Warrior Gresh: Difference between revisions

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==Attacks and abilities==
==Attacks and abilities==
{{Feature box|name=Main Hand Attack|Uses {{RarityItem|Greataxe}}
{{Feature box|Main Hand Attack|item=Greataxe}}


{{Action}}
{{Feature box|Menacing Attack (Melee)}}
{{Attack Roll}}: +3


{{DamageInfo|count=1|die=12|type=Slashing|plus=1}}
{{Feature box|Throw Stone}}


*Can use [[Weapon Actions]].}}{{Feature box|name=Menacing Attack (Melee)|Possibly {{Cond|Frightened|Frightens}} your target. They'll have [[Disadvantage]] on [[Ability Checks]] and [[Attack Rolls]] and they cannot move.
{{NavEmeraldGrove}}
 
{{Cond|Frightened}} 2 Turns
 
{{Attack Roll}} + 3
 
{{DamageInfo|count=1|die=12|type=Slashing|plus=1}} +
{{DamageInfo|count=1|die=8|type=Slashing}}
 
{{Recharge|Per battle}}
 
{{Saving Throw|WIS|dc=8}}}}{{Feature box|name=Throw Stone|{{Action}}
 
{{Attack Roll}}: +3{{DamageInfo|count=1|die=4|type=Bludgeoning|plus=1}}
 
{{Range|m=18|ft=60}}}}{{NavEmeraldGrove}}

Latest revision as of 07:23, 29 April 2024

Warrior Gresh is a Goblin Warrior found in the Underground Passage in Act One. He is the leader of a small group of goblin scouts who have captured Findal.

Unlike other Goblins that can be talked out of fighting through ability checks or cowed by a Drow player character, Gresh will always be hostile after a brief conversation. He will ridicule Sazza as a failure if she is with the party.

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Greataxe
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Menacing Attack Melee.webp
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage

Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and possibly Frighten Frighten the target.
WIS Save
 Range: Normal weapon range
Generic Damage.webp
D4 Bludgeoning.png 1d4 (1~4) Damage TypesBludgeoning damage

Throws a sharp stone at a foe.
 Range: 9 m / 30 ft