Weapon actions: Difference between revisions

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(→‎Special Actions: pactbound battleaxe maiming)
(Added condition icons, added links, corrected some existing links. (Feel free to remove some of the formatting if it's too much for these tables.))
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</ul>
</ul>
| {{Action}}
| {{Action}}
| Inflict [[Prone (Condition)|Prone]]
| Inflict {{Condition|Prone|inline=true}}
| Strength (+1)
| [[Strength]] (+1)
| 1d4 + Strength Modifier <br> {{DamageType|Bludgeoning}}
| 1d4 {{DamageModifier|Strength}} <br> {{DamageType|Bludgeoning}}
|-
|-
| [[Brace (Melee)]]
| [[Brace (Melee)]]
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</ul>
</ul>
| {{Action}}
| {{Action}}
| Strike 3 targets <br> 1.5 m / 5 ft cone
| Strike 3 targets <br> {{AOE | cone | m = 1.5 | ft = 5 }}
| -
| -
| Halved weapon damage <br> (added damage is not halved e.g. from [[Divine Smite]], [[Great Weapon Master: All In|Great Weapon Master]])
| Halved weapon damage <br> (added damage is not halved e.g. from [[Divine Smite]], [[Great Weapon Master: All In|Great Weapon Master]])
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</ul>
</ul>
| {{Action}}
| {{Action}}
| Inflict [[Dazed (Condition)|Dazed]]
| Inflict {{Condition|Dazed|inline=true}}
| Constitution (Hybrid DC)
| [[Constitution]] (Hybrid DC)
| Weapon damage
| Weapon damage
|-
|-
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</ul>
</ul>
| {{Action}}
| {{Action}}
| Inflict [[Crippled (Condition)|Crippled]]
| Inflict {{Condition|Crippled|inline=true}}
| Constitution (+2)
| [[Constitution]] (+2)
| 1d4 + Strength Modifier <br> {{DamageType|Slashing}}
| 1d4 {{DamageModifier|Strength}} <br> {{DamageType|Slashing}}
|-
|-
| [[Disarming Strike]]
| [[Disarming_Strike_(Weapon_Action)|Disarming Strike]]
|
|
<ul style="list-style: none;">
<ul style="list-style: none;">
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| {{Action}}
| {{Action}}
| Target drops Weapon
| Target drops Weapon
| Strength  (+2)
| [[Strength]] (+2)
| 1d4 + Strength Modifier <br> {{DamageType|Piercing}}
| 1d4 {{DamageModifier|Strength}} <br> {{DamageType|Piercing}}
|-
|-
| [[Flourish]]
| [[Flourish]]
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</ul>
</ul>
| {{Action|bonus}}
| {{Action|bonus}}
| Inflict [[Off Balance (Condition)|Off Balance]]
| Inflict {{Condition|Off Balance|inline=true}}
| Dexterity (+2)
| [[Dexterity]] (+2)
| None
| None
|-
|-
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</ul>
</ul>
| {{Action}}
| {{Action}}
| Inflict [[Chest Trauma (Condition)|Chest Trauma]]
| Inflict {{Condition|Chest Trauma|inline=true}}
| Constitution (+2)
