Greatclubs: Difference between revisions
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| damage type = Bludgeoning | | damage type = Bludgeoning | ||
| dippable = yes | | dippable = yes | ||
| actions = | | weapon actions = Tenacity, Concussive Smash | ||
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== External links == | |||
* {{FRWiki|Greatclub|long}} | |||
{{back to top}} | |||
{{NavEquipment}} |
Latest revision as of 21:20, 14 October 2023
Greatclubs are a type of two-handed simple melee weapon. Following are some base attributes common to most greatclubs, although special or magical variants may be significantly different. For the most common, nonmagical type of this weapon, see Greatclub. Further down below, you can find a list of all greatclubs in the game.
Properties
- Damage
- 1d8 (1~8) + Strength modifier Bludgeoning damage
- Details
- Two-Handed
- Melee: 1.5 m / 5 ft
- Dippable
Actions[edit source]
If you have proficiency, equip in main hand to gain:
-
- Tenacity ()
- When you miss an attack, deal Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
-
- Concussive Smash ()
- Hit an enemy with all your might to deal damage and possibly Daze them.
List of greatclubs
Weapon | Enchant. | Damage | Damage Type | Weight | Price | Special |
---|---|---|---|---|---|---|
2d8 | Bludgeoning |
8.5 kg
|
16 |
Not usable by humanoids. |
||
2d12 | Bludgeoning |
8.5 kg
|
16 |
Not usable by humanoids. |
||
1d8 | Bludgeoning |
4.5 kg
|
20 | |||
2d8 | Bludgeoning |
4.5 kg
|
20 |
Not usable by humanoids. |
||
+1 | 1d8 + 1 | Bludgeoning |
4.5 kg
|
65 |
|
|
+1 | 1d8 + 1 | Bludgeoning |
4.5 kg
|
40 | ||
+1 | 1d8 + 1 | Bludgeoning |
4.5 kg
|
190 |
|
|
+1 | 1d8 + 1 1d6 |
Bludgeoning Piercing |
4.5 kg
|
190 |
|
Legacy content
-
(None)
External links[edit | edit source]
- Greatclub on the Forgotten Realms Wiki