The Gish (hybrid) set comprises of equipment that benefits both spellcasters and martial characters. Items that boost Initiative , Critical hit , off-hand attacks , all attack rolls (thereby including the Sparkstruck set ), and grant advantage to all attacks are part of this set, but are not duplicated here.
Name
Slot
Effect
Band of the Mystic Scoundrel
Ring
Illusion Quickening After hitting a creature with a weapon attack, you can cast illusion or enchantment spells as a Bonus Action .
Callous Glow Ring
Ring
Callous Glow The wearer deals an additional 2 points of Radiant [See: Bugs ] damage against creatures that are illuminated.
Daredevil Gloves
Gloves (Non-Armour )
Doom Lobber The wearer gains a +1 bonus to Spell Attack Rolls .
Daredevil Proximity Your Ranged Spell Attacks are made as melee spell attacks when you are adjacent to a hostile creature. This effect can be toggled off.
Diadem of Arcane Synergy
Headgear (Non-Armour )
Synergetic Moments When you inflict a condition, gain Arcane Synergy for 2 turns.[See: Bugs ]
Ironwood Club
Main Hand Melee (Club )
Ironvine Shield
Off-Hand Melee (Shield )
Ironvine While the wielder is holding a weapon empowered with Shillelagh , and when they are hit by a melee attack, the attacker takes Piercing Damage equal to the wielder's Wisdom modifier.
Elven Chain
Armour (Medium Armour )
Elven Chain You are considered Proficient with this armour while wearing it.
Elven Agility The wearer has a +2 bonus to Initiative Rolls and Advantage on Dexterity Saving throws .
Gauntlet of the Tyrant
Gloves (Non-Armour )
Command ( + )
Cast as a level 3 spell ( Recharge: Long rest .)
Enervating Suffusion Your unarmed attacks deal an additional 1d4 Force damage.
High Spellcasting You gain a +1 bonus to Spell Save DC .
Gloves of Baneful Striking
Gloves (Non-Armour )
Baneful Strike Whenever you deal damage with a weapon attack, the target receives a -1d4 penalty to its Saving throw against your next spell.
Gloves of Battlemage's Power
Gloves (Non-Armour )
Battlemage's Power When you hit a target with a spell or cantrip that uses a weapon, you gain Arcane Acuity .
Hat of Uninhibited Kushigo
Headgear (Non-Armour )
Lay Bare Their Weakness After dealing damage with an unarmed attack, the wearer gains a +1 bonus to their spell save DC until the end of their turn.
Helldusk Armour
Armour (Heavy Armour )
Fly ( )
Cast as a level 3 spell ( Recharge: Long rest .)
Helldusk Armour You are considered Proficient with this armour while wearing it.
Infernal Retribution When you succeed a Saving Throw , the caster receives Burning for 3 turns.
Prime Aegis of Fire You have Resistance to Fire damage and cannot be Burned . You take 3 less damage from all sources.
Helmet of Arcane Acuity
Headgear (Light Armour )
Battle Acuity Whenever you deal damage with a weapon attack, you gain Arcane Acuity for 2 turns.
Infernal Rapier
Main Hand Melee (Rapier )
High Spellcasting You gain a +1 bonus to Spell Save DC .
Melee Caster Instead of its Dexterity Modifier , the affected entity add its Spellcasting Ability Modifier to Attack rolls .
Planar Ally: Cambion ( + )
Cast as a level 6 spell ( Recharge: Long rest .)
Ring of Arcane Synergy
Ring
Synergetic Cantrips When you deal damage with a Cantrip , you gain Arcane Synergy for 2 turns.
Ring of Elemental Infusion
Ring
Elemental Infusion When you deal Acid , Cold , Fire , Lightning , or Thunder damage using a Spell or a Cantrip , that element infuses your weapon.
Until the end of your next turn, you deal an additional 1d4 damage of that element on your first successful weapon attack.
Sorrow
Main Hand Melee (Glaive )
Sorrowful Lash ( )
Cast as a cantrip ( Recharge: Per turn.)
Spellthief
Main Hand Ranged (Longbow )
Arcane Vehemence Once per Short Rest , you regain a Level 1 spell slot when you land a Critical Hit with the Spellthief.
Strange Conduit Ring
Ring
Strange Conduit When Concentrating on a spell, the wearer's weapon attacks deal an additional 1d4 Psychic damage.
Sylvan Scimitar
Main Hand Melee (Scimitar )
Melee Caster Instead of its Dexterity Modifier , the affected entity add its Spellcasting Ability Modifier to Attack rolls .
Thorn Blade
Main Hand Melee (Scimitar )
Poisonous Synergy While concentrating , your melee weapon attacks deal an additional 1d4 Poison .
Ensnaring Strike (Melee) ( + + )
Cast as a level 1 spell ( Recharge: Long rest .)
Vivacious Cloak
Cloak
Arcane Vivaciousness You gain 8 temporary hit points after casting a spell while in melee.