| [[Constitution]] (+2)
| 1d4 + Strength Modifier <br> {{DamageType|Bludgeoning}}
| 1d4 {{DamageModifier|Strength}} <br> {{DamageText||Bludgeoning}}
|-
|-
| [[Lacerate]]
| [[Lacerate]]
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</ul>
</ul>
| {{Action}}
| {{Action}}
| Inflict [[Bleeding (Condition)|Bleeding]]
| Inflict {{Condition|Bleeding|inline=true}}
| Constitution (+2)
| [[Constitution]] (+2)
| Weapon damage
| Weapon damage
|-
|-
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</ul>
</ul>
| {{Action}}
| {{Action}}
| Inflict [[Gaping Wounds (Condition)|Gaping Wounds]]
| Inflict {{Condition|Gaping Wounds|inline=true}}
| Constitution (+2)
| [[Constitution]] (+2)
| Weapon damage
| Weapon damage
|-
|-
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</ul>
</ul>
| {{Action|bonus}}
| {{Action|bonus}}
| Inflict [[Dazed (Condition)|Dazed]]
| Inflict {{Condition|Dazed|inline=true}}
| Constitution (+2)
| [[Constitution]] (+2)
| 1d4 + Strength Modifier <br> {{DamageType|Slashing}}
| 1d4 {{DamageModifier|Strength}} <br> {{DamageType|Slashing}}
|-
|-
| [[Prepare]]
| [[Prepare]]
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| Extra damage on melee attacks this turn
| Extra damage on melee attacks this turn
| -
| -
| Strength Modifier <br> {{DamageType|Slashing}}
| [[Ability Score Modifier|Strength Modifier]] <br> {{DamageType|Slashing}}
|-
|-
| [[Rush Attack]]
| [[Rush Attack]]
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</ul>
</ul>
| {{Action}}
| {{Action}}
| Charge 9 m / 30 ft <br> Inflict [[Off Balance (Condition)]]
| Charge 9 m / 30 ft <br> Inflict {{Condition|Off Balance|inline=true}}
| Strength (+1)
| [[Strength]] (+1)
| 1d4 + Strength Modifier <br> Inherits weapon damage type  
| 1d4 {{DamageModifier|Strength}} <br> Inherits weapon damage type  
|-
|-
| [[Tenacity]]
| [[Tenacity]]
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| Inflict damage on a miss
| Inflict damage on a miss
| -
| -
| Strength Modifier <br> {{DamageType|Bludgeoning}}
| [[Ability Score Modifier|Strength Modifier]] <br> {{DamageType|Bludgeoning}}
|-
|-
| [[Topple]]
| [[Topple]]
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</ul>
</ul>
| {{Action}}
| {{Action}}
| Inflict [[Prone (Condition)|Prone]]
| Inflict {{Condition|Prone|inline=true}}
| Dexterity (+2)
| [[Dexterity]] (+2)
| None
| None
|-
|-
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</ul>
</ul>
| {{Action}}
| {{Action}}
| Inflict [[Weak Grip (Condition)|Weak Grip]]
| Inflict {{Condition|Weak Grip|inline=true}}
| Strength (+2)
| [[Strength]] (+2)
| 1d4 + Strength Modifier <br> Inherits weapon damage type  
| 1d4 {{DamageModifier|Strength}} <br> Inherits weapon damage type  
|}
|}


