Ad placeholder
Speak with Animals: Difference between revisions
Jump to navigation
Jump to search
Azure Fang (talk | contribs) (Added upcast) |
Summer Child (talk | contribs) (Moving note about Knowledge Domain feature to Detect Thoughts, where it belongs.) |
||
(24 intermediate revisions by 13 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{About | ||
| subject = the spell | |||
| use1 = the condition | |||
| article1 = Speak with Animals (condition) | |||
| use2 = Wild Magic feature | |||
| article2 = Wild Magic: Speak with Animals | |||
| other | |||
| disambig = Speak with Animals | |||
}} | |||
{{SpellPage | {{SpellPage | ||
| name = Speak with Animals | | name = Speak with Animals | ||
| image = Speak | | image = Speak with Animals.webp | ||
| level = 1 | | level = 1 | ||
| school = Divination | | school = Divination | ||
| ritual = yes | | ritual = yes | ||
| classes = Bard, Druid, Ranger | | classes = Bard, Druid, Ranger | ||
| class learns at level 1 = Bard, Druid, Nature Domain | | class learns at level 1 = Bard, Druid, Nature Domain:Domain Spell | ||
| class learns at level 2 = Ranger | | class learns at level 2 = Ranger | ||
| class learns at level 3 = Oath of the Ancients, Wildheart | | class learns at level 3 = Oath of the Ancients:Oath Spell, Wildheart | ||
| races = Forest Gnome | | races = Forest Gnome | ||
| race learns at level 1 = Forest Gnome | | race learns at level 1 = Forest Gnome | ||
| granted by feats = Magic Initiate: Bard, Magic Initiate: Druid, Ritual Caster | |||
| granted by items = Potion of Animal Speaking | |||
| other ways to learn = * Also granted to [[Warlock]]s who choose the [[Eldritch Invocation]] {{SAI|Beast Speech}} at level 2+. This version of the spell can only target self, and doesn't expend [[Spells#Spell Slots|Spell Slots]]. | |||
| summary = This spell allows spellcasters to understand and talk to beasts and animals for a day. | | summary = This spell allows spellcasters to understand and talk to beasts and animals for a day. | ||
| description = Gain the ability to comprehend and communicate with beasts. | | description = Gain the ability to comprehend and communicate with beasts. | ||
| action type = | | cost = action, spell1 | ||
| attack roll = | |||
| damage = | |||
| damage modifier = | |||
| damage type = | |||
| damage save = | |||
| damage save effect = | |||
| damage per = | |||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage save = | |||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = | |||
| range = self | | range = self | ||
| range m = | |||
| range ft = | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| condition = Speak with Animals | | condition = Speak with Animals | ||
| condition duration = Until Long Rest | | condition duration = Until Long Rest | ||
| notes = | | condition save = | ||
* [[Wildheart]] | | area = | ||
* [[ | | area category = | ||
| area shape = | |||
* | | area range m = | ||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = | |||
| variants = | |||
| notes = * [[Wildheart]] Barbarians can cast this spell once per [[Long Rest]]. | |||
* [[Forest Gnome]]s can cast this spell once per [[Long Rest]]. | |||
* [[Druid]]s must keep this spell [[Spells#Prepared Spells|Prepared]], or the effect will be lost. | |||
* The incantations for Speak with Animals are ''amicus animales'' ("friend of animals") and ''loque sentibi plus'' ("I will feel more words"). | |||
| video = | |||
}} | }} | ||
== External Links == | ==External Links== | ||
* {{FRWiki|Speak with animals|long}} | *{{FRWiki|Speak with animals|long}} | ||
{{BarbarianNavbox}} | |||
{{ClericNavbox}} | |||
{{WarlockNavbox}} |
Latest revision as of 15:18, 17 November 2024
This article is about the spell. For the condition, see Speak with Animals (condition). For Wild Magic feature, see Wild Magic: Speak with Animals. For other uses, see Speak with Animals (disambiguation).
Speak with Animals is a level 1 divination spell. This spell allows spellcasters to understand and talk to beasts and animals for a day.
Description
Gain the ability to comprehend and communicate with beasts.
Properties
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Speak with Animals
Duration: Until Long rest
- Can comprehend and communicate with beasts.
How to learn
Classes:
- Class Level 1: Bard, Druid, and Nature Domain (Domain Spell)
- Class Level 2: Ranger
- Class Level 3: Oath of the Ancients (Oath Spell), and Wildheart
Races:
- Character level 1: Forest Gnome
(Character level is the sum of all class levels for a multi-classed character.)
Feats:Granted by the following items:
Other ways to learn:
- Also granted to Warlocks who choose the Eldritch Invocation at level 2+. This version of the spell can only target self, and doesn't expend Spell Slots.
Notes
- Wildheart Barbarians can cast this spell once per Long Rest.
- Forest Gnomes can cast this spell once per Long Rest.
- Druids must keep this spell Prepared, or the effect will be lost.
- The incantations for Speak with Animals are amicus animales ("friend of animals") and loque sentibi plus ("I will feel more words").