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Speak with Animals: Difference between revisions
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(Added note that Speak with Animals must remain Prepared by Druids or the buff will be lost) |
Summer Child (talk | contribs) (Moving note about Knowledge Domain feature to Detect Thoughts, where it belongs.) |
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{{ | {{About | ||
| subject = the spell | |||
| use1 = the condition | |||
| article1 = Speak with Animals (condition) | |||
| use2 = Wild Magic feature | |||
| article2 = Wild Magic: Speak with Animals | |||
| other | |||
| disambig = Speak with Animals | |||
}} | |||
{{SpellPage | {{SpellPage | ||
| name = Speak with Animals | | name = Speak with Animals | ||
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| races = Forest Gnome | | races = Forest Gnome | ||
| race learns at level 1 = Forest Gnome | | race learns at level 1 = Forest Gnome | ||
| granted by feats = Magic Initiate: | | granted by feats = Magic Initiate: Bard, Magic Initiate: Druid, Ritual Caster | ||
| other ways to learn = * Also granted to | | granted by items = Potion of Animal Speaking | ||
| other ways to learn = * Also granted to [[Warlock]]s who choose the [[Eldritch Invocation]] {{SAI|Beast Speech}} at level 2+. This version of the spell can only target self, and doesn't expend [[Spells#Spell Slots|Spell Slots]]. | |||
| summary = This spell allows spellcasters to understand and talk to beasts and animals for a day. | | summary = This spell allows spellcasters to understand and talk to beasts and animals for a day. | ||
| description = Gain the ability to comprehend and communicate with beasts. | | description = Gain the ability to comprehend and communicate with beasts. | ||
| cost = action | | cost = action, spell1 | ||
| attack roll = | | attack roll = | ||
| damage = | | damage = | ||
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| higher levels = | | higher levels = | ||
| variants = | | variants = | ||
| notes = * | | notes = * [[Wildheart]] Barbarians can cast this spell once per [[Long Rest]]. | ||
* | * [[Forest Gnome]]s can cast this spell once per [[Long Rest]]. | ||
* | * [[Druid]]s must keep this spell [[Spells#Prepared Spells|Prepared]], or the effect will be lost. | ||
* The incantations for Speak with Animals are ''amicus animales'' ("friend of animals") and ''loque sentibi plus'' ("I will feel more words"). | |||
| video = | | video = | ||
}} | }} |
Latest revision as of 15:18, 17 November 2024
This article is about the spell. For the condition, see Speak with Animals (condition). For Wild Magic feature, see Wild Magic: Speak with Animals. For other uses, see Speak with Animals (disambiguation).
Speak with Animals is a level 1 divination spell. This spell allows spellcasters to understand and talk to beasts and animals for a day.
Description
Gain the ability to comprehend and communicate with beasts.
Properties
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Speak with Animals
Duration: Until Long rest
- Can comprehend and communicate with beasts.
How to learn
Classes:
- Class Level 1: Bard, Druid, and Nature Domain (Domain Spell)
- Class Level 2: Ranger
- Class Level 3: Oath of the Ancients (Oath Spell), and Wildheart
Races:
- Character level 1: Forest Gnome
(Character level is the sum of all class levels for a multi-classed character.)
Feats:Granted by the following items:
Other ways to learn:
- Also granted to Warlocks who choose the Eldritch Invocation at level 2+. This version of the spell can only target self, and doesn't expend Spell Slots.
Notes
- Wildheart Barbarians can cast this spell once per Long Rest.
- Forest Gnomes can cast this spell once per Long Rest.
- Druids must keep this spell Prepared, or the effect will be lost.
- The incantations for Speak with Animals are amicus animales ("friend of animals") and loque sentibi plus ("I will feel more words").