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</ul>
</ul>
| {{Action}}
| {{Action}}
| Inflict [[Hamstrung (Condition)|Hamstrung]]
| Inflict {{Condition|Hamstrung|inline=true}}
| Constitution (+1)
| [[Constitution]] (+1)
| Weapon damage
| Weapon damage
|-
|-
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</ul>
</ul>
| {{Action}}
| {{Action}}
| Inflict [[Gaping Wounds (Condition)|Gaping Wounds]]
| Inflict {{Condition|Gaping Wounds|inline=true}}
| Constitution (+1)
| [[Constitution]] (+1)
| Weapon damage
| Weapon damage
|}
|}
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| {{SmallIcon|Jorgoral's Greatsword Icon.png}} [[Jorgoral's Greatsword]]
| {{SmallIcon|Jorgoral's Greatsword Icon.png}} [[Jorgoral's Greatsword]]
| {{Action}}
| {{Action}}
| Strike multiple foes in a line 3m wide and 6m long.
| Strike multiple foes in a {{AOE | line | m = 6 | ft = 20 }}.<!-- line 3m wide and 6m long -->
| -
| -
| 1d8 + Strength Modifier {{DamageType|Bludgeoning}}
| 1d8 {{DamageModifier|Strength}} {{DamageType|Bludgeoning}}
|-
|-
| [[Corrosive Strike (Weapon Action)|Corrosive Strike]]
| [[Corrosive Strike (Weapon Action)|Corrosive Strike]]
| {{SmallIcon|Corrosive Flail Icon.png}} [[Corrosive Flail]]
| {{SmallIcon|Corrosive Flail Icon.png}} [[Corrosive Flail]]
| {{Action}}
| {{Action}}
| Deal additional {{DamageColor|Acid|Acid}} damage equal to your [[Proficiency Bonus]]. On a hit, create a pool of acid around the target which reduces {{ArmourClass}} by 2.
| Deal additional {{DamageType|Acid}} damage equal to your [[Proficiency Bonus]]. On a hit, create a pool of acid around the target which reduces {{ArmourClass}} by 2.
| -
| -
| 1d8 + Strength Modifier {{DamageType|Bludgeoning}} + Proficiency Bonus {{DamageType|Acid}}
| 1d8 {{DamageModifier|Strength}} {{DamageType|Bludgeoning}} + Proficiency Bonus {{DamageText||Acid}}
|-
|-
| [[Dawnburst Strike]]
| [[Dawnburst Strike]]
| [[The Sacred Star]]
| [[The Sacred Star]]
| {{Action}}
| {{Action}}
| Deal additional Radiant damage equal to your Proficiency Bonus. On a hit, light erupts around you in a 3m area. Enemies in the light must succeed a DC 13 Constitution Saving Throw or be Blinded.
| Deal additional {{DamageType|Radiant}} damage equal to your Proficiency Bonus. On a hit, light erupts around you in a 3m area. Enemies in the light must succeed a {{SavingThrow|Constitution|dc=13}} or be Blinded.
| [[Constitution]]
| [[Constitution]]
| 1d8 + Strength Modifier <br> +4 [[Radiant]]
| 1d8 {{DamageModifier|Strength}} <br> + {{DamageText|4|Radiant}}
|-
|-
| [[Gargantuan Cleave]]
| [[Gargantuan Cleave]]
| {{SmallIcon|Greataxe PlusOne Icon.png}} [[Very Heavy Greataxe]]
| {{SmallIcon|Greataxe PlusOne Icon.png}} [[Very Heavy Greataxe]]
| {{Action}}
| {{Action}}
| Strike multiple foes but inflict [[Off Balance (Condition)|Off Balance]] on self  
| Strike multiple foes but inflict {{Condition|Off Balance|inline=true}} on self  
| -
| -
| Weapon damage + 1d6
| Weapon damage + 1d6
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| {{SmallIcon|Battleaxe PlusOne Icon.png}} [[Witchbreaker]]
| {{SmallIcon|Battleaxe PlusOne Icon.png}} [[Witchbreaker]]
| {{Action}}
| {{Action}}
| Slash a target and possibly [[Silenced (Condition)|Silence]] it.
| Slash a target and possibly {{Condition|Silenced|inline=true|altname=Silence}} it.
| [[Constitution]] (+1)
| [[Constitution]] (+1)
| 1d8 + Strength Modifier {{DamageType|Bludgeoning}}
| 1d8 {{DamageModifier|Strength}} {{DamageType|Bludgeoning}}
|-
|-
| [[Maiming Strike (Weapon Action)]]
