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Elwyn

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Elwyn is a human druid in the Circle of the Emerald Grove in Act One.
Feels like I've been holding my breath for a tenday.
Elwyn, finally relaxed.

Involvement[edit | edit source]

Act One[edit | edit source]

Elwyn can be found at the Sacred Pool performing the Rite of Thorns. She becomes hostile if the party interact with the  Idol of Silvanus. Although Elwyn does not fully agree with Kagha'sKagha's methods to shut off the Grove, she is deeply concerned about the goblin attacks and believes that the Grove needs a leader and plan to survive. After rescuing HalsinHalsin, she is relieved she can stop thinking about goblins and tieflings so she can listen to the birds again.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Elwyn has two Wild ShapeWild Shape charges and can cast spells using up to Level Two Spell Slot Icon.pngSpell Slots.

Cure WoundsCure Wounds (Action + Level 1 Spell Slot)
Healing: 1~8 + modifiers

Heal a creature you can touch.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Main Hand AttackMain Hand Attack (Action)   –   Quarterstaff
Damage: 2~7
1d6 + 1BludgeoningBludgeoning

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
MoonbeamMoonbeam (Action + Level 2 Spell Slot)
Damage: 2~20
2d10RadiantRadiant

Call down a beam of light that damages any creatures that enters the beam or starts its turn in the light. You can use an Action to move the beam 18 m / 60 ft.

CON SaveCON Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Poison SprayPoison Spray (Action)
Damage: 1~12
1d12PoisonPoison

Project a puff of noxious gas, dealing 1d12PoisonPoison to a target.

CON SaveCON Save
Range: 3 m / 10 ft Range: 3 m / 10 ft
Produce FlameProduce Flame (Action)
Damage: 1~8
1d8FireFire

A flame in your hand sheds a light in a 9 m / 30 ft radius and deals 1d8FireFire damage when thrown.

Throwing the flame immediately after you conjure it does not cost an Action. Extinguishing or throwing it on subsequent turns costs an action. The throw has a range of 9 m / 30 ft.

Range: Self Range: Self
Wild Shape: WolfWild Shape: Wolf (Action + Wild Shape Charge)

Assume the shape of a dire wolf that can Incite Incite allies and Distract Distract enemies. The dire wolf has a starting health of HP Icon.png 18 hit points that increase every two druid levels.

While in animal shape, you can't talk or cast spells. You take on the attributes of your beast form - excluding your Intelligence, Wisdom, and Charisma scores.

When your beast form drops to 0 hit points, you revert to your normal form.

Loot[edit | edit source]

Gallery[edit | edit source]

External links[edit | edit source]