Warrior Gresh: Difference between revisions
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Warrior Gresh is a Goblin Warrior found in the Underground Passage in Act One. He is the leader of a small group of goblin scouts who have captured Findal.
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{{ | {{Infobox statistics | ||
|name=Warrior Gresh | | name = Warrior Gresh | ||
|image= | | image = Warrior Gresh.png | ||
| race = [[Goblin]] | |||
| size = Small | |||
|race=Goblin | | type = Humanoid | ||
| armour_class = 13 | |||
| hit_points = 15 | |||
| hit_points_tactician = 19 | |||
|size=Small | | movement_speed_meters = 9 | ||
| | | movement_speed_feet = 30 | ||
| | | weight_kg = 35 | ||
| | | weight_lb = | ||
| | | level = 2 | ||
| | | str = 12 | ||
| | | dex = 13 | ||
| | | con = 11 | ||
| | | int = 10 | ||
| | | wis = 8 | ||
| | | cha = 8 | ||
| | |||
| | |||
| | |||
| | |||
| feature1_name = Darkvision | |||
| feature1_description = Can see in the dark up to 12m. | |||
| feature2_name = Opportunity Attack | |||
| feature2_description = Automatically attack an enemy moving out of your reach. | |||
| feature3_name = Fury of the Small | |||
| feature3_description = When damaging a creature larger than you, you can choose to deal 1d6 Physical extra. Limited to once per combat. | |||
}}'''Warrior Gresh''' is a [[Goblin Warrior]] found in the [[Underground Passage]] in [[Act One]]. He is the leader of a small group of goblin scouts who have captured [[Findal]]. | |||
Unlike other [[Goblin|Goblins]] that can be talked out of fighting through [[Ability check|ability checks]] or cowed by a [[Drow]] player character, Gresh will always be hostile after a brief conversation. He will ridicule [[Sazza]] as a failure if she is with the party. | |||
==Attacks and abilities== | |||
{{Feature box|Main Hand Attack|item=Greataxe}} | |||
{{ | {{Feature box|Menacing Attack (Melee)}} | ||
{{ | {{Feature box|Throw Stone}} | ||
{{NavEmeraldGrove}} | |||
Latest revision as of 07:23, 29 April 2024
Warrior Gresh | |||||||||||||
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Small Humanoid | |||||||||||||
Level 2 Goblin | |||||||||||||
Stats | |||||||||||||
Armour Class | 13 | ||||||||||||
Hit points |
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Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 35 kg ( lb) | ||||||||||||
Initiative | +1 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +2 | ||||||||||||
Saving throws |
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Features | |||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| When damaging a creature larger than you, you can choose to deal 1d6 Physical extra. Limited to once per combat. |
Unlike other Goblins that can be talked out of fighting through ability checks or cowed by a Drow player character, Gresh will always be hostile after a brief conversation. He will ridicule Sazza as a failure if she is with the party.