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Speak with Animals: Difference between revisions

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(Moving note about Knowledge Domain feature to Detect Thoughts, where it belongs.)
 
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| granted by feats = Magic Initiate: Bard, Magic Initiate: Druid, Ritual Caster
| granted by feats = Magic Initiate: Bard, Magic Initiate: Druid, Ritual Caster
| granted by items = Potion of Animal Speaking
| granted by items = Potion of Animal Speaking
| other ways to learn = * Also granted to {{Class|Warlock}}s who choose the [[Eldritch Invocation]] {{SAI|Beast Speech}} at level 2+. This version of the spell can only target self, and doesn't expend [[Spells#Spell Slots|Spell Slots]].
| other ways to learn = * Also granted to [[Warlock]]s who choose the [[Eldritch Invocation]] {{SAI|Beast Speech}} at level 2+. This version of the spell can only target self, and doesn't expend [[Spells#Spell Slots|Spell Slots]].
| summary = This spell allows spellcasters to understand and talk to beasts and animals for a day.
| summary = This spell allows spellcasters to understand and talk to beasts and animals for a day.
| description = Gain the ability to comprehend and communicate with beasts.
| description = Gain the ability to comprehend and communicate with beasts.
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| higher levels =  
| higher levels =  
| variants =  
| variants =  
| notes = * {{Class|Wildheart}}s can cast this spell once per [[Long Rest]].
| notes = * [[Wildheart]] Barbarians can cast this spell once per [[Long Rest]].
* {{Race|Forest Gnome}}s can cast this spell once per [[Long Rest]].
* [[Forest Gnome]]s can cast this spell once per [[Long Rest]].
* {{Class|Knowledge Domain}}s have a version of this spell called {{SAI|Read Thoughts}} that is used by expending a [[Channel Divinity]] charge instead of the [[Spell Slot]] and the spell is not considered [[Ritual]].
* [[Druid]]s must keep this spell [[Spells#Prepared Spells|Prepared]], or the effect will be lost.
* {{Class|Druid}}s must keep this spell [[Spells#Prepared Spells|Prepared]], or the effect will be lost.
* The incantations for Speak with Animals are ''amicus animales'' ("friend of animals") and ''loque sentibi plus'' ("I will feel more words").
* The incantations for Speak with Animals are ''amicus animales'' ("friend of animals") and ''loque sentibi plus'' ("I will feel more words").
| video =  
| video =  

Latest revision as of 15:18, 17 November 2024

This article is about the spell. For the condition, see Speak with Animals (condition). For Wild Magic feature, see Wild Magic: Speak with Animals. For other uses, see Speak with Animals (disambiguation).
Speak with Animals.webp

Speak with Animals is a level 1 divination spell. This spell allows spellcasters to understand and talk to beasts and animals for a day.

Description

Gain the ability to comprehend and communicate with beasts.

Properties

Cost
Action + Level 1 Spell Slot
Details
 Range: Self
Ritual

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Speak with Animals

Speak with Animals Speak with Animals

Duration: Until Long rest

  • Can comprehend and communicate with beasts.

How to learn

Classes:

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Feats:

Granted by the following items:

Other ways to learn:

Notes

  • Wildheart Barbarians can cast this spell once per Long Rest.
  • Forest Gnomes can cast this spell once per Long Rest.
  • Druids must keep this spell Prepared, or the effect will be lost.
  • The incantations for Speak with Animals are amicus animales ("friend of animals") and loque sentibi plus ("I will feel more words").

External Links[edit | edit source]