Meazel: Difference between revisions

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==Attacks and Abilities==
==Attacks and Abilities==
{{Feature box|name= Garrotte (Meazel)|image name=Unarmed Strike.webp|* Deal {{DamageInfo|3d6|Bludgeoning}} to a target, {{cond|Garrotted|garrotting}} and {{cond|Restrained|restraining}} it.
{{Feature box|Garrotte (Meazel)}}


{{Action}}}}
{{Feature box|Shadow Teleport (Meazel)}}
 
{{Feature box|name= Shadow Teleport (Meazel)|image name=Shadow Teleportation.webp|* Teleport to an unoccupied, obscured location. If {{cond|Garrotted|garrotting}} a creature, it teleports with you.
 
{{Action|bonus}}}}


== External Links ==
== External Links ==

Latest revision as of 09:20, 28 April 2024

Meazels are humanoid creatures and a non-playable race found in Act Two. They attack their victims by restraining them with Garrotte Garrotte and teleporting them deep into the shadow curse.

Overview[edit | edit source]

Twisted, cruel hermits affected by the Shadowfell. Imbued with magic, they move through the shadows to snatch their victims.
— in-game racial description

Meazels are encountered in the Ruined Battlefield at the rotting potter's house near X: -43 Y: 7. They will be poised to ambush the party, but can be discovered with a passive DC 18 Perception check.

Attacks and Abilities[edit | edit source]

Unarmed Strike.webp
Garrotte Garrotte ()
D6 Bludgeoning.png 3d6 (3~18) Damage TypesBludgeoning damage

Wrap a shadow rope around a creature's throat, Garrotting and Restraining it.
 Melee: 1.5 m / 5  ft
Shadow Step.webp

Teleport to a shadowy location. If you are Garrotting a creature, it teleports with you.
 Range: 30 m / 100 ft

External Links[edit | edit source]

Meazel on the Forgotten Realms Wiki