Hand Crossbows: Difference between revisions
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| damage = 1d6 | | damage = 1d6 | ||
| damage type = Piercing | | damage type = Piercing | ||
| range | | range = short ranged | ||
| ammunition = yes | | ammunition = yes | ||
| light = yes | | light = yes | ||
| dippable = yes | | dippable = yes | ||
| actions = | | weapon actions = Piercing Shot, Mobile Shot | ||
}} | }} | ||
== External Links == | |||
* {{FRWiki|Hand crossbow|long}} | |||
{{back to top}} | |||
{{NavEquipment}} | |||
[[Category:Hand Crossbows]] |
Latest revision as of 21:04, 29 April 2024
Hand Crossbows are a type of one-handed martial ranged weapon. Following are some base attributes common to most hand crossbows, although special or magical variants may be significantly different. For the most common, nonmagical type of this weapon, see Hand Crossbow. Further down below, you can find a list of all hand crossbows in the game.
Properties
- Damage
- 1d6 (1~6) + Dexterity modifier Piercing damage
- Details
- One-Handed
- Range: 15 m / 50 ft
- Light
- Dippable
Actions[edit source]
If you have proficiency, equip in main hand to gain:
-
- Piercing Shot ()
- Deal regular damage and possibly inflict Gaping Wounds which cause extra damage on attacks.
-
- Mobile Shot ()
- Make a Ranged Attack while moving. Prerequisite: Must have Dashed or Disengaged this turn.
List of hand crossbows
Weapon | Enchant. | Damage | Damage Type | Weight | Price | Special |
---|---|---|---|---|---|---|
2d10 | Piercing |
0.9 kg
|
50 |
Not usable by humanoids. |
||
1d6 | Piercing |
0.9 kg
|
50 | |||
1d6 | Piercing |
0.9 kg
|
100 |
|
||
+1 | 1d6 + 1 | Piercing |
0.9 kg
|
65 | ||
+2 | 1d6 + 2 | Piercing |
0.9 kg
|
155 | ||
+1 | 1d6 + 1 | Force |
0.9 kg
|
310 |
|
|
+2 | 1d6 + 2 | Piercing |
0.9 kg
|
770 |
|
Legacy content
External Links[edit | edit source]