| [[Maiming Strike (Weapon Action)|Maiming Strike]]
| {{SmallIcon|Handaxe PlusOne Icon.png}} [[Thermodynamo Axe]] <br> {{SmallIcon|Handaxe PlusOne Icon.png}} [[Pactbound Battleaxe]]
| {{SmallIcon|Handaxe PlusOne Icon.png}} [[Thermodynamo Axe]] <br> {{SmallIcon|Handaxe PlusOne Icon.png}} [[Pactbound Battleaxe]]
| {{Action}}
| {{Action}}
| Possibly inflict [[Maimed (Condition)|Maimed]] on your target. They can't move.
| Possibly inflict {{Condition|Maimed|inline=true}} on your target. They can't move.
| [[Constitution]] (+1)
| [[Constitution]] (+1)
| 1d4 + Strength Modifier {{DamageType|Bludgeoning}}
| 1d4 {{DamageModifier|Strength}} {{DamageType|Bludgeoning}}
|-
|-
| [[Razor Gale (Weapon_Action)|Razor Gale]]
| [[Razor Gale (Weapon_Action)|Razor Gale]]
| {{SmallIcon|Longsword PlusOne Icon.png}} [[Larethian's Wrath]]
| {{SmallIcon|Longsword PlusOne Icon.png}} [[Larethian's Wrath]]
| {{Action}}
| {{Action}}
| Swing your weapon in a 4m cone that deals damage to all enemies within range.
| Swing your weapon in a {{AOE | cone | m = 4 | ft = 13 }} that deals damage to all enemies within range.
| -
| -
| 1d8 + Dexterity Modifier {{DamageType|Bludgeoning}}
| 1d8 {{DamageModifier|Dexterity}} {{DamageType|Bludgeoning}}
|-
|-
| [[Soulbreaker]]
| [[Soulbreaker]]
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</ul>
</ul>
| {{Action}}
| {{Action}}
| Rend the enemy's body and soul, dealing an additional {{DamageText|4|Psychic}} damage and possibly [[Stun (Condition)|Stun]] them.
| Rend the enemy's body and soul, dealing an additional {{DamageText|4|Psychic}} damage and possibly {{Condition|Stunned|inline=true|altname=Stun}} them.
| [[Constitution]] (+1)
| [[Constitution]] (+1)
| 1d6 + Strength Modifier {{DamageType|Piercing}} + {{DamageText|4|Psychic}} <!-- That's what the ingame tooltip says-->
| 1d6 {{DamageModifier|Strength}} {{DamageType|Piercing}} + {{DamageText|4|Psychic}} <!-- That's what the ingame tooltip says-->
|-
|-
| [[Shadowsoaked Blow (Weapon_Action)|Shadowsoaked Blow]]
| [[Shadowsoaked Blow (Weapon_Action)|Shadowsoaked Blow]]
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| Strike an enemy, adding your [[Proficiency Bonus]] and {{DamageText|1d6|Psychic}} to the damage. This attack doesn't break concealment.
| Strike an enemy, adding your [[Proficiency Bonus]] and {{DamageText|1d6|Psychic}} to the damage. This attack doesn't break concealment.
| -
| -
| 1d8 + Dexterity Modifier {{DamageType|Bludgeoning}} + {{DamageText|1d6|Psychic}} <!-- That's what the ingame tooltip says-->
| 1d8 {{DamageModifier|Dexterity}} {{DamageType|Bludgeoning}} + {{DamageText|1d6|Psychic}} <!-- That's what the ingame tooltip says-->
|-
|-
| [[Topple the Big Folk (Weapon_Action)|Topple the Big Folk]]
| [[Topple the Big Folk (Weapon_Action)|Topple the Big Folk]]
| {{SmallIcon|Longsword PlusOne Icon.png}} [[Balduran's Giantslayer]]
| {{SmallIcon|Longsword PlusOne Icon.png}} [[Balduran's Giantslayer]]
| {{Action}}
| {{Action}}
| Deal additional damage. Large, Huge or Gargantuan creatures take an additional {{DamageText|2-12|Slashing}} damage and may fall [[Prone (Condition)|Prone]].
| Deal additional damage. Large, Huge or Gargantuan creatures take an additional {{DamageText|2-12|Slashing}} damage and may fall {{Condition|Prone|inline=true}}.
| [[Strength]] (+1)
| [[Strength]] (+1)
| 2d6 + 2x Strength Modifier + Proficiency Bonus {{DamageType|Slashing}}
| 2d6 + 2x [[Ability Score Modifier|Strength Modifier]] + Proficiency Bonus {{DamageType|Slashing}}
|}
|}


