Subclass | Feature | Description |
---|---|---|
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Summon a black Bear companion that can draw the enemy's attention and endure heavy attacks. | |
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Summon a Boar companion that can sweep through the battlefield and knock enemies off their feet. | |
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Summon a Dire Raven companion that can cover great distances and Blind enemies. | |
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Summon a Wolf that can inflict devastating wounds and knock enemies Prone. | |
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Summon a Wolf Spider companion that can poison enemies and shoot webs from afar. | |
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Target two creatures standing close to each other, attacking them in quick succession. | |
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Once per turn, your weapon attack deals an extra 1d8![]() | |
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If a Large or bigger creature attacks you, you can use your ![]() Prerequisite: You must be able to see the creature, and it must be within 1.5m / 5ft of you. | |
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You specialise in taking out foes swiftly and ruthlessly.
You gain a +3 bonus to Initiative. On the first turn of combat, your Movement Speed increases by | |
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Hide from enemies by succeeding at Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location. | |
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Wrap yourself in shadows to become if you are obscured.
| |
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Can see in the dark up to 24m. |
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(Created page with "==Spells== {{#vardefine: rangerQuery | (classes HOLDS "Ranger" AND (is_npc = false OR is_npc IS NULL))}}<nowiki /><tabber> |-|Level 1 spells= {{User:Toancaro/Template:SpellTable | where=spell_level="1" AND {{#var: rangerQuery}} }} |-|Level 2 spells= {{User:Toancaro/Template:SpellTable | where=spell_level="2" AND {{#var: rangerQuery}} }} |-|Level 3 spells= {{User:Toancaro/Template:SpellTable | where=spell_level="3" AND {{#var: rangerQuery}} }} </tabber>{{Back to top}}") |
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== | __TOC__ | ||
{{#vardefine: rangerQuery | (classes HOLDS "Ranger" AND (is_npc = false OR is_npc IS NULL))}} | == Subclass features== | ||
<tabber> | |||
|-|Level 3= | |||
{| class="wikitable sortable" style="width: 100%" | |||
! style="width: 110px" | Subclass | |||
! style="width: 175px" | Feature | |||
! Description | |||
|- | |||
| {{User:Toancaro/Template:Class|Beast Master}} || {{SAI|Bear Companion|w=25}} || Summon a black '''Bear''' companion that can draw the enemy's attention and endure heavy attacks. | |||
|- | |||
| {{User:Toancaro/Template:Class|Beast Master}} || {{SAI|Boar Companion|w=25}} || Summon a '''Boar''' companion that can sweep through the battlefield and knock enemies off their feet. | |||
|- | |||
| {{User:Toancaro/Template:Class|Beast Master}} || {{SAI|Dire Raven Companion|w=25}} || Summon a '''Dire Raven''' companion that can cover great distances and Blind enemies. | |||
|- | |||
| {{User:Toancaro/Template:Class|Beast Master}} || {{SAI|Wolf Companion|w=25}} || Summon a '''Wolf''' that can inflict devastating wounds and knock enemies Prone. | |||
|- | |||
| {{User:Toancaro/Template:Class|Beast Master}} || {{SAI|Wolf Spider Companion|w=25}} || Summon a '''Wolf Spider''' companion that can poison enemies and shoot webs from afar. | |||
|- | |||
| {{User:Toancaro/Template:Class|Hunter}} || {{SAI|Horde Breaker|w=25}} || Target two creatures standing close to each other, attacking them in quick succession. | |||
|- | |||
| {{User:Toancaro/Template:Class|Hunter}} || {{SAI|Colossus Slayer|w=25}} || Once per turn, your weapon attack deals an extra {{DamageText|1d8|Physical|drs=t}} damage if the target is below its hit point maximum. | |||
|- | |||
| {{User:Toancaro/Template:Class|Hunter}} || {{SAI|Giant Killer|w=25}} || If a [[Large]] or bigger creature attacks you, you can use your {{action|Reaction}} to retaliate with a melee attack. | |||
Prerequisite: You must be able to see the creature, and it must be '''within 1.5m / 5ft''' of you. | |||
|- | |||
| {{User:Toancaro/Template:Class|Gloom Stalker}} || {{SAI|Dread Ambusher|w=25}} || You specialise in taking out foes swiftly and ruthlessly. | |||
