Shadow Mastiff: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
mNo edit summary
(Updated infobox)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Infobox statistics
{{Infobox creature
| name = Shadow Mastiff
| image = Shadow Mastiff.png
| type = [[Monstrosity]]
| race = Shadow Mastiff
| level = 6
| ac = 14
| hp = 33
| e hp = 23
| t hp = 42
| weight kg = 50
| weight lb = 100
| str = 16
| str = 16
| dex = 14
| dex = 14
Line 6: Line 17:
| wis = 12
| wis = 12
| cha = 5
| cha = 5
| level = 6
| passives = Darkvision, Knockdown Jaws, Opportunity Attack, Shadow Veil, Shadowblend, Sunlight Weakness
| name = Shadow Mastiff
| type = Monstrosity
| armour_class = 14
| hit_points = 33
| action1_name = Shadowjaw Bite
| feature1_name = Darkvision
| feature1_mode = Balanced
| feature1_description = Can see in the dark up to 12m/40ft
| feature2_name = Knockdown Jaws
| feature2_mode = Balanced
| feature2_description = Bite attacks can possibly knock the target [[Prone]]
| feature3_name = Opportunity Attack
| feature3_mode = Balanced
| feature3_description = Automatically attack an enemy moving out of reach
| feature4_name = Shadow Veil
| feature4_mode = Balanced
| feature4_description = While lightly or heavily obscured, become resistant to non-magical Bludgeoning, Piercing, and Slashing damage
| feature5_name = Shadowblend
| feature5_mode = Balanced
| feature5_description = While lightly or heavily obscured, gain the ability to blend with shadows and become invisible
| feature6_name = Sunlight Weakness
| feature6_mode = Balanced
| feature6_description = While in sunlight, this creature has Disadvantage on Attack Rolls and Saving Throws.
| action1 = {{DamageText|2d6+3|Piercing}}
Possibly inflict {{cond|Prone}} for 1 turn <br>
{{Attack Roll}}
| action1_mode = Balanced
| hit_points_tactician = 42
| race = Shadow Mastiff
| image = Shadow Mastiff.png
| imagesize = 200px
| weight_kg = 50
| weight_lb = 100
}}
}}


'''Shadow Mastiffs''' are a [[creature]] and [[non-playable race]] encountered in [[Act Two]].  
'''Shadow Mastiffs''' are a [[creature]] and [[non-playable race]] encountered in [[Act Two]].  
Shadow Mastiffs are always hostile. Three appear out of the shadows alongside a [[Shadow Mastiff Alpha]] in the [[Ruined Battlefield]], near {{Coords|-49|36}}, when the nearby ever-burning torches are destroyed.


== Overview ==
== Overview ==
{{Q|Often moving as a pack, these hounds of the Shadowfell slink from shadow to shadow, always on the hunt.|author=in-game racial description}}
{{Q|Often moving as a pack, these hounds of the Shadowfell slink from shadow to shadow, always on the hunt.|author=in-game racial description}}
Three Shadow Mastiffs appear out of the shadows alongside a [[Shadow Mastiff Alpha]] in the [[Ruined Battlefield]], near {{Coords|-49|36}}, when the nearby ever-burning torches are destroyed. Another can be summoned via {{SAI|Retinue of the Vampire Lord}} as part of the [[Gather Your Allies]] quest.
== Attacks and Abilities ==
{{Feature box|Shadowjaw Bite}}
== Shadow Mastiff enemy variants ==
* [[Shadow Mastiff Alpha]]


== External links ==
== External links ==

Latest revision as of 22:17, 18 June 2024

Shadow Mastiffs are a creature and non-playable race encountered in Act Two.

Overview[edit | edit source]

Often moving as a pack, these hounds of the Shadowfell slink from shadow to shadow, always on the hunt.
— in-game racial description

Three Shadow Mastiffs appear out of the shadows alongside a Shadow Mastiff Alpha in the Ruined Battlefield, near X: -49 Y: 36, when the nearby ever-burning torches are destroyed. Another can be summoned via Retinue of the Vampire Lord Retinue of the Vampire Lord as part of the Gather Your Allies quest.

Attacks and Abilities[edit | edit source]

Bite.webp
D6 Piercing.png 2d6 (2~12) Damage TypesPiercing damage

Sink your teeth into a target and possibly knock it Prone Prone.
STR Save
 Melee: 1.5 m / 5  ft

Shadow Mastiff enemy variants[edit | edit source]

External links[edit | edit source]