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! style="width: 22.5%;" | Removed by
! style="width: 22.5%;" | Removed by
|-
|-
| [[Prone (Condition)|Prone]]
| {{Condition|Bleeding|inline=true}}
|
|
<ul style="list-style: none;">
<ul style="list-style: none;">
<li> {{SmallIcon|Action Icon.png}} [[Topple]] (STR)
<li> {{SmallIcon|Action Icon.png}} [[Lacerate]] (CON)
<li> {{SmallIcon|Action Icon.png}} [[Backbreaker]] (DEX)
</ul>
</ul>
|
|
* [[Strength]]
* [[Constitution]]
* [[Dexterity]]
| Inflicts 2 {{DamageType|Slashing}} per turn for 2 turns
| {{Advantage}} to nearby attackers
| {{DamageIcon|Healing}} Healing
| Using half of [[Movement Speed]]
|-
|-
| [[Off Balance (Condition)|Off Balance]]
| {{Condition|Chest Trauma|inline=true}}
|  
<ul style="list-style: none;">
<li> {{SmallIcon|Action Icon.png}} [[Rush Attack]] (STR)
<li> {{SmallIcon|Bonus Action Icon.png}} [[Flourish]] (DEX)
</ul>
|
* Strength
* Dexterity
| {{Advantage}} to attackers
| Ally [[Help]] or taking damage
|-
| [[Weak Grip (Condition)|Weak Grip]]
|
|
<ul style="list-style: none;">
<ul style="list-style: none;">
<li> {{SmallIcon|Action Icon.png}} [[Weakening Strike]] (STR)
<li> {{SmallIcon|Action Icon.png}} [[Heartstopper]] (CON)
</ul>
</ul>
|
|
* Strength
* [[Constitution]]
* Dexterity
| One fewer {{Action}} for 2 turns
| {{Disadvantage}} on attacks
| {{DamageIcon|Healing}} Healing
| Ally [[Help]]
|-
|-
| [[Crippled (Condition)|Crippled]]
| {{Condition|Crippled|inline=true}}
|
|
<ul style="list-style: none;">
<ul style="list-style: none;">
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</ul>
</ul>
|
|
* Dexterity
* [[Dexterity]]
| [[Movement Speed]] reduced to 0
| [[Movement Speed]] reduced to 0
| Healing
| {{DamageIcon|Healing}} Healing
|-
| [[Chest Trauma (Condition)|Chest Trauma]]
|
<ul style="list-style: none;">
<li> {{SmallIcon|Action Icon.png}} [[Heartstopper]] (CON)
</ul>
|
* [[Constitution]]
| One fewer Action for 2 turns
| Healing
|-
| [[Bleeding (Condition)|Bleeding]]
|
<ul style="list-style: none;">
<li> {{SmallIcon|Action Icon.png}} [[Lacerate]] (CON)
</ul>
|
* Constitution
| Inflicts 2 {{DamageType|Slashing}} per turn for 2 turns
| Healing
|-
|-
| [[Dazed (Condition)|Dazed]]
| {{Condition|Dazed|inline=true}}
|
|
<ul style="list-style: none;">
<ul style="list-style: none;">
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|
|
* [[Wisdom]]
* [[Wisdom]]
| Can't take reactions, loses Dexterity bonus to [[Armour Class]]
| Can't take reactions, loses Dexterity bonus to {{ArmourClass}}
| Ally [[Help]]
| Ally {{SmallIcon|Help Action Icon.png}} [[Help]]
|-  
|-  
| [[Gaping Wounds (Condition)|Gaping Wounds]]
| {{Condition|Gaping Wounds|inline=true}}
|
|
<ul style="list-style: none;">
<ul style="list-style: none;">
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| -
| -
| Receive additional 2 {{DamageType|Piercing}} damage from attacks for 2 turns
| Receive additional 2 {{DamageType|Piercing}} damage from attacks for 2 turns
| Healing
| {{DamageIcon|Healing}} Healing
|-
|-
| [[Hamstrung (Condition)|Hamstrung]]
| {{Condition|Hamstrung|inline=true}}
|
|
<ul style="list-style: none;">
<ul style="list-style: none;">
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</ul>
</ul>
| -
| -
| Movement Speed halved
| [[Movement Speed]] halved
| Healing
| {{DamageIcon|Healing}} Healing
|-
| {{Condition|Off Balance|inline=true}}
|
<ul style="list-style: none;">
<li> {{SmallIcon|Action Icon.png}} [[Rush Attack]] (STR)
<li> {{SmallIcon|Bonus Action Icon.png}} [[Flourish]] (DEX)
</ul>
|
* [[Strength]]
* [[Dexterity]]
| {{Advantage}} to attackers
| Ally {{SmallIcon|Help Action Icon.png}} [[Help]] or taking damage
|-
| {{Condition|Prone|inline=true}}
|
<ul style="list-style: none;">
<li> {{SmallIcon|Action Icon.png}} [[Topple]] (STR)
<li> {{SmallIcon|Action Icon.png}} [[Backbreaker]] (DEX)
</ul>
|
* [[Strength]]
* [[Dexterity]]
| {{Advantage}} to nearby attackers
| Using half of [[Movement Speed]]
|-
| {{Condition|Weak Grip|inline=true}}
|
<ul style="list-style: none;">
<li> {{SmallIcon|Action Icon.png}} [[Weakening Strike]] (STR)
</ul>
|
* [[Strength]]
* [[Dexterity]]
| {{Disadvantage}} on attacks
| Ally {{SmallIcon|Help Action Icon.png}} [[Help]]
|}
|}