You gain a +3 bonus to Initiative. | |||
On the first turn of combat, your [[Movement Speed]] increases by {{Distance|m=3|ft=10}}, and you can make an attack that deals an additional {{DieIcon|d8|Physical}}'''1d8''' damage | |||
|- | |||
| {{User:Toancaro/Template:Class|Gloom Stalker}} || {{SAI|Dread Ambusher: Hide|w=25}} || Hide from enemies by succeeding at [[Stealth|Stealth checks]]. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location. | |||
|- | |||
| {{User:Toancaro/Template:Class|Gloom Stalker}} || {{SAI|Umbral Shroud|w=25}} || Wrap yourself in shadows to become {{Cond|Umbral Shroud|Invisible}} if you are obscured. | |||
{{Warning|Area must be Lightly or Heavily Obscured}}<br>{{Prereq|Invisibility ends early if you attack, cast another spell, take an action, or take damage}} | |||
|- | |||
| {{User:Toancaro/Template:Class|Gloom Stalker}} || {{SAI|Superior Darkvision|w=25}} || Can see in the dark up to 24m. | |||
|} | |||
|-|Level 5= | |||
{| class="wikitable sortable" style="width: 100%" | |||
! style="width: 110px" | Subclass | |||
! style="width: 175px" | Feature | |||
! Description | |||
|- | |||
| {{User:Toancaro/Template:Class|Beast Master}} || {{SAI|Companion's Bond|w=25}} || Your {{SAI|Summon Companion|Summoned Companions}} receive a bonus to {{Armour Class}}, damage, and {{Attack Roll}}s (even though this is not stated) equal to your {{ProficiencyBonus}}. | |||
|- | |||
|} | |||
|-|Level 7= | |||
{| class="wikitable sortable" style="width: 100%" | |||
! style="width: 110px" | Subclass | |||
! style="width: 175px" | Feature | |||
! Description | |||
|- | |||
|- | |||
| {{User:Toancaro/Template:Class|Beast Master}} || {{SAI|Exceptional Training|w=25}} || Your summoned companions can now [[Dash]], [[Disengage]], and [[Help]] as a {{action|bonus}}. | |||
|- | |||
| {{User:Toancaro/Template:Class|Hunter}} || {{SAI|Escape the Horde|w=25}} || [[Opportunity Attack|Opportunity Attacks]] against you have {{Disadvantage}}. | |||
|- | |||
| {{User:Toancaro/Template:Class|Hunter}} || {{SAI|Steel Will|w=25}} || {{Advantage}} on {{SavingThrow}}s against being {{Cond|Frightened}}. | |||
|- | |||
| {{User:Toancaro/Template:Class|Hunter}} || {{SAI|Multiattack Defense|w=25}} || When a enemy attacks you, they suffer -4 penalty to additional [[Attack Rolls]] against you until start of their next turn. | |||
|- | |||
| {{User:Toancaro/Template:Class|Gloom Stalker}} || {{SAI|Iron Mind|w=25}} || You gain [[Proficiency]] in [[Wisdom]] and [[Intelligence]] {{SavingThrow}}s. | |||
|- | |||
|} | |||
|-|Level 11= | |||
{| class="wikitable sortable" style="width: 100%" | |||
! style="width: 110px" | Subclass | |||
! style="width: 175px" | Feature | |||
! Description | |||
|- | |||
| {{User:Toancaro/Template:Class|Beast Master}} || {{SAI|Bestial Fury|w=25}} || Grants all your companions an extra attack. | |||
|- | |||
| {{User:Toancaro/Template:Class|Hunter}} || {{SAI|Volley|w=25}} || Fire a cascade of arrows upon nearby enemies. | |||
|- | |||
| {{User:Toancaro/Template:Class|Hunter}} || {{SAI|Whirlwind Attack|w=25}} || Strike out at all nearby foes, making separate {{Attack Roll}}s against each target. | |||
|- | |||
| {{User:Toancaro/Template:Class|Gloom Stalker}} || {{SAI|Stalker's Flurry|w=25}} || When you miss with a weapon attack, you can make another one for free. | |||
|- | |||
|} | |||
</tabber> | |||
{{Back to top}} | |||
==Unique spells== | |||
<tabber> | |||
|-|Level 1 spells= | |||
{{User:Toancaro/Template:ClassUniqueSpellTable|Ranger|where=spell_level="1"}} | |||
|-|Level 3 spells= | |||
{{User:Toancaro/Template:ClassUniqueSpellTable|Ranger|where=spell_level="3"}} | |||
</tabber> | |||
{{Back to top}} | |||
==Common spells== | |||
{{#vardefine: rangerQuery | (classes HOLDS "Ranger" AND (is_npc = false OR is_npc IS NULL))}}<tabber> | |||
|-|Level 1 spells= | |-|Level 1 spells= | ||
{{User:Toancaro/Template:SpellTable | where=spell_level="1" AND {{#var: rangerQuery}} }} | {{User:Toancaro/Template:SpellTable | where=spell_level="1" AND {{#var: rangerQuery}} }} | ||
Line 8: | Line 101: | ||
|-|Level 3 spells= | |-|Level 3 spells= | ||
{{User:Toancaro/Template:SpellTable | where=spell_level="3" AND {{#var: rangerQuery}} }} | {{User:Toancaro/Template:SpellTable | where=spell_level="3" AND {{#var: rangerQuery}} }} | ||
</tabber>{{Back to top}} | </tabber> | ||
{{Back to top}} | |||
==Subclass spells== | |||
Spells that are only available for a speficic subclass of Ranger class. | |||
<tabber> | |||
|-|Level 1 spells= | |||
{{User:Toancaro/Ranger/Template:ExtraSpellTable | where=spell_level="1"}} | |||
