Warrior Nrog
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Nrog is a Goblin Warrior guarding the entrance hall of the Shattered Sanctum in Act One. He is busy chatting with Warrior Trinzas about the noisy party happening out on the camp along with the recently intrusion by Aradin and his fellow adventurers, one of which they have captured.
Warrior Nrog | |||||||||||||
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Small Humanoid | |||||||||||||
Level 2 Goblin | |||||||||||||
Stats | |||||||||||||
Armour Class | 13 | ||||||||||||
Hit points |
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Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 35 kg ( lb) | ||||||||||||
Initiative | +1 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +2 | ||||||||||||
Saving throws |
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Features | |||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| When damaging a creature larger than you, you can choose to deal 1d6 Physical extra. Limited to once per combat. |
Attacks and abilities[edit | edit source]
Main Hand Attack - Greataxe[edit | edit source]
Attack roll: +3 1d12 + 1 (2~13) Slashing damage
- Can use Weapon Actions.
Throw Rock[edit | edit source]
Attack roll: +3 1d4 + 1 (2~5) Bludgeoning damage
Range: 18 m / 60 ft