Drilldown: spells
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spells > spell school:
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& aoe size
:
5/16
or
None
& can upcast:
None
& spell range
:
9/30
or
None
& save
:
DEX
or
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Until Long Rest (16)
Showing below up to 227 results in range #1 to #227.
A
- A Coven of Hags
- A Mother's Desperation
- Absorb Elements
- Absorb Intellect
- Arcane Ammunition
- Astral Knowledge
- Augmented Shield of Thralls
- Auntie's Trickery
- Awaken
B
- Benign Transposition: Teleport
- Bhaal's Edict
- Blood Money
- Brace (Melee)
- Brace (Ranged)
- Break Illusion
- Brutal Leap
- Bursting Brood
C
- Caitiff's Restoration
- Call for Help
- Calling for Help
- Charger: Shove
- Charger: Weapon Attack
- Cinderous Swipe
- Commander's Strike
- Concentrated Blast
- Controlled Chaos
- Countercharm
D
- Damsel in Distress
- Danse Macabre
- Darkness Cloak
- Dash
- Dash (Bonus Action)
- Defensive Duellist
- Defensive Protocol: Bulwark
- Deflect Missiles
- Destructive Wrath
- Digestive Sap
- Dismiss Blink
- Dismiss Construct Mode
- Dismiss Pact Weapon
- Dismiss Shapechanger
- Displacer Beast Shape
- Distracting Strike (Melee)
- Divine Intervention: Arm Thy Servant
- Divine Retaliation
- Dueller's Enthusiasm
E
F
- Fallen Lover
- Feinting Attack
- Fiendish Ascension
- Fiendish Resilience
- Fiendish Resilience: Acid
- Fiendish Resilience: Bludgeoning
- Fiendish Resilience: Cold
- Fiendish Resilience: Fire
- Fiendish Resilience: Force
- Fiendish Resilience: Lightning
- Fiendish Resilience: Necrotic
- Fiendish Resilience: Piercing
- Fiendish Resilience: Poison
- Fiendish Resilience: Psychic
- Fiendish Resilience: Radiant
- Fiendish Resilience: Slashing
- Fiendish Resilience: Thunder
- Fierce Perilous Stakes
- Fire Breath (Magma Mephit)
- Fluffy Memory
- Force Tunnel
- Friends Until The End
G
H
I
- Illusory Self
- Improved Warding Flare
- Incineration Caster: Overheat
- Initiate Collar Detonation
- Inquisitor's Might
- Inspect Moonlantern
- Instinctive Charm
- Invisibility (Imp)
- Invisibility (Quasit)
- Invoke Duplicity
- Invoke the Black Hand
K
L
- Leave Ethereal Plane
- Left Coin Whip
- Legendary Protection
- Lucky: Reroll Attacker's Die
- Lucky: Reroll with Advantage
- Lunar Blessing
M
- Maintain Intimidating Presence
- Mind Sanctuary
- Mind-Claw of Tu'narath (Class Action)
- Mist Stance
- Misty Escape
- Misty Escape (Cazador Szarr)
- Misty Escape (Vampire Ascendant)
- Mobile Flourish: Teleport
- Mortal Uncoiling
- Murderous Retort
N
O
P
- Pact of the Blade: Battleaxe
- Pact of the Blade: Glaive
- Pact of the Blade: Greatsword
- Pact of the Blade: Rapier
- Pact of the Blade: Trident
- Pact of the Blade: Warhammer
- Paralysing Critical
- Pearlspore Outbreak
- Perform (Drum)
- Perform (Flute)
- Perform (Lute)
- Perform (Lyre)
- Perform (Violin)
- Perform (Whistle)
- Perilous Stakes
- Permit Passage
- Phalar Aluve: Melody
- Phalar Aluve: Shriek
- Phalar Aluve: Sing
- Polma's Wrath
- Polymorph: Dire Raven
- Potent Concentrated Blast
- Potent Misty Escape
- Prowl
- Psionic Backlash
R
- Read Thoughts
- Reckless Roar
- Regain Hit Points
- Restore Bardic Inspiration
- Restore Vitality
- Ride the Wind
- Ride the Winds
- Right Coin Whip
- Rush
S
- Shadow Strike: Unarmed
- Shapechanger
- Shield of Thralls
- Shrouded in Shadow
- Signalling Cry
- Song of Rest
- Soul Catching Boon
- Soul Catching Prowess
- Sudden Rush
T
- Tempestuous Magic: Flight
- Tenacity
- Terminate Bulwark Protocol
- Third Eye: Darkvision
- Third Eye: See Invisibility
- Throw Stone
- Throw Stone (Kobold)
- Tides of Chaos
- Transfuse Health
- Transmuter's Stone
- Transmuter's Stone: Acid Resistance
- Transmuter's Stone: Cold Resistance
- Transmuter's Stone: Constitution
- Transmuter's Stone: Darkvision
- Transmuter's Stone: Fire Resistance
- Transmuter's Stone: Lightning Resistance
- Transmuter's Stone: Speed
- Transmuter's Stone: Thunder Resistance
- Tyrannical Branding
U
V
W
- Wail of Loss
- War God's Blessing
- Weird Magic Surge
- Wholeness of Body
- Wild Magic: Action Surge
- Wild Magic: Blur
- Wild Magic: Bolt of Light
- Wild Magic: Burning
- Wild Magic: Cambion
- Wild Magic: Cats and Dogs
- Wild Magic: Enchant Weapons
- Wild Magic: Enlarge/Reduce
- Wild Magic: Entangle
- Wild Magic: Explosive Healing
- Wild Magic: Flight
- Wild Magic: Fog
- Wild Magic: Intangible Spirit
- Wild Magic: Magic Retribution
- Wild Magic: Polymorph
- Wild Magic: Protective Lights
- Wild Magic: Resilient Sphere
- Wild Magic: Shield
- Wild Magic: Slow
- Wild Magic: Sorcery Points
- Wild Magic: Speak with Animals
- Wild Magic: Spike Growth
- Wild Magic: Summon Mephit
- Wild Magic: Swap
- Wild Magic: Telekinesis
- Wild Magic: Teleport
- Wild Magic: Teleport (activate)
- Wild Magic: Teleport (Barbarian)
- Wild Magic: Turn Magic
- Wild Magic: Vine Growth
- Wild Magic: Weapon Infusion
- Wild Shape: Air Myrmidon
- Wild Shape: Boar
- Wild Shape: Cat
- Wild Shape: Earth Myrmidon
- Wild Shape: Fire Myrmidon
- Wild Shape: Water Myrmidon