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Monk

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Revision as of 23:39, 18 December 2023 by HiddenDragon (talk | contribs) (Added rowspans to summary table)

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Class Monk Badge Icon.png
Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.

Monk is a character Class in Baldur's Gate 3. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are Wisdom, Dexterity, and Constitution.

The Monk Subclasses are: Way of the Four Elements Way of the Four Elements, Way of the Open Hand Way of the Open Hand, Way of Shadow Way of Shadow

Class Information

Monk's default armour

Spellcasting

  • Spellcasting Ability: Wisdom Wisdom
  • Recharge: Short rest
  • Monks do not cast spells using spell slots. Instead, they use a resource specific to Monk called Ki Points.
    • Monks can use Ki while Silenced due to Ki not requiring a verbal component.

Level Progression

Through experience, you acquire new power. You gain the following traits.

Template:H3

  • Ki Points: 2 You can spend these points to fuel various Monk abilities. Replenishes on a Short Rest or Long Rest

Martial Arts

Unarmoured Defence Unarmoured Defence

Flurry of Blows Flurry of Blows

  • Using a Bonus action and a Ki Point, punch twice in quick succession. Equivalent to two normal unarmed attacks.

Template:H3

  • Ki Points: 3 (You gain an additional Ki Point to fuel your monk techniques.)

Unarmoured Movement Unarmoured Movement

  • Your Movement Speed increases by 3 m / 10 ft while you are not wearing armour or using a shield.

Patient Defence Patient Defence

Step of the Wind

Template:H3

  • Ki Points: 4 (You gain an additional Ki Point to fuel your monk techniques.)
  • Martial Arts: Deft Strikes: Damage from attacks with Unarmed/Monk Weapons deal 1d6Damage TypesBludgeoning (previously 1d4) unless their normal damage is higher.

Select a Subclass

Deflect Missiles Deflect Missiles

  • Use your Reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender.

Template:H3

  • Ki Points: 5 (You gain an additional Ki Point to fuel your monk techniques.)
  • Choose a Feat.

Slow Fall Slow Fall

  • When you fall, you can use your reaction to gain Resistance to Falling damage.

Template:H3

  • Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus.)
  • Ki Points: 6 (You gain an additional Ki Point to fuel your monk techniques.)

Stunning Strike

Subclass Features:

40 40 40 40 40 40

-

-

Extra Attack Extra Attack

  • You can make an additional free attack after making an unarmed or weapon attack

Template:H3

  • Ki Points: 7 (You gain an additional Ki Point to fuel your monk techniques.)

Improved Unarmoured Movement Improved Unarmoured Movement

  • Your movement speed increases by 4.5 m / 15 ft (previously 3 m / 10 ft) while you are not wearing armour or using a shield.

Ki-Empowered Strikes Ki-Empowered Strikes

  • Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.

Subclass Features:

40 40 40 40 40 40

Template:H3

  • Ki Points: 8 (You gain an additional Ki Point to fuel your monk techniques.)

Evasion Evasion

  • Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.

Stillness of Mind Stillness of Mind

  • If you are Charmed Charmed or Frightened Frightened, you automatically cast Stillness of Mind to remove the condition.

Template:H3

  • Ki Points: 9 (You gain an additional Ki Point to fuel your monk techniques.)
  • Choose a Feat.

Template:H3

  • Proficiency Bonus: +4 (You gain +1 to your Proficiency Bonus.)
  • Ki Points: 10 (You gain an additional Ki Point to fuel your monk techniques.)
  • Martial Arts: Deft Strikes: Damage from attacks with Unarmed/Monk Weapons deal 1d8Damage TypesBludgeoning (previously 1d6) unless their normal damage is higher.

Subclass Features:

40 40 40 40 40 40

-

Advanced Unarmoured Movement Advanced Unarmoured Movement

  • Difficult Terrain doesn't slow you down and you can Jump Jump an additional 6 m / 20 ft while you are not wearing armour or using a shield.

Template:H3

  • Ki Points: 11 (You gain an additional Ki Point to fuel your monk techniques.)
  • Improved Unarmoured Movement: Your movement speed increases by 6 m / 20 ft (previously 4.5 m / 15 ft) while you are not wearing armour or using a shield.

Purity of Body Purity of Body

  • You are Immune to Damage TypesPoison damage and can't be Poisoned Poisoned or affected by disease thanks to the purifying ki flowing through your meridians.

Template:H3

  • Ki Points: 12 (You gain an additional Ki Point to fuel your monk techniques.)

Subclass Features:

40 40 40 40 40 40

Template:H3

  • Ki Points: 13 (You gain an additional Ki Point to fuel your monk techniques.)
  • Choose a Feat.

External Links