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Revision as of 01:45, 17 December 2023 by Willowisp (talk | contribs)

Actions are features that can be activated in or out of combat. Creatures expend one of three resources to use actions: Action, Bonus action and Reaction.

All creatures have 1 charge of each of the three resources that recharge at the beginning of each turn, but additional charges can be gained from various sources.

Situational actions

A less common type of action is a situational action. These unlock as a result of another ability, feature, or condition. It remains at the side of the character's hotbar until the conditions creating it expire. One such example is Forced Manoeuvre as a result of Manoeuvring Attack (Melee).

Lists of common actions

Actions

Bonus actions

Lists of bonus actions

Weapon actions

See also: Weapon actions
Weapon action Associated weapons Cost Effect Saving throw Damage
Flourish Icon.png Flourish All martial weapons with Finesse:
Scimitars Scimitars
Shortswords Shortswords
Rapiers Rapiers
Bonus action Inflict Off Balance Dexterity None
Mobile Shot Icon.png Mobile Shot Hand Crossbows Hand Crossbows Bonus action Weapon attack as a bonus action

Prerequisite: Dashed or Disengaged this turn

- Weapon damage
Pommel Strike Icon.png Pommel Strike Longswords Longswords
Greatswords Greatswords
Bonus action Inflict Dazed Constitution 1d4 + Strength Modifier
Damage TypesSlashing

Class features

Spells

See also: Spells

Template:Spell table

Cut content

See also: Illithid Powers

Template:NavGameplay

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