Crawling Claw: Difference between revisions

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== Combat ==
== Combat ==
=== Attacks and abilities ==
=== Attacks and abilities ===
{{Feature box|Claws (Crawling Claw)}}
{{Feature box|Claws (Crawling Claw)}}



Latest revision as of 12:57, 6 July 2024

Crawling Claws are a type of Undead creature and non-playable race found in Acts Two and Three.

Severed from their owners and skittering along on digits still stiff with rigor mortis, these hands can squeeze the breath from a throat in an instant.
In-game racial description


About[edit | edit source]

Crawling claws are the reanimated amputated hands of humanoids. They are often crafted by necromancers to perform menial tasks, or employed as familiars by warlocks and wizards.

Crawling claws do not have a great deal of health or significant attacks, instead overwhelming their foes in swarms known as "applauses".

In Act Two, Marcus will summon a horde of crawling claws to cover his escape from the Last Light Inn if the party urges Jaheira to test him with her mind flayer parasite in a jar. This scenario is only possible if Mol died in Act 1 and is thus unable to vouch for the party.

In Act Three, many Crawling Claws can be found in the Ancient Lair.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Generic Physical.webp
Claws Claws ()
D8 Slashing.png 2d8 (2~16) Damage TypesSlashing damage

Lash out with deadly claws.
 Melee: 1.5 m / 5  ft

Notes[edit | edit source]

  • Necrotic Claws deals its necrotic damage even when the attack misses.
  • Crawling Claws have a unique "Rock On" victory animation if they're part of your party, which plays after the end of combat. While they normally can't be allied with the party, it's possible to observe this behavior by taking control of one with the Control Undead Control Undead ability.

External links[edit | edit source]