Warrior Gresh: Difference between revisions

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{{CharacterInfo
{{Infobox statistics
|name=Warrior Gresh
| name = Warrior Gresh
|image=
| image = Warrior Gresh.png
|STR=12
| race = [[Goblin]]
|level=2
| size = Small
|race=Goblin
| type = Humanoid
|type=Humanoid
| armour_class = 13
|HP=15
| hit_points = 15
|AC=13
| hit_points_tactician = 19
|size=Small
| movement_speed_meters = 9
|weight=35kg
| movement_speed_feet = 30
|proficiency=2
| weight_kg = 35
|initiative=+1
| weight_lb =  
|DEX=13
| level = 2
|CON=11
| str = 12
|INT=10
| dex = 13
|WIS=8
| con = 11
|CHA=8
| int = 10
|faction=[[Cult of the Absolute]]
| wis = 8
|location=[[Blighted Village]], [[Goblin Camp]]
| cha = 8
|exp=20
|speed=9m / 30ft
|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Opportunity Attack}}
|bludgeoning, piercing, slashing, magic, acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, thunder=empty}}'''Warrior Gresh''' is a [[Goblin]] [[Goblin Warrior]] found in the [[Underground Passage]] in [[Act One]]. He is the leader of a small group of goblin scouts who have captured [[Findal]] who they plan to interrogate.
==Attacks and Abilities==
{{Feature box|name=Main Hand Attack|Uses {{RarityItem|Greataxe}}


{{Action}}
| feature1_name = Darkvision
{{Attack Roll}}: +3
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Opportunity Attack
| feature2_description = Automatically attack an enemy moving out of your reach.
| feature3_name = Fury of the Small
| feature3_description = When damaging a creature larger than you, you can choose to deal 1d6 Physical extra. Limited to once per combat.
}}'''Warrior Gresh''' is a [[Goblin Warrior]] found in the [[Underground Passage]] in [[Act One]]. He is the leader of a small group of goblin scouts who have captured [[Findal]].


{{DamageInfo|count=1|die=12|type=Slashing|plus=1}}
Unlike other [[Goblin|Goblins]] that can be talked out of fighting through [[Ability check|ability checks]] or cowed by a [[Drow]] player character, Gresh will always be hostile after a brief conversation. He will ridicule [[Sazza]] as a failure if she is with the party.


*Can use [[Weapon Actions]].}}{{Feature box|name=Menacing Attack (Melee)|Possibly {{Cond|Frightened|Frightens}} your target. They'll have [[Disadvantage]] on [[Ability Checks]] and [[Attack Rolls]] and they cannot move.
==Attacks and abilities==
{{Feature box|Main Hand Attack|item=Greataxe}}


{{Cond|Frightened}} 2 Turns
{{Feature box|Menacing Attack (Melee)}}


{{Attack Roll}} + 3
{{Feature box|Throw Stone}}


{{DamageInfo|count=1|die=12|type=Slashing|plus=1}} +
{{NavEmeraldGrove}}
{{DamageInfo|count=1|die=8|type=Slashing}}
 
{{Recharge|Per battle}}
 
{{Saving Throw|WIS|dc=8}}}}{{Feature box|name=Throw Stone|{{Action}}
 
{{Attack Roll}}: +3{{DamageInfo|count=1|die=4|type=Bludgeoning|plus=1}}
 
{{Range|m=18|ft=60}}}}{{NavEmeraldGrove}}

Latest revision as of 07:23, 29 April 2024

Warrior Gresh is a Goblin Warrior found in the Underground Passage in Act One. He is the leader of a small group of goblin scouts who have captured Findal.

Unlike other Goblins that can be talked out of fighting through ability checks or cowed by a Drow player character, Gresh will always be hostile after a brief conversation. He will ridicule Sazza as a failure if she is with the party.

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Greataxe
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Menacing Attack Melee.webp
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage

Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and possibly Frighten Frighten the target.
WIS Save
 Range: Normal weapon range
Generic Damage.webp
D4 Bludgeoning.png 1d4 (1~4) Damage TypesBludgeoning damage

Throws a sharp stone at a foe.
 Range: 9 m / 30 ft