-
Minor IllusionMinor Illusion C Action
-
 18 m / 60ft
-
-
Poison SprayPoison Spray C Action
-
 3 m / 10ft 1d12PoisonPoison
Ray of FrostRay of Frost C Action  1 turn  18 m / 60ft Attack rollAttack roll 1d8ColdCold
Shocking GraspShocking Grasp C Action  1 turn  1.5 m / 5 ft Attack rollAttack roll 1d8LightningLightning
Toll the DeadToll the Dead C Action
-
 18 m / 60 ft 1d12NecroticNecrotic
True StrikeTrue Strike C Action  2 turns  18 m / 60 ft
-
-
Burning HandsBurning Hands 1 Action
-
 Self
 5m / 17ft (Cone)
3d6FireFire
Chromatic OrbChromatic Orb 1 Action
-
 18 m / 60 ft Attack rollAttack roll
-
Mage ArmourMage Armour 1 Action  Long Rest  1.5 m / 5 ft
-
-
Magic MissileMagic Missile 1 Action
-
 18 m / 60ft
-
1d4 + 1ForceForce
1d4 + 1ForceForce
1d4 + 1ForceForce
Protection from Evil and GoodProtection from Evil and Good 1 Action  Long Rest  1.5 m / 5 ft
-
-
ShieldShield 1 Reaction  1 turn  Self
-
-
ThunderwaveThunderwave 1 Action
-
 1.5 m / 5 ft
 5m / 17ft (Cube)
2d8ThunderThunder
Witch BoltWitch Bolt 1 Action  10 turns  18 m / 60 ft Attack rollAttack roll 1d12LightningLightning
Arcane LockArcane Lock 2 Action  10 turns  1.5 m / 5 ft
-
-
DarknessDarkness 2 Action
-
 18 m / 60 ft
-
-
Gust of WindGust of Wind 2 Action  1 turn  Self
 12m / 40ft
-
Melf's Acid ArrowMelf's Acid Arrow 2 Action  1 turn  18 m / 60 ft Attack rollAttack roll 4d4AcidAcid
2d4AcidAcid
Scorching RayScorching Ray 2 Action
-
 18 m / 60 ft Attack rollAttack roll 2d6FireFire
2d6FireFire
2d6FireFire
ShatterShatter 2 Action
-
 18 m / 60 ft
 3m / 10ft (Radius)
3d8ThunderThunder