Ad placeholder

Greymon: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(location of bodies and added names, haven't tried not killing them yet, so don't know if they appear at Grymforge too, but they are novices of the Absolute like Greymon)
m (Added combat-relevant skills to infobox)
 
(9 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{PageSeo
| description = Corsair Greymon is a duergar trader who can be found at the Grymforge.
| image = Greymon.PNG
}}
{{Infobox creature
{{Infobox creature
| name = Corsair Greymon
| name = Corsair Greymon
Line 10: Line 14:
| role = [[Trader]]
| role = [[Trader]]
| faction = [[Cult of the Absolute]]
| faction = [[Cult of the Absolute]]
| size = Medium
| size = [[Medium]]
| type = [[Humanoid]]
| type = [[Humanoid]]
| level = 5
| level = 5
Line 27: Line 31:
| str save prof = yes
| str save prof = yes
| con save prof = yes
| con save prof = yes
| athletics = 7
| acrobatics = 1
| perception = 4
| resistances = Poison resistance full
| resistances = Poison resistance full
| passives = Sunlight Sensitivity, Duergar Resilience, Dwarven Resilience, Extra Attack, Opportunity Attack, Superior Darkvision
| passives = Duergar Resilience, Dwarven Resilience, Extra Attack, Opportunity Attack, Sunlight Sensitivity, Superior Darkvision
}}
}}
'''Corsair Greymon''' is a [[Duergar]] [[trader]] who can be found at the [[Grymforge]].
'''Corsair Greymon''' is a [[duergar]] [[trader]] who can be found at the [[Grymforge]].
{{DiQ|Spit it up, Morghal. Or you busy choking on that True Soul Nere's prick with Thrinn?|Greymon}}
__notoc__
__notoc__
== Involvement ==
== Involvement ==
=== Act One ===
=== Act One ===
After boarding the boat from the [[Underdark]] beach, a boat captained by Corsair Greymon will sail up alongside the party's boat. Greymon will come aboard, and the player character will have to pass a check or attack Greymon and his crew consisting of [[Argram|Alchemist Argram]], [[Kettel|Mind Master Kettel]], [[Bonna]], [[Hurk]], and [[Jerris]]. Passing a {{Ability Check|Athletics|15}} to push him into the water will kill Greymon, sinking his inventory to the bottom of the sea, while initiating combat with the surviving Duergar; this will also garner approval from {{CharLink|Lae'zel}} and {{CharLink|Astarion}}. In a chest aboard Greymon's skiff is the {{SmRarityItem|Intransigent Warhammer}}. If pushed into the water, he and his crew will wash up at the beach near the southern pier at the [[Decrepit Village]].
After boarding the boat from the [[Underdark]] beach, a boat captained by Corsair Greymon will sail up alongside the party's boat. Greymon will come aboard, and the player character will have to pass a check or attack Greymon and his crew consisting of:
 
{{div col|colwidth=20em}}
* {{CharLink|Argram|Alchemist Argram}}
* {{CharLink|Bonna}}
* {{CharLink|Hurk}}
* {{CharLink|Jerris}}
* {{CharLink|Kettel|Mind Master Kettel}}
{{div col end}}
 
Passing a {{Ability Check|Athletics|15}} to push him into the water will kill Greymon, sinking his inventory to the bottom of the sea and making it permanently inaccessible, while initiating combat with the surviving Duergar; this will also garner approval from {{CharLink|Lae'zel}} and {{CharLink|Astarion}}. In a chest aboard Greymon's skiff is the {{SmRarityItem|Intransigent Warhammer}}. If pushed into the water during battle, he and his crew will wash up at the beach near the southern pier at the [[Decrepit Village]].
 
