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Drilldown: spells
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Showing below up to 188 results in range #1 to #188.
A
B
- Bane (Spell)
- Bardic Attack
- Bardic Defence
- Bhaal's Edict
- Bless
- Break Illusion
- Brutal Leap
- Bull Rush
- Burning Age
C
- Ceremorphosis
- Challenge to Duel
- Charger: Shove
- Charm Animals and Plants
- Commander's Strike
- Compelled Duel
- Conquering Presence
- Controlled Chaos
- Corrosive Age
- Countercharm
- Create or Destroy Water
- Create Water
- Create Water (variant)
D
- Danse Macabre
- Dash
- Dash (Bonus Action)
- Deflect Missiles
- Destroy Water
- Destructive Wrath
- Digestive Sap
- Disconcerting Visage
- Dismiss Blink
- Dismiss Construct Mode
- Dismiss Pact Weapon
- Divine Guardian
- Divine Intervention: Arm Thy Servant
- Divine Retaliation
- Draining Kiss (Haarlep)
- Dread Embrace
E
F
G
- Gale (class action)
- Gather Your Allies (class action)
- Glacial Age
- Glyph of Warding
- Glyph of Warding: Detonation
- Glyph of Warding: Sleep
- Goading Roar
- Grasping Vine
- Guardian of Faith
H
I
- Inspect Moonlantern
- Instinctive Charm
- Intimidating Presence
- Invisibility (Imp)
- Invisibility (Quasit)
- Invoke Duplicity
J
K
L
M
- Maintain Intimidating Presence
- Menacing Howl
- Meow
- Mind-Claw of Tu'narath (class action)
- Missile Snaring
- Mist Stance
- Misty Escape (Cazador Szarr)
- Mobile Flourish: Teleport
- Mortal Uncoiling
N
O
P
- Perform (Drum)
- Perform (Flute)
- Perform (Lute)
- Perform (Lyre)
- Perform (Violin)
- Perform (Whistle)
- Perturbing Visage
- Potent Misty Escape
- Prowl
R
- Radiant Shockwave
- Read Thoughts
- Recast Speak with Dead
- Reckless Warcry
- Reduce
- Revivify
- Ride the Wind
- Rush of the Gale Spirits
S
- Sanctuary of Loss
- See Invisibility (class action)
- Seeker Matrix
- Shadow Arts: Hide
- Shapechanger
- Shatter Psyche (Full-illithid)
- Shield Shove
- Signalling Cry
- Soul Catching Prowess
- Speak with Dead
- Sublimation
- Sudden Rush
T
U
V
W
- War God's Blessing
- Warding Flare
- Wild Magic: Action Surge
- Wild Magic: Blur
- Wild Magic: Bolt of Light
- Wild Magic: Burning
- Wild Magic: Cambion
- Wild Magic: Cats and Dogs
- Wild Magic: Enchant Weapons
- Wild Magic: Enlarge/Reduce
- Wild Magic: Entangle
- Wild Magic: Explosive Healing
- Wild Magic: Flight
- Wild Magic: Fog
- Wild Magic: Intangible Spirit
- Wild Magic: Magic Retribution
- Wild Magic: Polymorph
- Wild Magic: Protective Lights
- Wild Magic: Resilient Sphere
- Wild Magic: Shield
- Wild Magic: Slow
- Wild Magic: Sorcery Points
- Wild Magic: Speak with Animals
- Wild Magic: Spike Growth
- Wild Magic: Summon Mephit
- Wild Magic: Swap
- Wild Magic: Telekinesis
- Wild Magic: Teleport
- Wild Magic: Teleport (activate)
- Wild Magic: Turn Magic
- Wild Magic: Vine Growth
- Wild Magic: Weapon Infusion
- Wild Shape
- Wild Shape: Air Myrmidon
- Wild Shape: Badger
- Wild Shape: Bear
- Wild Shape: Boar
- Wild Shape: Cat
- Wild Shape: Cave Bear
- Wild Shape: Deep Rothé
- Wild Shape: Dilophosaurus
- Wild Shape: Dire Raven
- Wild Shape: Earth Myrmidon
- Wild Shape: Fire Myrmidon
- Wild Shape: Owlbear
- Wild Shape: Panther
- Wild Shape: Sabre-Toothed Tiger
- Wild Shape: Spider
- Wild Shape: Water Myrmidon
- Wild Shape: Wolf
- Wind Walk