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Stijin

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Stijin is a Black Gauntlet of Bane and one of Enver Gortash Lord Enver Gortash's bodyguards during Act Three.

Portrait Stijin.png
You walk these halls as a guest. You will show respect.
Stijin

Involvement[edit | edit source]

Act Three[edit | edit source]

Stijin replaces Jaxbock Iron Consul Jaxbock at X: -29 Y: 220 if she was killed before Gortash retreats to his office on the top floor of Wyrm's Rock Fortress during Act Three.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Generic Control.webp
Aura of Terror Aura of Terror ()

Give enemies disadvantage on Attacks and saving throws while in your oppressive presence.

Creatures that can't be Frightened are immune to this aura.

 Range: 3 m / 10 ft
Recharge: Per Battle
Command Grovel.webp
Command: Grovel Command: Grovel (+ )
Command a creature to fall Prone Prone on its turn and do nothing else.
WIS Save
 Range: 18 m / 60 ft
Command Halt.webp
Command: Halt Command: Halt (+ )
Command a creature to halt, preventing it from moving or taking any type of action.
WIS Save
 Range: 18 m / 60 ft
Concussive Smash.webp
Concussive Smash Concussive Smash ()   –  Mace +2
Damage: 7~12

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Guiding Bolt.webp
Guiding Bolt Guiding Bolt (+ )
Damage: 4~24

The next attack roll against this target has Advantage Icon.png Advantage.

 Range: 18 m / 60 ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Mace +2
Damage: 7~12

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft

Loot[edit | edit source]