Revision as of 18:29, 2 October 2023

Template:Up to date Weapon Actions are a type of Action granted to a character based on the type of weapon they are wielding. For example, bladed weapons such as Longswords will typically grant the Lacerate weapon action.

These actions are only usable once per Short Rest and are special in some way, normally able to do bonus damage, hit multiple targets, debilitate foes, or move the character.

In order to gain access to the Weapon Actions from a weapon, a creature must have Proficiency in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions).

The Difficulty Class (or DC) for Saving Throws against Weapon Actions is calculated similarly to Spellcasting DC - except for four differences: firstly, the Spellcasting Ability Modifier is replaced with the Ability Modifier of either Strength or Dexterity, whichever is higher; secondly, proficiency bonus isn't added; thirdly, the base DC is 10 instead of 8; and finally, each Weapon Action can grant its own inherent bonus DC that isn't listed anywhere, but most frequently it's +2. To express all this mathematically:

Weapon Action DC = 10 + Strength or Dexterity + Inherent Weapon Action Bonus DC

Certain Weapon Action instead uses Hybrid DC, which allows a user to either use their Spellcasting DC or Weapon Action DC with a +2 bonus, whichever is higher.

Overview of Weapon Actions

Melee Weapons

Weapon Action Associated Weapons Cost Effect Bonus DC Damage
Backbreaker Action Inflict Prone Prone Strength (+1) 1d4 + Strength modifier
Damage TypesBludgeoning
Brace (Melee)  6 m / 20 ft movement 'Advantage' on damage rolls for this turn - -
Cleave Action Strike 3 targets
AoE: 1.5 m / 5 ft (Cone)
- Halved weapon damage
(added damage is not halved e.g. from Divine Smite, Great Weapon Master)
Concussive Smash Action Inflict Dazed Dazed Constitution (Hybrid DC) Weapon damage
Crippling Strike Action Inflict Crippled Constitution (+2) 1d4 + Strength modifier
Damage TypesSlashing
Disarming Strike Action Target drops Weapon Strength (+2) 1d4 + Strength modifier
Damage TypesPiercing
Flourish Bonus action Inflict Off Balance Off Balance Dexterity (+2) None
Heartstopper Action Inflict Chest Trauma Chest Trauma Constitution (+2) 1d4 + Strength modifier
Damage TypesBludgeoning
Lacerate Action Inflict Bleeding Bleeding Constitution (+2) Weapon damage
Piercing Strike Action Inflict Gaping Wounds Gaping Wounds Constitution (+2) Weapon damage
Pommel Strike Bonus action Inflict Dazed Dazed Constitution (+2) 1d4 + Strength modifier
Damage TypesSlashing
Prepare  6 m / 20 ft movement Extra damage on melee attacks this turn - Strength Modifier
Damage TypesSlashing
Rush Attack Action Charge 9 m / 30 ft
Inflict Off Balance Off Balance
Strength (+1) 1d4 + Strength modifier
Inherits weapon damage type
Tenacity Reaction Inflict damage on a miss - Strength Modifier
Damage TypesBludgeoning
Topple Action Inflict Prone Prone Dexterity (+2) None
Weakening Strike Action Inflict Weak Grip Weak Grip Strength (+2) 1d4 + Strength modifier
Inherits weapon damage type

Ranged Weapons

Weapon Action Associated Weapons Cost Effect Saving Throw Damage
Brace (Ranged)  6 m / 20 ft movement 'Advantage' on damage rolls for this turn - -
Hamstring Shot Action Inflict Hamstrung Hamstrung Constitution (+1) Weapon damage
Mobile Shot Bonus action Weapon attack as a bonus action
Prerequisite: Dashed or Disengaged this turn
- Weapon damage
Piercing Shot Action Inflict Gaping Wounds Gaping Wounds Constitution (+1) Weapon damage

Special Actions

The following actions are available only on specific weapons.