|-|Level 2 spells= | |||
{{User:Toancaro/Ranger/Template:ExtraSpellTable | where=spell_level="2"}} | |||
|-|Level 3 spells= | |||
{{User:Toancaro/Ranger/Template:ExtraSpellTable | where=spell_level="3"}} | |||
</tabber> | |||
{{Back to top}} | |||
==Self notes== | |||
Good stuffs | |||
# {{SAI|Hunter's Mark}} | |||
# {{SAI|Longstrider}} | |||
# {{SAI|Horde Breaker}} | |||
{{Back to top}} |
Latest revision as of 08:34, 13 January 2024
Subclass features[edit | edit source]
Subclass | Feature | Description |
---|---|---|
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Your receive a bonus to ![]() ![]() |
Subclass | Feature | Description |
---|---|---|
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Your summoned companions can now Dash, Disengage, and Help as a ![]() | |
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Opportunity Attacks against you have ![]() | |
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![]() ![]() | |
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When a enemy attacks you, they suffer -4 penalty to additional Attack Rolls against you until start of their next turn. | |
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You gain Proficiency in Wisdom and Intelligence ![]() |
Subclass | Feature | Description |
---|---|---|
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Grants all your companions an extra attack. | |
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Fire a cascade of arrows upon nearby enemies. | |
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Strike out at all nearby foes, making separate ![]() | |
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When you miss with a weapon attack, you can make another one for free. |
Unique spells[edit | edit source]
Name | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
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Ensnaring Strike | ![]() |
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m | ![]() |
Your attack summons thorny vines that possibly your target. | |||
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Hail of Thorns | ![]() |
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18m | 2m | Shoot a volley of thorns. The thorns deal weapon damage to the target and then explode. The explosion deals an additional 1d10![]() |
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Hunter's Mark | ![]() |
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18m | ![]() |
Mark a creature as your quarry to deal an additional 1d6![]() |
Name | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Conjure Barrage | ![]() |
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0 | 9m | Channel your weapon's essence into a destructive, widespread volley. | |||||
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Lightning Arrow | ![]() |
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18m | 3m | ![]() |
After the arrow hits, smaller bolts snake out from the target towards nearby creatures. |
Common spells[edit | edit source]
Name | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
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Animal Friendship | ![]() |
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18m | Convince a beast not to attack you. | ||||||
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Cure Wounds | ![]() |
![]() ![]() ![]() ![]() ![]() |
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1.5m | ![]() |
Heal a creature you can touch. | |||||
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Enhance Leap | ![]() |
![]() ![]() ![]() ![]() |
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1.5m | Triple a creature's Jumping distance. | |||||
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Ensnaring Strike | ![]() |
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m | ![]() |
Your attack summons thorny vines that possibly your target. | |||
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Fog Cloud | ![]() |
![]() ![]() ![]() ![]() |
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18 m | 5m | Create a cloud of dense fog to and creatures within. | ||||
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Goodberry | ![]() |
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1.5m | Conjure four magical berries for yourself or a companion. Creatures who eat a berry regain 1d4![]() Each berry counts as one |
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Hail of Thorns | ![]() |
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18m | 2m | Shoot a volley of thorns. The thorns deal weapon damage to the target and then explode. The explosion deals an additional 1d10![]() |
