Drilldown: spells
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spells > save
:
STR
or
WIS
or
None
& extra damage
:
4d8
or
5
or
Damage
or
None
& condition duration:
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Weapon (1)
Showing below up to 136 results in range #1 to #136.
A
B
- Backbreaker
- Bad Omen
- Beguiling Rebuke
- Bend Luck: Ability Check Bonus
- Bend Luck: Ability Check Penalty
- Bite (Sabre-Toothed Tiger)
- Bite (Squire)
- Blade Ward
- Blind Terror
- Blinding Ambush
- Boar Charge
- Boon of Servitude
- Brutal Leap
- Brutal Servitude
C
- Channel Divinity: Cloak of Shadows
- Charge
- Charge (Minotaur)
- Claws (Meenlock)
- Confusion Ray
- Create Lava
- Create Water (variant)
- Curse of Terror
D
- Deathbringer's Legacy
- Defensive Protocol: Bulwark
- Disconcerting Visage
- Disconcerting Visage (Tactician)
- Dissonant Whispers
- Divine Sense
- Diving Strike
- Dreadful Aspect
- Dreadful Glare
E
F
G
H
I
L
M
- Maintain Hypnotic Gaze
- Maintain Intimidating Presence
- Mapped Terror: Betrayal
- Mapped Terror: Ceremorphosis
- Mapped Terror: Spiders
- Mapped Terror: Wolves
- Mark of Putrefaction
- Mind Mastery
- Mind Screech
- Moan
- Moral Confinement
- Morphic Ambush
- Mummy's Lullaby
P
- Paralysing Critical
- Perturbing Visage
- Pin Down
- Pounce
- Pounce (Alioramus)
- Pounce (Dilophosaurus)
- Pounce (Hook Horror)
- Primal Stampede
- Primordial Gales
- Promise of Wealth
- Pseudopod Lash
- Psionic Suggestion: Hush
Q
R
S
- Sanctuary of Loss
- Scare
- Scarlet Saturation
- Scarlet Stupor
- Self Immolation
- Self-Detonation Protocol
- Shield of Screams
- Shred Armour
- Shroud Self
- Shrouded in Shadow
- Slam (Ansur)
- Slam (Grym)
- Slam (Mud Elemental)
- Sleep
- Smouldering Touch
- Spindleweb Sanctuary
- Spiritual Weapon: Greataxe
- Spiritual Weapon: Greatsword
- Spiritual Weapon: Halberd
- Spiritual Weapon: Maul
- Spiritual Weapon: Spear
- Spiritual Weapon: Trident
- Static Overdrive
- Strength Drain
- Strengthened Force Tunnel
T
U
V
W
- Wail of Loss (Assistant)
- Weakening Strike
- Wild Magic: Cats and Dogs
- Wild Magic: Flight
- Wild Magic: Polymorph
- Wild Magic: Resilient Sphere
- Wild Magic: Slow
- Wild Magic: Sorcery Points
- Wild Magic: Telekinesis
- Wild Magic: Teleport