Weapon Action Associated Weapons Cost Effect Saving Throw Damage
Arcane Ammunition Crossbow of Arcane Force Bonus action Infuse your bolts to deal additional an 1d4Damage TypesForce damage. - -
Colossal Onslaught Jorgoral's Greatsword Action Strike multiple foes in a AoE: 6 m / 20 ft (Line). - 1d8 + Strength modifier Damage TypesBludgeoning
Corrosive Strike Corrosive Flail Action Deal additional Damage TypesAcid damage equal to your Proficiency Bonus. On a hit, create a pool of acid around the target which reduces Armour Class Armour Class by 2. - 1d8 + Strength modifier Damage TypesBludgeoning + Proficiency Bonus Damage TypesAcid
Dawnburst Strike The Sacred Star Action Deal additional Damage TypesRadiant damage equal to your Proficiency Bonus. On a hit, light erupts around you in a 3m area. Enemies in the light must succeed a DC 13  Constitution saving throw or be Blinded. Constitution 1d8 + Strength modifier
+ 4Damage TypesRadiant
Gargantuan Cleave Very Heavy Greataxe Action Strike multiple foes but inflict Off Balance Off Balance on self - Weapon damage + 1d6
Hush You! Witchbreaker Action Slash a target and possibly Silence Silence it. Constitution (+1) 1d8 + Strength modifier Damage TypesBludgeoning
Maiming Strike Thermodynamo Axe
Pactbound Battleaxe
Action Possibly inflict Maimed Maimed on your target. They can't move. Constitution (+1) 1d4 + Strength modifier Damage TypesBludgeoning
Razor Gale File:Longsword PlusOne Icon.png Larethian's Wrath Action Swing your weapon in a AoE: 4 m / 13 ft (Cone) that deals damage to all enemies within range. - 1d8 + Dexterity modifier Damage TypesBludgeoning
Soulbreaker Action Rend the enemy's body and soul, dealing an additional 4Damage TypesPsychic damage and possibly Stun Stun them. Constitution (+1) 1d6 + Strength modifier Damage TypesPiercing + 4Damage TypesPsychic
Shadowsoaked Blow Sword of Clutching Umbra Action Strike an enemy, adding your Proficiency Bonus and 1d6Damage TypesPsychic to the damage. This attack doesn't break concealment. - 1d8 + Dexterity modifier Damage TypesBludgeoning + 1d6Damage TypesPsychic
Topple the Big Folk File:Longsword PlusOne Icon.png Balduran's Giantslayer Action Deal additional damage. Large, Huge or Gargantuan creatures take an additional 2-12Damage TypesSlashing damage and may fall Prone Prone. Strength (+1) 2d6 + 2x Strength Modifier + Proficiency Bonus Damage TypesSlashing

Conditions Inflicted by Weapon Actions

Condition Inflicted by / Saving Throw Saving Throw Penalty Additional Effects Removed by
Bleeding Bleeding Inflicts 2 Damage TypesSlashing per turn for 2 turns Healing
Chest Trauma Chest Trauma One fewer Action for 2 turns Healing
Crippled Movement Speed reduced to 0 Healing
Dazed Dazed Can't take reactions, loses Dexterity bonus to Armour Class Armour Class Ally Help
Gaping Wounds Gaping Wounds - Receive additional 2 Damage TypesPiercing damage from attacks for 2 turns Healing
Hamstrung Hamstrung - Movement Speed halved Healing
Off Balance Off Balance Advantage Icon.png Advantage to attackers Ally Help or taking damage
Prone Prone Advantage Icon.png Advantage to nearby attackers Using half of Movement Speed
Weak Grip Weak Grip Disadvantage Icon.png Disadvantage on attacks Ally Help