Drilldown: spells
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spells > is npc:
None
& extra damage :
2d6 or
2d6 + 1 or
None
& is healing:
None
& condition duration :
10 or
Long Rest
& recharge:
None
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Wisdom (7)
Showing below up to 131 results in range #1 to #131.
A
B
- Bane (Spell)
- Beacon of Hope
- Bestow Curse: Additional Damage
- Bestow Curse: Attack Disadvantage
- Bestow Curse: Charisma Disadvantage
- Bestow Curse: Constitution Disadvantage
- Bestow Curse: Dexterity Disadvantage
- Bestow Curse: Dread
- Bestow Curse: Intelligence Disadvantage
- Bestow Curse: Strength Disadvantage
- Bestow Curse: Wisdom Disadvantage
- Bless
- Blindness
- Blink
- Blur
- Branding Smite
- Branding Smite (Melee)
- Branding Smite (Ranged)
- Bufotoxin
- Bursting Brood
- Buthir's Wrath
C
- Call Lightning
- Calm Emotions
- Charm Person
- Clench of the North Wind
- Cloak of Shadows
- Corrosive Spit
- Crusader's Mantle
D
E
- Ensnaring Strike (Ranged)
- Entangle (Dryad)
- Enthrall
- Eyebite: Asleep
- Eyebite: Panicked
- Eyebite: Sickened
F
- Faerie Fire
- Feather Fall
- Feign Death
- Fire Shield: Chill
- Fire Shield: Warm
- Freedom of Movement
- Frenzy
- Friends
G
H
I
K
- Ki Resonation: Punch
- Ki Resonation: Punch (Bonus Action)
- Knowledge of the Ages: Charisma
- Knowledge of the Ages: Dexterity
- Knowledge of the Ages: Intelligence
- Knowledge of the Ages: Strength
- Knowledge of the Ages: Wisdom
L
M
N
O
P
R
- Rage
- Rage (Boar)
- Rage: Bear Heart
- Rage: Eagle Heart
- Rage: Elk Heart
- Rage: Tiger Heart
- Rage: Wild Magic
- Rage: Wolf Heart
- Rally
- Ray of Enfeeblement
- Recast Dazzling Ray
- Recast Sunbeam
- Reduce
- Resistance (Cantrip)
- Ride the Wind
S
- Sacred Weapon
- Sanctuary
- Seeming
- Shillelagh
- Slow
- Spirit Guardians (Necrotic)
- Spirit Guardians (Radiant)
- Stoneskin
- Subsume Shadow
- Sunbeam