Werewolf: Difference between revisions

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{{PageSeo
{{PageSeo
| title = Werwolf
| title = Werewolf
| keywords =
| keywords =
| description = A Humanoid type enemy found in Baldur's Gate 3.
| description = A Humanoid race found in Baldur's Gate 3.
}}
}}
{{Infobox character
{{Infobox character
| name = Werewolf
| name = Werewolf
| image = Werewolf.png
| image = Werewolf.png
| imagesize = 0.8
| race = Werewolf  
| race = Werewolf  
| level = 11
| level = 11
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| nonmagic immune2 = Piercing
| nonmagic immune2 = Piercing
| nonmagic immune3 = Slashing
| nonmagic immune3 = Slashing
| feature1_name = Multiattack: Wounded
| feature1_name = Multiattack: Wounded (Werewolf)
| feature1_link = Multiattack: Wounded (Werewolf)
| feature1_description = Can Multiattack if the target is {{cond|Prone}} or if its hit points are at 60% or less.
| feature1_description = Can Multiattack if the target is {{cond|Prone}} or if its hit points are at 60% or less.
| feature2_name = Opportunity Attack
| feature2_name = Opportunity Attack
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== About Werewolves ==
== About Werewolves ==
{{quote|Savage predators who spread their curse through biting other humanoids. Most werewolves succumb to their bloodlust, but some learn to control their urges, often under the guidance of [[Selûne]], goddess of the moon.}}
{{quote|Savage predators who spread their curse through biting other humanoids. <br><br>Most werewolves succumb to their bloodlust, but some learn to control their urges, often under the guidance of [[Selûne]], goddess of the moon.}}


'''Werewolves''' possess the feature [[Multiattack: Wounded (Werewolf)|Multiattack: Wounded]], and have the incredibly rare distinction of being [[Resistances|immune]] to non-magical bludgeoning, slashing, and piercing damage. This makes them dangerous against allies who do not wield magical weapons or cast spells.
'''Werewolves''' possess the feature [[Multiattack: Wounded (Werewolf)|Multiattack: Wounded]], and have the incredibly rare distinction of being [[Resistances|immune]] to non-magical bludgeoning, slashing, and piercing damage. This makes them dangerous against allies who do not wield magical weapons or cast spells.


Werewolves can be found at [[Szarr Palace]] or summoned through [[Retinue of the Vampire Lord]] as part of the [[Gather Your Allies]] quest.
Werewolves can be found at [[Szarr Palace]] or summoned through [[Retinue of the Vampire Lord]] as part of the [[Gather Your Allies]] quest.
== Attacks and Abilities ==
{{Feature box|Claws}}


==Werewolf characters==
==Werewolf characters==
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* [[Blaise Hhune]]
* [[Blaise Hhune]]
* [[Duver Rillyn]]
* [[Duver Rillyn]]
==Werewolf enemy variants==
* [[Predator Werewolf]]


== Trivia ==
== Trivia ==

Latest revision as of 12:03, 3 May 2024

Werewolves are a non-playable Humanoid race in Baldur's Gate 3.

About Werewolves[edit | edit source]

Savage predators who spread their curse through biting other humanoids.

Most werewolves succumb to their bloodlust, but some learn to control their urges, often under the guidance of Selûne, goddess of the moon.

Werewolves possess the feature Multiattack: Wounded, and have the incredibly rare distinction of being immune to non-magical bludgeoning, slashing, and piercing damage. This makes them dangerous against allies who do not wield magical weapons or cast spells.

Werewolves can be found at Szarr Palace or summoned through Retinue of the Vampire Lord as part of the Gather Your Allies quest.

Attacks and Abilities[edit | edit source]

Generic Physical.webp
Claws Claws ()
D4 Slashing.png 2d4 (2~8) Damage TypesSlashing damage

Lash out with deadly claws.
 Melee: 1.5 m / 5  ft

Werewolf characters[edit | edit source]

Werewolf enemy variants[edit | edit source]

Trivia[edit | edit source]

  • A potential Werewolf origin character, Helia, was cut during development.

External links[edit | edit source]