Otherwise, Greymon can be convinced to let you pass, either by bringing {{CharLink|Thrinn|Sergeant Thrinn's}} boots back or by passing one of the following checks:
* {{Dialogue option|MOVE YOUR BOAT, OR SINK. '''MAKE THE CHOICE.'''|tags=Berserker|roll=Intimidation|dc=10|advantage=y}}
* {{Dialogue option|In the name of the Absolute - you ''will'' let me pass.|roll=Intimidation|dc=10}}
* {{Dialogue option|I saw a body left by the myconids - your 'Gekh' must be dead.|roll=Deception|dc=15}}
* {{Dialogue option|I'm afraid Gekh is dead - he fell fighting the myconids.|roll=Deception|dc=15}}
* {{Dialogue option|Just let me cross - I have the brand, see?|tags=Branded|roll=Persuasion|dc=10}}


If Greymon sails into the Grymforge with the party, he can later be found and traded with in the area where deep gnome slaves are digging out Nere. As a follower of [[the Absolute]], he will side with Nere if the party chooses to fight him.
If Greymon sails into the Grymforge with the party, he can later be found and traded with in the area where deep gnome slaves are digging out Nere. As a follower of [[the Absolute]], he will side with Nere if the party chooses to fight him.
Line 52: Line 77:
{{Feature box|Main Hand Attack|item=Greataxe}}
{{Feature box|Main Hand Attack|item=Greataxe}}


{{Grymforge}}
== External links ==
* {{FRWiki|Greymon|long}}
 
{{Grymforge|state=expanded}}
[[Category:Duergar]]
[[Category:Duergar]]
[[Category:Humanoids]]
[[Category:Humanoids]]

Latest revision as of 07:16, 11 November 2024

Corsair Greymon is a duergar trader who can be found at the Grymforge.

Portrait Greymon.png
Spit it up, Morghal. Or you busy choking on that True Soul Nere's prick with Thrinn?

Involvement[edit | edit source]

Act One[edit | edit source]

After boarding the boat from the Underdark beach, a boat captained by Corsair Greymon will sail up alongside the party's boat. Greymon will come aboard, and the player character will have to pass a check or attack Greymon and his crew consisting of:

Passing a DC 15 Athletics check to push him into the water will kill Greymon, sinking his inventory to the bottom of the sea and making it permanently inaccessible, while initiating combat with the surviving Duergar; this will also garner approval from Lae'zel Lae'zel and Astarion Astarion. In a chest aboard Greymon's skiff is the Intransigent Warhammer. If pushed into the water during battle, he and his crew will wash up at the beach near the southern pier at the Decrepit Village.

Otherwise, Greymon can be convinced to let you pass, either by bringing Thrinn Sergeant Thrinn's boots back or by passing one of the following checks:

  • [BERSERKER] [INTIMIDATION] MOVE YOUR BOAT, OR SINK. MAKE THE CHOICE. (DC 10 Advantage Icon.png)
  • [INTIMIDATION] In the name of the Absolute - you will let me pass. (DC 10)
  • [DECEPTION] I saw a body left by the myconids - your 'Gekh' must be dead. (DC 15)
  • [DECEPTION] I'm afraid Gekh is dead - he fell fighting the myconids. (DC 15)
  • [BRANDED] [PERSUASION] Just let me cross - I have the brand, see? (DC 10)

If Greymon sails into the Grymforge with the party, he can later be found and traded with in the area where deep gnome slaves are digging out Nere. As a follower of the Absolute, he will side with Nere if the party chooses to fight him.

Store[edit | edit source]

Corresponds to UND_KC_Trader_Weapons.

Notable items sold[edit | edit source]

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Disarming Attack Melee.webp
Disarming Attack (Melee) Disarming Attack (Melee) ()
Normal weapon damage + Superiority Die Damage TypesWeapon damage Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and potentially force the target to drop the weapons they are holding.
Enlarge.webp
Enlarge Enlarge ()

Grow in size to become stronger

You gain Advantage Icon.png Advantage on Ability Checks and Saving Throws using Strength, and weapon attacks deal an additional 1d4 damage.

 Range: Self
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Greataxe
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft

External links[edit | edit source]