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Hunter's Mark | ![]() |
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18m | ![]() |
Mark a creature as your quarry to deal an additional 1d6![]() |
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Longstrider | ![]() |
![]() ![]() ![]() ![]() |
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1.5m | Increase a creature's Movement Speed by ![]() |
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Speak with Animals | ![]() |
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0 | Gain the ability to comprehend and communicate with beasts. |
Name | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
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Barkskin | ![]() |
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1.5m | Touch a willing creature to toughen its skin and increase its ![]() |
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Darkvision | ![]() |
![]() ![]() ![]() ![]() |
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1.5m | Grant a creature the ability to see in the dark out to a range of {12 m / 40 ft. | ||||||
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Lesser Restoration | ![]() |
![]() ![]() ![]() ![]() ![]() |
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1.5m | Cure a creature from ![]() ![]() ![]() |
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Pass Without Trace | ![]() |
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0 | 9m | Call forth a veil of shadow and silence that gives you and nearby allies a +10 bonus to ![]() |
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Protection from Poison | ![]() |
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1.5m | Touch a creature to neutralise all poisons affecting it, and grant it protection against poisonous influences. | ||||||
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Silence | ![]() |
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18 m | Create a sound-proof sphere. All within are and Immune to ![]() |
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Spike Growth | ![]() |
![]() ![]() |
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18m | ![]() |
Shape a piece of ground into hard spikes. A creature walking on the spikes takes 2d4![]() ![]() |
Name | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Conjure Barrage | ![]() |
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0 | 9m | Channel your weapon's essence into a destructive, widespread volley. | |||||
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Daylight | ![]() |
![]() ![]() ![]() ![]() ![]() |
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18m | Enchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it. | ||||||
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Lightning Arrow | ![]() |
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18m | 3m | ![]() |
After the arrow hits, smaller bolts snake out from the target towards nearby creatures. | |||
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Plant Growth | ![]() |
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18m | Make weeds burst from the ground and smother the area. Creatures moving through the weeds have their Movement Speed quartered. | ||||||
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Protection from Energy | ![]() |
![]() ![]() ![]() ![]() ![]() |
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1.5m | Touch a creature to grant it Resistance to ![]() ![]() ![]() ![]() ![]() |
Subclass spells[edit | edit source]
Spells that are only available for a speficic subclass of Ranger class.
Name | Subclass | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Disguise Self | ![]() |
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0m | Magically change all aspects of your appearance. |
Name | Subclass | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Misty Step | ![]() |
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![]() ![]() ![]() |
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18 m | Surrounded by silver mist, you teleport to an unoccupied space you can see. |
Name | Subclass | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Fear | ![]() |
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![]() ![]() ![]() ![]() |
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0m | 9m | Targets drop everything and become : they must flee from you and have ![]() |
Self notes[edit | edit source]
Good stuffs