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Yeva

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Yeva is a human fighter and Gauntlet serving as a corporal of the Flaming Fist. Serving under Duke Ravengard and Counsellor Florrick, she and her Fists attempt to rescue them from a burning Waukeen's Rest.

Involvement[edit | edit source]

Waukeen's Rest[edit | edit source]

Yeva is first encountered in Act One alongside other members of the Flaming Fist, leading the search for Grand Duke Ravengard and Counsellor Florrick at Waukeen's Rest, an inn by The Risen Road. As the inn burns after being razed by a horde of nearby goblins and drow, Yeva and her attempt to push through the ruined main door to no avail. The party can step in and aid them by pushing the door with a DC 10 Strength check, to which she and her Fists will run to the second floor's east-most room, where Florrick can be heard shouting for help and be rescued.

Following the rescue, Florrick and her Fists will immediately descend and go outside. Florrick will then announce to the Fists that Grand Duke Ravengard has been taken by the drow westward, and will personally order Yeva to report to the Manip[note 1] for reinforcements.

Mind Flayer Colony[edit | edit source]

Yeva can later be found in Act Two, imprisoned in a pod within the Mind Flayer Colony. It's revealed that the pod is a transformation pod, and releasing her will also start a fight with several released Mind Flayers. Provided she survives, Yeva will thank the party and tell that she and her Fists were immediately captured without being able to rescue Duke Ravengard, and that half of her forces are either dead or have been transformed into Mind Flayers. Yeva then presumably escapes the Mind Flayer Colony with Zevlor and Manip Shuurga[note 2].

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Menacing Attack Melee.webp
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage

Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and possibly Frighten Frighten the target.

WIS Save
 Range: Normal weapon range
Trip Attack Melee.webp
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage

A powerful attack that possibly knocks the target Prone Prone.

STR Save
 Range: Normal weapon range
Disarming Attack Melee.webp
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage

Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and potentially force the target to drop the weapons they are holding.

Riposte.webp
Riposte Riposte ()
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage

When a creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional 1d8 Physical damage.

This is a Reaction. Toggle a reaction during your turn. It will automatically execute when needed.

 Range: Normal weapon range

Notable loot[edit | edit source]

Related quests[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]

  1. Manip is an officer rank immediately superior to that of Gauntlet. The Manip in question is more likely than not Shuurga or Vidor.
  2. Only if Zevlor and Shuurga survive, as Zevlor says that he will look for survivors and bring them out of there.
  • Yeva had a different role in Early Access, especially in the form of interactions with Wyll.
    • Yeva was the commanding officer of Wyll, before the latter turned to adventuring as a Warlock. She believed him to be all talk with no skill to back up his boisterous claims.
    • Yeva had a completely different model in Early Access.

External links[edit | edit source]