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Elwyn

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Elwyn is a human druid in the Circle of the Emerald Grove in Act One.

Portrait Elwyn.png
Feels like I've been holding my breath for a tenday.
Elwyn, finally relaxed.

Involvement[edit | edit source]

Act One[edit | edit source]

Elwyn can be found at the Sacred Pool performing the Rite of Thorns. She becomes hostile if the party interact with the Idol of Silvanus. If the party speak with her, Elwyn reveals that while she might not fully agree with Kagha Kagha's methods to shut off the Grove, she is deeply concerned about the goblins and believes that the Grove needs a leader and a plan to survive. After rescuing Halsin Halsin, she is relieved that she can stop thinking about goblins and tieflings so that she can listen to the birds again.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Elwyn has two Wild Shape Wild Shape charges and can cast spells using up to Level Two Spell Slot Icon.pngSpell Slots.

Cure Wounds.webp
Cure Wounds Cure Wounds ()

Heal a creature you can touch.

 Melee: 1.5 m / 5  ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Quarterstaff
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Moonbeam.webp
Moonbeam Moonbeam ()
D10 Radiant.png 2d10 (2~20) Damage TypesRadiant

Call down a beam of light that damages any creatures that enters the beam or starts its turn in the light. You can use an Action to move the beam 18 m / 60 ft.

CON Save
 Range: 18 m / 60 ft
AoE: 1 m / 3 ft (Radius)
Poison Spray.webp
Poison Spray Poison Spray ()
D12 Poison.png 1d12 (1~12) Damage TypesPoison

Project a puff of noxious gas, dealing 1d12Damage TypesPoison to a target.

CON Save
 Range: 3 m / 10 ft
Produce Flame.webp
Produce Flame Produce Flame ()

A flame in your hand sheds a light in a 9 m / 30 ft radius and deals 1d8Damage TypesFire damage when thrown.

Throwing the flame immediately after you conjure it does not cost an Action. Extinguishing or throwing it on subsequent turns costs an Action. The throw has a range of 9 m / 30 ft.

 Range: Self
Wild Shape Wolf.webp
Wild Shape: Wolf Wild Shape: Wolf ()

Assume the shape of a dire wolf that can Incite Incite allies and Distract Distract enemies. The dire wolf has a starting health of HP Icon.png 18 hit points that increase every two druid levels.

While in animal shape, you can't talk or cast spells. You take on the attributes of your beast form - excluding your Intelligence, Wisdom, and Charisma scores.

When your beast form drops to 0 hit points, you revert to your normal form.

Gallery[edit | edit source]

External links[edit | edit source]