Drilldown: spells
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- spells (1649)
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- weapons (417)
spells > spell range :
1.5/5 or
18/ or
18/60 or
melee
& damage :
1d8 + 1 or
3d6 or
None
& recharge:
None
Use the filters below to narrow your results.
None (155) ·
CON (1) ·
Constitution (1) ·
DEX (1) ·
Dexterity (1) ·
INT (1) ·
STR (2) ·
Strength (2) ·
WIS (4) ·
Wisdom (8)
None (84) ·
1 (3) ·
10 (34) ·
2 (12) ·
3 (4) ·
5 (3) ·
Long Rest (3) ·
Permanent (2) ·
Until Long Rest (31)
Showing below up to 176 results in range #1 to #176.
A
B
- Bardic Inspiration
- Barkskin
- Battle-Ready Owlbear
- Bear's Endurance
- Bend Luck
- Bend Luck: Ability Check Bonus
- Bend Luck: Ability Check Penalty
- Bestow Curse
- Bestow Curse: Additional Damage
- Bestow Curse: Attack Disadvantage
- Bestow Curse: Charisma Disadvantage
- Bestow Curse: Constitution Disadvantage
- Bestow Curse: Dexterity Disadvantage
- Bestow Curse: Dread
- Bestow Curse: Intelligence Disadvantage
- Bestow Curse: Strength Disadvantage
- Bestow Curse: Wisdom Disadvantage
- Bite (Cloaker)
- Bite (Ghost Dogs)
- Bite (Panther)
- Blessing of the Trickster
- Boon of Servitude
- Bull's Strength
C
- Call of the Crustacean
- Cat's Grace
- Claws (Raphael)
- Cocoon
- Combat Inspiration
- Confusion Ray
- Conjure Minor Elemental
- Conjure Minor Elemental: Azer
- Conjure Minor Elemental: Ice Mephits
- Conjure Minor Elemental: Mud Mephits
- Contagion
- Contagion: Blinding Sickness
- Contagion: Filth Fever
- Contagion: Flesh Rot
- Contagion: Mindfire
- Contagion: Seizure
- Contagion: Slimy Doom
- Crown of Madness
- Cutting Words
D
- Dancing Lights
- Darkvision (spell)
- Death Ward
- Devour (Shambling Mound)
- Dismiss Arcane Lock
- Dispel Evil And Good: Break Enchantment
- Dominate Beast
- Dominate Person
- Draconic Elemental Weapon
- Draconic Elemental Weapon: Acid
- Draconic Elemental Weapon: Cold
- Draconic Elemental Weapon: Fire
- Draconic Elemental Weapon: Lightning
E
- Eagle's Splendour
- Elemental Warp
- Enhance Ability
- Enhance Leap
- Entangle (Dryad)
- Evard's Black Tentacles
- Eyebite
- Eyebite: Asleep
- Eyebite: Panicked
- Eyebite: Sickened
F
- Faerie Fire
- Fear Ray
- Feign Death
- Fire Shield: Chill
- Fire Shield: Warm
- Fleeting Dream
- Flesh to Gold
- Flesh to Stone
- Florrick's Cohort
- Fly (Class Action)
- Fly (Dire Raven Companion)
- Fly (Illithid Power)
- Fog Cloud
- Formsculpt: Tressym
- Fox's Cunning
- Freedom of Movement
G
- Garrotte (Meazel)
- Gaseous Form
- Goodberry
- Grant Flight
- Grease
- Greataxe Slash
- Greater Invisibility
- Greater Restoration
- Greatsword Slash
- Guidance
- Gur Huntwardens
H
I
K
L
M
N
O
P
- Pacifying Spores
- Paralysing Ray
- Paralyzing Ray
- Polymorph
- Projected Ward
- Promise of Wealth
- Protection from Energy
- Protection from Energy: Acid
- Protection from Energy: Cold
- Protection from Energy: Fire
- Protection from Energy: Lightning
- Protection from Energy: Thunder
- Protection from Evil and Good
- Protection from Poison
- Pseudopod
R
S
- Sethan: Spiritual Greataxe
- Shadow Arts: Darkness
- Shadow Arts: Darkvision
- Shadow Arts: Silence
- Shadow Torrent
- Shaping of the Ice
- Shield Blow
- Shooting Spider Companion
- Shove
- Sights of the Seelie: Summon Deva
- Silence
- Silver Harp Squadron
- Slam (Greater Zombie)
- Sleet Storm
- Stoneskin
- Summon Quothe the Raven
- Sword of the Silverlight